Necrons Β· detachment

Hypercrypt Legion: The 11th-Edition Necrons Teleport Detachment

How to play Hypercrypt Legion in 11th edition β€” the 2-DP teleport-and-redeploy detachment, its Hyperphasing rule (and the June 2026 nerfs), and how to control the board.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

Hypercrypt Legion is the Necrons teleport and board-control detachment: a 2-Detachment-Point package that makes units vanish off the table and re-insert exactly where you need them. It reflects Warhammer 40,000 11th edition (Necrons Faction Pack, June 2026), which retuned it.

This is SprueSentry strategy commentary, not official rules. The rule, DP cost and core stratagems are well-corroborated; some stratagem wordings and points weren't cleanly confirmed for the June 2026 pack, so verify against the Warhammer 40,000 app before a game.

What the Hyperphasing detachment rule does (and the June 2026 nerf)

At the end of each opponent's turn, you select a limited number of your non-engaged Necron units, remove them, and place them into Strategic Reserves to redeploy or deep-strike back later. It's the ultimate board-control tool: threaten one flank, then reappear on the other.

Important 11th-edition change: the June 2026 pack nerfed how many units you can Hyperphase β€” it now scales with battle size at 1 unit at Incursion, 2 at Strike Force, 3 at Onslaught (down from 2/3/4 in 10th edition). If you're reading older guides, they overstate this. The detachment has the HYPERCRYPT tag, so it can't be paired with another HYPERCRYPT detachment (notably The Phaeron's Armoury).

Stratagems and when to use them

The best-corroborated core:

  • Cosmic Precision (Movement) β€” a unit arriving from reserves ignores the normal 9" restriction and sets up closer to the enemy. Also nerfed in June 2026: the distance was tightened from more-than-3" to more-than-6" away, and the unit can't charge that turn.
  • Dimensional Corridor (Charge) β€” a unit that arrived via a Monolith's Eternity Gate can declare a charge, which arriving units normally can't. The melee-delivery trick.
  • Entropic Damping (defensive) β€” protect a Titanic model by giving the attacking weapons a drawback (community sources describe Hazardous). Keeps your Monolith alive.

The pack also includes recursion tools (reanimating reserves, returning a destroyed infantry unit near the Monolith); confirm their current wording in the app.

Enhancements worth taking

  • Dimensional Overseer β€” while the bearer is on the table or in reserves, you can Hyperphase one extra unit each turn, directly countering the June nerf to the base count. Often the first pick.
  • Osteoclave Fulcrum β€” grants the bearer's unit Deep Strike, popular on a big Warrior block so it can arrive from reserve alongside the Hyperphasing shell.
  • Arisen Tyrant β€” Hit re-rolls that upgrade to full re-rolls when the unit arrived from reserve this turn, rewarding the redeploy-and-strike plan.
  • Hyperspatial Transfer Node β€” the bearer's unit auto-adds 6" when Advancing instead of rolling, for reliable mobility.

(Points weren't cleanly confirmed; check the app.)

Key units

  • Monolith β€” the anchor: its Eternity Gate deploys units mid-board and enables Dimensional Corridor (arrive and charge), and it's the reference point for the recursion tools. Protect it with Entropic Damping.
  • Necron Warriors (with Osteoclave Fulcrum + a character) β€” cheap, resilient scoring bodies to Hyperphase and drop back onto objectives.
  • Lychguard / Skorpekh Destroyers β€” deep-strike-friendly hammer units that redeploy and strike a weak point, buffed by Arisen Tyrant.
  • Deathmarks / Lokhust Heavy Destroyers β€” reserve-and-arrive shooting that punishes exposed targets.
  • Overlord / Necron characters β€” lead the reserved units, carry the enhancements, and fuel the stratagem-heavy plan.

When to pick Hypercrypt Legion

Take it when you want a mobile, late-game-flexible army that dictates engagements by disappearing units and re-inserting them where the opponent is weakest. It's strong into armies that over-commit or leave objectives lightly held. At only 2 DP it's efficient and leaves 1 DP for a support detachment (any non-HYPERCRYPT one). After the June nerfs it's a solid, flexible pick rather than the auto-take it once was.

Sample gameplan: advance a Monolith up the centre. Each opponent's end-of-turn, Hyperphase 1-3 non-engaged units into reserve (use Dimensional Overseer for an extra). On your turn, redeploy: Cosmic Precision to place a shooting threat close to a weak flank, or feed a melee unit through the Eternity Gate and Dimensional Corridor to charge on arrival. Keep the Monolith alive and win the late game by teleporting fresh units onto objectives the opponent can't contest in time.

Common questions

How many Detachment Points is Hypercrypt Legion?

2 DP. At a 2,000-point (3 DP) game that leaves 1 DP for a support detachment β€” any that doesn't share the HYPERCRYPT tag, so not The Phaeron's Armoury.

What is the Hypercrypt Legion detachment rule?

Hyperphasing: at the end of each opponent's turn you pull a limited number of your non-engaged units into Strategic Reserves to redeploy later. In 11th edition the count scales by battle size β€” 1 unit at Incursion, 2 at Strike Force, 3 at Onslaught.

Was Hypercrypt Legion nerfed in 11th edition?

Yes, twice in the June 2026 Faction Pack: Hyperphasing dropped from 2/3/4 units to 1/2/3 by battle size, and the Cosmic Precision stratagem's placement was tightened from more-than-3" to more-than-6" from enemies. Older guides overstate both.

What's the best enhancement in Hypercrypt Legion?

Dimensional Overseer, which lets you Hyperphase one extra unit per turn β€” directly offsetting the June 2026 nerf to the base unit count. Osteoclave Fulcrum (Deep Strike on a Warrior block) is also excellent.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.