Experimental Augmentations
At the start of the battle, select which augmentations are active for Heretic Astartes Infantry models (excluding Damned models) from your army until the end of the battle. Either select one from the list, or randomly determine two by rolling two D6; if Fabius Bile is your Warlord you can re-roll one or both dice. Duplicated augmentations have no additional effect. The six are Cholinergic Accelerants (+1 Attack on melee weapons), Hyperadrenal Infusion (+2" Move), Paraneural Reactions (+1 Weapon Skill on melee weapons), Supracutaneous Chitination (+1 Toughness), Macrotensile Sinews (+1 Strength on melee weapons) and Ophthalmic Enhancement (+1 Ballistic Skill on ranged weapons).