Adeptus Custodes Β· detachment

Adeptus Custodes: Might of the Moritoi Detachment Guide (11th Edition)

The Dreadnought package. A 1 DP detachment that makes Custodes walkers faster and far more reliable in the charge, turning Telemon and Contemptor hulls into genuine assault threats.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

Might of the Moritoi is the answer to "what if I wanted my Custodes Dreadnoughts to actually reach the enemy?" It is one of the three new 1 DP detachments in the 11th-edition Faction Pack, and its whole identity is walker mobility. Custodes already have some of the best Dreadnought profiles in the game; this detachment fixes their biggest weakness, closing distance, by handing every walker extra movement and a bonus to advance and charge rolls. For a low-model-count army, a Telemon that reliably lands in combat is a huge threat. This page is SprueSentry commentary on how to use it, not official rules text, so confirm every value against the pack and the 40k app. Back to the army guide.

The detachment rule

The core rule gives your Custodes Walker units a flat movement boost (reported as +2 inches) plus a bonus (reported as +1) to Advance and Charge rolls, with no conditional trigger. That combination is deceptively strong. A Dreadnought that already moves well suddenly projects a much larger threat range, and the charge bonus stacks with the extra reach so that a charge coming out of movement, or after an Advance, becomes reliable instead of a coin-flip. The point is consistency: elite armies live and die on whether their handful of big threats actually connect, and an unconditional buff means you are not praying on the dice every turn. Play it as a threat-range problem for your opponent, forcing them to back off or get caught. As always, confirm the exact movement and roll modifiers in the current Faction Pack, since flat buffs like these are prime errata candidates.

Stratagems and when to use them

The signature stratagem reported for this detachment supercharges Telemon Dreadnought shooting, granting Rapid Fire to its main guns so an Arachnus Storm Cannon and Iliastus Accelerator Culverin dump a large volume of shots at close range (community reporting cites figures as high as around 36 shots). Use it the turn you land in rapid-fire range against a priority target, ideally after your mobility buff has carried you in. Custodes have limited Command Points relative to bigger armies, so spend on the turn it swings a phase, not speculatively. The core Crushing Impact stratagem (mortal wounds after a Monster or Vehicle charges) also pairs naturally here, since this detachment gets your walkers into charge range far more often. Confirm the stratagem names, CP costs, and shot counts in the pack; treat the 36-shot figure as indicative, not guaranteed.

Enhancements

The reported signature enhancement (an Auramite Sarcophagus, or similarly named upgrade) reduces the cost of the Crushing Impact stratagem when used on the bearer's walker, making its post-charge mortal wounds cheaper to trigger. On a durable Dreadnought that this detachment is already pushing into combat, that is efficient value, effectively a discount on the finisher you most want to use. Enhancements go on eligible characters or units per the pack's wording, so check what can actually carry it, since a Dreadnought-centric detachment has fewer classic character slots than an infantry one. As with all specifics here, the exact enhancement name, cost, and effect should be verified against the official 11th-edition Faction Pack before you build; enhancement lists are frequently tweaked in balance updates.

Key units

This detachment wants walkers, so the stars are the Telemon Heavy Dreadnought (a fast, heavily armed gun-and-fist platform), the Contemptor-Achillus and Contemptor-Galatus Dreadnoughts, and the Venerable Contemptor. The mobility buff is wasted if you bring only one, so lean into a walker-heavy core and support it with a cheap Custodian Guard block to hold home objectives while the Dreadnoughts advance. Vertus Praetors on jetbikes are a natural complement for map presence, though they do not benefit from a walker-only rule. Remember the model-count math: a couple of Dreadnoughts are a large share of your army, so protect them with screening and target priority. See current walker boxes and prices on SprueSentry boxes and the full datasheet list on the army page.

When to take it

Take Might of the Moritoi when your collection and your taste both point at big walkers, and you want them to be a real assault threat rather than slow gun platforms. It is an excellent 1 DP booster to pair with a generalist core detachment: you get a broadly capable army plus a package that makes your Dreadnoughts terrifying, all inside a 3 DP Strike Force budget. Skip it if your list is infantry-and-jetbike focused, since the rule only touches walkers. It also rewards players who enjoy a threat-range game, dictating engagement by forcing opponents to respect where your Dreadnoughts can reach. Confirm the 1 DP cost and its Unique Tag against the pack so it legally combines with your intended core. Back to the army guide.

Common questions

Does Might of the Moritoi buff all Custodes vehicles or only Dreadnoughts?

The core rule is reported to affect Custodes Walker units specifically, which means Dreadnoughts rather than every vehicle keyword. Confirm the exact keyword the rule targets in the Faction Pack, since walker versus vehicle wording changes which models benefit.

How many Dreadnoughts should I run in this detachment?

Enough that the walker-only buff is not wasted, typically two or more, supported by a cheap infantry block to hold objectives. Exact counts depend on points and the current Munitorum values, so check the app before finalizing.

Is the 36-shot Telemon figure reliable?

Treat it as indicative early-2026 reporting, not a guarantee. It assumes a specific stratagem, weapon loadout, and close range. Verify the stratagem wording, CP cost, and weapon profiles in the official Faction Pack before you count on that output.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.