Take it as a 1-DP splash on a 2-DP core when your list already contains a Sorcerer, a Master of Possessions or a Daemon Prince, and you want them to be threats rather than buff batteries. It is also the answer for a core detachment that has no ranged reach, because Fleshy Curse works from anywhere your Psyker can see.
Be clear-eyed about the limits. It is 1 DP for a reason: three stratagems, two enhancements, and a rule that touches only Psykers and Daemon Princes. In a bolter-and-chainsword list with no caster it does close to nothing.
And one pairing is a trap: Renegade Warband removes the Dark Pacts ability from your whole army, and both halves of Empyric Wellspring are conditional on making a Dark Pact. Those two are legal together and do nothing together.
Sample gameplan: run a 2-DP core plus Cabal. Give a Sorcerer Touched by the Warp duties by putting the enhancement on a second character instead, and put Conduit of Chaos on a winged Daemon Prince marked anything other than Khorne. Open with Fleshy Curse on the enemy unit you most want thinned, pact for Sustained or Lethal Hits with the Sorcerer's unit and cash the +1 Strength, and hold Infernal Vigour for the Command phase after your Prince has been shot.