All four are mirror-sourced. Note that two of them can go on a MINISTORUM PRIEST as well as an Inquisitor, which is the only place in the faction where that datasheet is named.
No Escape (Aura) (25 points). INQUISITOR model only. While an enemy unit is within 6 inches of the bearer, each time it is selected to Fall Back it must first take a Leadership test, and on a failure it must Remain Stationary instead. The most expensive enhancement on the card and the only one that removes an opponent's decision rather than improving one of yours. On a TAKE AND HOLD detachment that wants to pin an enemy off an objective, that is more than a flavour effect.
Witch Hunter (15 points). INQUISITOR or MINISTORUM PRIEST model only. While the bearer is leading a unit, each time a model in that unit attacks a PSYKER unit you can re-roll the Hit roll. Narrow, and worth its 15 points only against the right opponent, which you do not choose.
Ignis Judicium (10 points). INQUISITOR or MINISTORUM PRIEST model only. The bearer's ranged weapons gain [DEVASTATING WOUNDS], [MELTA 1] and [PRECISION]. Three keywords for 10 points is the best raw rate on the card, and [PRECISION] combines directly with the detachment rule's [IGNORES COVER] to pull an enemy character out of a squad sitting in ruins.
Liber Heresius (10 points). INQUISITOR or MINISTORUM PRIEST model only. After both players have deployed their armies, select up to three AGENTS OF THE IMPERIUM units from your army and redeploy them, and you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
That is the strongest card on this page and it is not a combat effect at all. Redeploying three units after seeing your opponent's deployment, with the reserves cap lifted, is a list-building and deployment tool rather than a rules bonus, and at 10 points it is priced like an afterthought.
Enhancement points are dataslate-volatile and none of the four carries a change marker in this pass.