Eager For The Fight
Each time an Orks unit disembarks from a Transport, until the end of the turn you can re-roll Advance and Charge rolls for that unit.
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This is SprueSentry strategy commentary, not official rules. The rules below are read from the pack's own printed pages, checked on 27 August 2026 against Orks Faction Pack v1.2 (legal for matched play from 26 August 2026). Detachment Point costs and enhancement points are published in the Munitorum Field Manual (v1.3, 26 August 2026) and the Warhammer 40,000 app, and they move with points updates. Two official sources disagree on one point: the Munitorum Field Manual lists Blitz Brigade with the UNIQUE: WAGONS tag, which would stop it being fielded alongside Rollin' Deff, while Faction Pack v1.2 prints that tag only on Rollin' Deff. Confirm before building a list that pairs them.
Each time an Orks unit disembarks from a Transport, until the end of the turn you can re-roll Advance and Charge rolls for that unit.
Faction Pack v1.2 rewrote this one: pick a Battlewagon, Kill Rig or Hunta Rig that has not moved yet, and when it finishes a Normal move its passengers can pile out with an assault disembark move rather than an ordinary one. Same intent as before (drive up, then charge), routed through the core assault-disembark rules.
A Battlewagon/Kill Rig/Hunta Rig plus up to two other Ork Vehicles or Monsters within 6" become eligible to charge after Advancing.
An Ork Vehicle gets +1 to Hit and +1 to Wound against Monsters and Vehicles.
A targeted Battlewagon/Kill Rig/Hunta Rig subtracts 1 from Wound rolls when the attack's Strength beats its Toughness.
How to play Blitz Brigade in 11th edition β the 2-DP transport-assault detachment where every unit that disembarks re-rolls Advance and Charge, delivering mobs straight into combat.
BySprue Sentry
ReviewedAug 28, 2026
SourceOrks Faction Pack v1.2 (official GW PDF, legal from 26 August 2026)
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
Blitz Brigade is the Orks mounted assault detachment: a 2-Detachment-Point package built on Battlewagons, Trukks and other transports that drive up the board and hurl their passengers into the enemy. Its rules are read from the Orks Faction Pack, where it's printed in full, and were re-checked on 27 August 2026 against (legal from 26 August 2026), which .
After a wagon is hit, embarked Infantry disembark and make a D6" surge move.
An unengaged Infantry unit re-embarks in a nearby Transport to redeploy toward the next fight.
+1 to the bearer unit's Charge roll if it disembarked this turn. Orks Infantry Character.
After deployment, redeploy up to three Orks Vehicle units, including into Strategic Reserves.
The bearer's unit clears Battle-shock at the end of a phase in which it disembarked.
Re-roll Charge rolls for a selected Vehicle's unit when the bearer uses its Mekaniak ability. Mek only.
The flagship transport; durable, carries a big mob, and loves Impervious to survive the drive in.
See the box: price and offersCheap, numerous delivery so more mobs get the disembark re-rolls.
See the box: price and offersTransports that also fight, ideal Mekanised Brutality and Run 'Em Down platforms.
The hard-hitting cargo that wants a re-rolled charge out of the hatch.
Bolts the assault or the redeploy trick onto the plan.
A shooting support usually complements Blitz Brigade better than a second wagon theme.
This is SprueSentry strategy commentary, not official rules; the 2-DP cost comes from the Munitorum Field Manual (v1.3, 26 August 2026) and the Warhammer 40,000 app.
One thing to check before you build a list: the Munitorum Field Manual lists Blitz Brigade with the UNIQUE: WAGONS tag, which would stop it being fielded alongside Rollin' Deff, while Faction Pack v1.2 prints that tag only on Rollin' Deff. Two official sources, two answers, so confirm in the app before pairing them.
Each time an Orks unit disembarks from a Transport, until the end of the turn you can re-roll Advance and Charge rolls for that unit. That's the whole thesis: your passengers arrive by transport, pile out, and charge with re-rolled dice, turning the unreliable disembark-and-charge into a dependable assault. It rewards a list that's genuinely built around transports rather than one or two, because every mob that gets out benefits.
Take it (2 DP) when your list is transport-heavy and you want to deliver melee mobs reliably. Eager For The Fight fixes the classic problem with disembark-and-charge by re-rolling both Advance and Charge, and the stratagem suite protects the wagons (Impervious) and coordinates the assault (Run 'Em Down). It's less suited to a static gunline or a pure foot-horde. At 2 DP it leaves 1 DP for a support, and More Dakka! is the safe pick: Rollin' Deff overlaps heavily on the same wagons, and the Munitorum Field Manual's UNIQUE: WAGONS tag on Blitz Brigade would make that pairing illegal outright, so don't build around it while the sources disagree.
Sample gameplan: load Meganobz and Nobz into Battlewagons and Trukks. Drive up turn one, using Impervious to weather return fire. Turn two, call the Waaagh! for Advance-and-charge, disembark your mobs (re-rolling Advance and Charge from the detachment, +1 more with Runnin' Boots), and use Run 'Em Down to send the wagons in alongside. Armoured Duellists lets a Battlewagon reliably crack an enemy vehicle before the mob piles in.
2 DP, leaving 1 DP at a 2,000-point game for a support detachment. The cost lives in the Warhammer 40,000 app, so confirm before a game.
Eager For The Fight: each time an Orks unit disembarks from a Transport, you can re-roll Advance and Charge rolls for that unit until the end of the turn β making transport-delivered assaults reliable.
Battlewagons, Trukks, and Kill/Hunta Rigs as delivery, carrying hard-hitting Meganobz, Nobz or Beast Snagga Boyz, plus an Orks Character with Runnin' Boots (extra charge) or Blitzkaptin (vehicle redeploy).
Pick one. Blitz Brigade (2 DP) is about disembarking passengers and re-rolled charges across all transports; Rollin' Deff (1 DP) keys off Battlewagons, Hunta Rigs and Kill Rigs specifically with auto-Advance and re-roll charges. They overlap heavily, and they may not even be legal together: the Munitorum Field Manual gives Blitz Brigade the UNIQUE: WAGONS tag that Rollin' Deff also carries, while Faction Pack v1.2 prints that tag only on Rollin' Deff. Confirm in the app before building a list around both.
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.