Imperial Agents Β· detachment

Imperial Agents: Ordo Malleus Daemon Hunters Detachment Guide (11th Edition)

The daemon-hunters β€” consistent re-rolls across the board that spike hard whenever daemons appear.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

Ordo Malleus Daemon Hunters is the classic Inquisition-versus-Daemons detachment, anchored by characters like Coteaz and their Grey Knights allies. Its appeal is reliability: a broad accuracy buff that works in every game, plus a sharpened edge that switches on against Daemons specifically. In our view it's the most 'always fine, sometimes brutal' of the Ordo detachments β€” you never feel dead-ruled, and against a Daemon army you feel dominant. This is SprueSentry commentary, not the official text; verify the exact re-roll conditions and unit eligibility in the current faction pack and the 40k app.

Detachment rule in brief

The mechanic centres on re-rolls with a Daemon-hunting escalation: reviewers describe re-rolling hit rolls of 1 for your attacks generally, with an added wound-roll re-roll (of 1s) when you're targeting Daemon units. So you get baseline consistency every game, and a meaningful damage spike into the exact enemy the detachment is built to purge. Thematically it also carries psychological-warfare and warding elements against daemonic foes. Treat the precise re-roll conditions as general and confirm them in the pack before relying on the maths.

Why you'd play it

Choose this if you want a detachment that is never wasted. The general re-roll improves your reliability in every matchup, which is valuable for a fragile, model-light faction that can't afford to miss with its few good attacks. Then, against Daemons β€” Chaos Daemons, daemon-heavy Chaos Marine builds β€” it becomes a hard counter, layering wound re-rolls and warding on top. It's the safe, evergreen pick among the Ordos with a devastating best-case.

Key pieces and support

Coteaz is the natural centrepiece β€” a durable, hard-hitting Inquisitor who thrives against Daemons β€” supported by additional Inquisitorial characters and, where allied, Grey Knights elements that share the daemon-hunting theme. A Vindicare adds character removal and a Culexus punishes psykers and daemons alike if legal. Bring some cheap bodies for scoring, as ever. Check the 11th-edition pack for which units and enhancements are currently available and legal.

How to play it

In most games, treat the re-roll as a quiet efficiency boost: it makes your limited attacks land more often, so play your normal target-priority and objective game. Against Daemons, be proactive β€” push your buffed hitters into the daemonic threats you're built to erase and use the warding effects to weather their counter-attacks. As with the other elite Agents detachments, don't overexpose your key characters; their value is in the buffs and the kills they enable, not in tanking the whole enemy army.

Common questions

What does the Ordo Malleus detachment rule do?

It gives a general re-roll benefit (hit rolls of 1) that helps in every matchup, plus an extra wound-roll re-roll against Daemon units and thematic anti-daemon warding. So it's consistent everywhere and spikes hard against Daemons. The exact re-roll conditions should be confirmed in the current faction pack and 40k app, as wording can shift with dataslates.

Is it worth taking if I won't face Daemons?

Yes β€” the general accuracy re-roll applies in all games, which suits a fragile faction that can't afford misses. You simply don't get the Daemon-specific bonus. That evergreen floor is a big reason players rate Ordo Malleus as the 'safe' Ordo detachment even outside daemon-heavy metas.

Who is the best character for this detachment?

Coteaz is the iconic anchor β€” a tough Inquisitor who excels against Daemons and fits the theme perfectly. Support him with other Inquisitorial characters and, if you're building wider, daemon-hunting allies. Confirm current datasheet options in the pack. For allying these characters into a bigger army, see the [Imperial Agents army guide](/40k/armies/imperial-agents/guide).

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.