Worthy Foes
In your Command phase, select one enemy unit. Until the start of your next Command phase, Noble, Lychguard and Triarch units add 1 to Wound rolls against it. The Faction Pack rewrote the rule to name those three keywords explicitly.
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This is SprueSentry strategy commentary, not official rules. The detachment rule below is confirmed against the free Necrons Faction Pack, which reprinted or amended it, and was re-verified on 27 August 2026 against v1.2 of that pack, the version made legal for matched play by the 26 August 2026 balance update. The stratagem and enhancement lists come from the 10th-edition codex and are cross-checked across two independent community rules mirrors. The Detachment Point cost and enhancement points here were checked against Munitorum Field Manual v1.3 (26 August 2026) and match it, but they move with dataslates, so confirm them in the Warhammer 40,000 app before a game.
In your Command phase, select one enemy unit. Until the start of your next Command phase, Noble, Lychguard and Triarch units add 1 to Wound rolls against it. The Faction Pack rewrote the rule to name those three keywords explicitly.
1CP. Melee weapons in the unit gain Precision, letting you snipe a character out of the unit you tagged.
1CP. Models destroyed before they fight roll a D6; on a 4+ they are not removed and still swing.
1CP. +1 Objective Control for the unit, or +3 if it is a Vehicle. The Faction Pack narrowed the target to one Lychguard or Triarch unit.
1CP. The unit scores Critical Hits on unmodified Hit rolls of 5+.
1CP. Subtract 1 from the Damage of each attack allocated to a model in the unit.
1CP. Enemy Battle-shock and Leadership tests are taken at -1.
Destroying an enemy Character costs your opponent 1CP.
Melee attacks against the bearer's unit take -1 to Hit.
The bearer's melee weapons gain Precision and Anti-Infantry 5+.
Re-roll Hit rolls against enemies on or near objective markers.
The durable melee core; one of the three keywords Worthy Foes names, and the target of Suffer No Rival.
See the box: price and offersFast Triarch elites that also benefit from Worthy Foes and the fight-on-death stratagem.
See the box: price and offersTriarch fire support; the Faction Pack added the FRAME keyword to its datasheet.
See the box: price and offersA Noble to lead the brick and carry the enhancements, now explicitly covered by the rewritten rule.
See the box: price and offersA single box of Noble-tier characters to lead and buff the bodyguard core.
See the box: price and offersAdds ranged reach to a melee-first bodyguard list for the leftover DP.
Bolts a fast, durable war engine onto a slow elite core; no shared Unique Tag.
How to play Obeisance Phalanx in 11th edition β the 2-DP Noble and Lychguard bodyguard detachment, its rewritten Worthy Foes rule, and when to grind elite melee.
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
Obeisance Phalanx is the Necrons elite bodyguard detachment: a 2-Detachment-Point package built around a durable Lychguard-and-Triarch melee core led by Nobles. It reflects Warhammer 40,000 11th edition (Necrons Faction Pack v1.2, legal for matched play from 26 August 2026), which rewrote its rule.
This is SprueSentry strategy commentary, not official rules. The two June 2026 changes are confirmed from the Faction Pack; other specifics come from a community database, so confirm points and wording against the app before a game.
Each Command phase you pick one enemy unit; until your next Command phase, your Noble, Lychguard and Triarch units add 1 to the Wound roll against it. The June 2026 pack rewrote the rule to spell out the Noble, Lychguard and Triarch keywords, so your Nobles and characters clearly benefit, not just the bodyguard units. Point it at the enemy's toughest unit each turn and pile your buffed melee into it.
(Enhancement eligibility and points are community-sourced; confirm in the app.)
Take it when you want an elite melee 'Noble bodyguard' army β a durable Lychguard-and-Triarch core that reliably grinds through tough targets β rather than a Warriors or Wraith tarpit. It's strongest when you can reliably tag the enemy's key durable unit each turn and pile your buffed melee into it. At 2 DP it leaves 1 DP for a support.
Sample gameplan: deploy a Lychguard brick led by an Overlord (with an offensive enhancement) plus Triarch Praetorians. Each Command phase, tag the enemy's most important durable unit with Worthy Foes for +1 to Wound army-wide. Advance behind Reanimation Protocols, hold objectives with Territorial Obsession, then charge β stacking Suffer No Rival (Precision) to snipe characters and Sentinels of Eternity to keep swinging. Screen with Warriors and bring Lokhusts for anti-tank.
2 DP, leaving 1 DP at a 2,000-point game for a support detachment.
Worthy Foes: each Command phase you pick an enemy unit, and your Noble, Lychguard and Triarch units add 1 to the Wound roll against it until your next Command phase. The June 2026 pack rewrote it to explicitly include Nobles and characters.
The June 2026 Faction Pack rewrote Worthy Foes to spell out the Noble/Lychguard/Triarch keywords, and narrowed the Territorial Obsession stratagem's target to a single Lychguard or Triarch unit.
Lychguard as the durable melee core, Triarch Praetorians for fast elite hitting power and the fight-on-death stratagem, and an Overlord or Nobles to lead them and carry the enhancements.
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.