Hypercrypt Legion + Hand of the Dynasty: A 3-DP Necrons Combo
How the 2+1 DP pairing of Hypercrypt Legion and Hand of the Dynasty works in 11th edition β a teleporting board-control shell around a fast, self-sufficient infantry core.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
Warhammer 40,000 11th edition (launched June 2026) lets Necrons combine detachments out of a Detachment Point budget. This page covers a clean, legal, complementary pairing: Hypercrypt Legion (2 DP) + Hand of the Dynasty (1 DP) β a teleport-and-redeploy shell wrapped around an infantry core that's fast and self-sufficient on objectives.
This is SprueSentry strategy commentary, not official rules. The DP system is new, so confirm the army-building specifics against the current Core Rules and Necrons Faction Pack before a tournament.
The Detachment-Point math (and why it's legal)
At a 2,000-point Strike Force game you have 3 DP. Hypercrypt Legion costs 2 DP and Hand of the Dynasty costs 1 DP, using exactly 3 DP.
The crucial legality check is the Unique Tag rule: no two detachments may share a tag. Hypercrypt Legion carries HYPERCRYPT; Hand of the Dynasty carries DYNASTY. Different tags, so the pairing is legal. (For contrast, you could not pair Hand of the Dynasty with Awakened Dynasty β both DYNASTY β nor Hypercrypt Legion with The Phaeron's Armoury β both HYPERCRYPT.) This is a 2,000-point combo; at 1,000 points you only have 2 DP.
How the two detachments stack
Under 11th edition's army-building rules, each detachment grants an army-wide rule, and your army can use both detachments' stratagems plus a shared enhancement pool. So a single Warrior or Immortal block can benefit from both engines:
- Hand of the Dynasty's Hypermotility Protocols makes your Warriors and Immortals fast β Assault weapons and advance-and-act, so they push onto objectives and still shoot and score.
- Hypercrypt Legion's Hyperphasing lets you pull those same non-engaged units off the table at the end of the opponent's turn and drop them back where they're needed (especially with Osteoclave Fulcrum granting Deep Strike).
One detachment makes the infantry fast on the ground; the other makes it teleport across the board. Together your battleline is almost impossible to pin down.
Why they cover each other's weaknesses
Hypercrypt Legion's weakness is scoring bodies. Its tricks are brilliant, but a teleport shell still needs cheap, resilient units to actually hold objectives β and Hyperphasing was nerfed in June 2026, so you can't reposition your whole army. Hand of the Dynasty fixes that for just 1 DP: it turns your Warriors and Immortals into fast, action-capable objective-grabbers that don't rely on the Hyperphasing budget to get where they're going.
Conversely, Hand of the Dynasty alone is a bit one-note; the Hypercrypt shell adds the board control, deep strike and late-game flexibility to reposition those troops onto the objectives that decide the game. You get reach and staying power.
When to run it (and the alternatives)
Run Hypercrypt Legion + Hand of the Dynasty when you want a mobile, objective-focused Necron list that grinds out the scoring game rather than an alpha-strike or a big-model list. It's forgiving and flexible β a strong all-rounder.
Alternatives for the 1-DP support slot on a Hypercrypt core (mind the HYPERCRYPT tag β no Phaeron's Armoury):
- Hypercrypt Legion + Skyshroud Spearhead β add a deep-striking Tomb Blade strike wing for more ranged pressure instead of ground-pounding infantry.
Or build the combo around a different core: an Annihilation Legion or Awakened Dynasty-adjacent shell if you want more raw damage β though remember a 3-DP detachment like Awakened Dynasty can't take a support at all.
Common questions
Is Hypercrypt Legion + Hand of the Dynasty a legal combination?
Yes, at 2,000 points. Hypercrypt Legion is 2 DP and Hand of the Dynasty is 1 DP, using the full 3-DP budget. They carry different Unique Tags (HYPERCRYPT and DYNASTY), so the no-shared-tag rule is satisfied.
Why pair Hypercrypt Legion with Hand of the Dynasty?
Hypercrypt Legion is a teleport/board-control shell that needs cheap scoring bodies; Hand of the Dynasty makes your Warriors and Immortals fast, action-capable objective-grabbers for just 1 DP. One makes the infantry fast on the ground, the other teleports it across the board.
Can I pair Hand of the Dynasty with Awakened Dynasty instead?
No. Both carry the DYNASTY Unique Tag, and two detachments can't share a tag. Hand of the Dynasty pairs with a non-DYNASTY 2-DP core like Hypercrypt Legion, Annihilation Legion or Cryptek Conclave.
Does this combo work at 1,000 points?
No. At 1,000 points you only have 2 DP, which Hypercrypt Legion uses on its own. The combo is a 2,000-point (3 DP) list.
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.