Renegade Raiders - Chaos Space Marines Detachment Guide (11th Edition)
Mounted, mobile and objective-hungry: transports, speed and hit-and-run pressure that plays the mission rather than the middle.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly — always confirm against the current official rules and your latest dataslate before a game.
This is SprueSentry strategy commentary on the Renegade Raiders detachment, not a reproduction of the official rules. Renegade Raiders is the Chaos Space Marines mobility-and-mission detachment - built around transports, fast units and grabbing objectives across the table rather than grinding in the centre. Coverage of the 11th-edition Faction Pack lists it among CSM's whole-army options (reported around 3 DP). For the army-wide picture, see the Chaos Space Marines army guide. Verify all costs and wording in the current Faction Pack and Warhammer 40,000 app.
What the detachment rule does
Renegade Raiders' rule broadly rewards mounted, mobile play - think bonuses tied to embarking and disembarking, advancing, or charging out of transports, letting you deliver units up the board and strike with tempo. Where Pactbound Zealots is about raw pact output and Creations of Bile about durability, Renegade Raiders is about position and speed: you use Rhinos, bikes and fast infantry to control the mission, contest distant objectives and pick fights on your terms. It is the CSM answer to a mobile, mission-focused list. Confirm the exact triggers - which movement or transport actions grant the bonus - in the current pack, as these details are prime errata targets.
The stratagems and when to use them
Expect stratagems that enhance mobility and the disembark-and-strike pattern: movement or charge boosts, tools that let units act after transports move, and effects that make your raiding units hit harder on the alpha. Use them to spring a decisive assault - dropping a unit out of a Rhino into a charge that takes an objective is the detachment's signature play. Keep a defensive or fall-back tool in reserve so a committed raiding unit is not simply erased in return. Costs and ranges changed at 11th's launch, so verify in the current app before relying on a specific window.
Enhancements worth taking
Renegade Raiders enhancements typically buff a mounted or fast unit's ability to strike after moving, or add speed and threat to your delivery piece. Put your best offensive enhancement on the unit you plan to spearhead with, and mobility or protection enhancements on whatever needs to reach a far objective and hold it. As ever, the enhancement list and point costs can shift with errata - choose from the current Faction Pack and stay under the cap. Exact values are in the app; do not trust a remembered figure.
Key units
Transports are the heart of the detachment - Rhinos to ferry Legionaries and Chosen, and Land Raiders for heavier deliveries - alongside fast units like Chaos Bikers and Raptors to pressure the flanks. Characters that buff a mounted bodyguard unit round it out. This detachment rewards a collection built around mobility rather than a static gunline or a pile of daemon engines. Check each datasheet's current movement and transport rules in the app, since several CSM vehicles and units were adjusted at 11th's launch.
When to take it
Take Renegade Raiders when you want to play the mission with speed - contesting objectives across the whole board, striking from transports and dictating tempo - and you own the Rhinos, bikes and fast infantry to support it. As a whole-army detachment it will usually be your main DP spend. If you would rather grind the centre (Creations of Bile), spam pacts (Pactbound Zealots) or hold a gunline (Devotees of Destruction), pick accordingly. Back to the army guide.
Common questions
Is Renegade Raiders a melee or shooting detachment?
Primarily a mobility-and-mission detachment - it can support either damage style, but its strength is delivering units up the board via transports and speed to contest objectives. Confirm the exact rule triggers in the current Faction Pack and app.
What models do I most need for it?
Transports (Rhinos, Land Raiders) and fast units (bikes, Raptors) plus infantry to carry. It rewards a mobility-focused collection over a static gunline or a daemon-engine army. Check current datasheets in the app.
How many DP does it cost?
Reported as a whole-army detachment around 3 DP, so typically your main DP investment. DP costs can change with errata - verify in the current Faction Pack and the Warhammer 40,000 app before building.
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Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources — original commentary, not Games Workshop rules text.