Malefic Surge
In your Command phase, one or more Chaos Knights units from your army can make a Malefic Surge. Each one that does must first take a Leadership test, and a failed test costs that unit D3 mortal wounds. Until the start of your next Command phase that unit is Empowered, and an Empowered unit can use ONE of three Malefic Surge abilities, after which it stops being Empowered. Unholy Hunger adds 3 inches to a model's Move on a Normal, Advance or Fall Back move. Diabolic Power gives the unit [LETHAL HITS] or [SUSTAINED HITS 1] for the phase when it shoots or fights. Unnatural Fortitude was REWRITTEN by the pack in this version and now reads: when the unit is selected as the target of an attack, select either a 5+ invulnerable save or Feel No Pain 6+ to apply until the end of the phase. That amendment is first-party and it turned a fixed benefit into a choice. At 3 Detachment Points this fills a Strike Force budget on its own, and what you buy is a per-turn, per-unit gamble on Leadership.