Canoptek Court: The 11th-Edition Necrons Construct Detachment
How to play Canoptek Court in 11th edition β the 3-DP Cryptek-and-Canoptek board-control detachment, its Power Matrix re-rolls, and the June 2026 tweaks.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
Canoptek Court is the Necrons Cryptek-and-Canoptek construct detachment: a 3-Detachment-Point package that controls the midfield with a self-repairing swarm of Wraiths, Scarabs and Crypteks. It reflects Warhammer 40,000 11th edition (Necrons Faction Pack, June 2026).
This is SprueSentry strategy commentary, not official rules. The core rule and the two June 2026 stratagem changes are confirmed from the Faction Pack; other specifics come from community databases, so confirm points and wording against the Warhammer 40,000 app before a game.
What the Power Matrix detachment rule does
Your deployment zone is always inside your Power Matrix. No Man's Land counts as inside it while you control at least half the objectives there, and the enemy zone too if you hold the majority of its objectives (an area with no objectives is never inside the Matrix). *Cryptek and Canoptek units re-roll Hit rolls of 1 β and re-roll all failed Hit rolls while wholly within the Matrix.* So the detachment rewards pushing forward to expand your Matrix and light up full re-rolls across the board.
Stratagems and when to use them
- Cynosure of Eradication (Shooting/Fight) β a Cryptek/Canoptek unit wholly within your Matrix gains Devastating Wounds (rewritten to this in the June 2026 pack). Your monster- and vehicle-killing button; drop it on a Doomstalker or Wraiths.
- Reactive Subroutines (opponent's Movement) β a Canoptek unit within 8" (tightened from 9" in June 2026) of a moving enemy makes a 6" move, to reposition or screen.
- Solar Pulse (Shooting) β friendly units gain Ignores Cover against enemies near a chosen objective.
- Countertemporal Shift (defensive) β a Canoptek unit can only be shot by enemies within 18" this phase.
- Suboptimal Facade (opponent's Charge) β a charged Canoptek unit in your Matrix pre-fires its Reanimation Protocols.
Enhancements worth taking
- Dimensional Sanctum (Cryptek) β the bearer's unit gains Infiltrators, starting a Cryptek-led Canoptek unit up the board to claim No Man's Land turn one.
- Hyperphasic Fulcrum (Cryptek) β re-roll Wound rolls of 1 while in the Matrix, stacking with the detachment's Hit re-rolls for reliable damage.
- Autodivinator (Cryptek) β a chance to mirror an opponent's ability-granted CP gain.
- Metalodermal Tesla Weave (Cryptek) β mortal wounds to an enemy that charges the bearer's unit.
(Points live in the app; confirm there.)
Key units
- Canoptek Wraiths β the core beatstick: fast, tough with an invuln, and they get the Matrix Hit re-rolls, Cynosure's Devastating Wounds, and Reactive Subroutines moves.
- Canoptek Scarab Swarms β cheap screens and action-holders that secure the Matrix and abuse reanimation.
- Canoptek Doomstalkers β ranged anchors whose big guns become monster-killers with Cynosure + Solar Pulse.
- Canoptek Spyders / Reanimator β support that spawns Scarabs and amplifies reanimation across the swarm.
- Crypteks β carry every (Cryptek-only) enhancement and extend reanimation; note the June 2026 pack made Cryptek core abilities Support rather than Leader.
When to pick Canoptek Court
Take it when your collection is Canoptek-heavy (Wraiths especially) and you want a durable, objective-controlling midboard army rather than a gunline. It excels on Take-and-Hold board control while still killing hard targets through Cynosure, and it's one of the stronger Necron detachments. At 3 DP it uses your whole budget and can't take a support.
Sample gameplan: Infiltrate Wraiths (Dimensional Sanctum) and Scarabs to contest No Man's Land turn one so it flips into your Matrix for full Hit re-rolls. Advance Wraiths and Doomstalkers to hold the middle; when you need a kill, stack Cynosure of Eradication (Devastating Wounds) and Solar Pulse (Ignores Cover). On defence, use Reactive Subroutines to reposition, Countertemporal Shift to blunt shooting, and Suboptimal Facade before a charge. Grind them off objectives while a Reanimator keeps your board presence topped up.
Common questions
How many Detachment Points is Canoptek Court?
3 DP β the full budget at 2,000 points, so it can't be paired with a support detachment. It's a self-contained construct-swarm package.
What is the Canoptek Court detachment rule?
Power Matrix: your Cryptek and Canoptek units re-roll Hit rolls of 1, and re-roll all failed Hit rolls while wholly within your Power Matrix. The Matrix covers your deployment zone plus any area where you hold enough objectives, rewarding a forward push.
What changed for Canoptek Court in 11th edition?
The June 2026 Faction Pack rewrote Cynosure of Eradication to grant Devastating Wounds, and tightened Reactive Subroutines' trigger range from 9" to 8". Cryptek characters also became Support rather than Leader across the faction.
What units are best in Canoptek Court?
Canoptek Wraiths as the core beatstick, backed by Scarab Swarms for screening, Doomstalkers for ranged killpower with Cynosure, and Crypteks to carry the enhancements and fuel reanimation.
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.