Adrenaline Junkies
Your Speed Freeks units can shoot and declare a charge in a turn they Advanced or Fell Back.
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This is SprueSentry strategy commentary, not official rules. This detachment is printed in Codex: Orks, so the full text below follows community rules mirrors; the parts the Faction Pack changes were checked on 27 August 2026 against Orks Faction Pack v1.2 (legal for matched play from 26 August 2026). Detachment Point costs and enhancement points are published in the Munitorum Field Manual (v1.3, 26 August 2026) and the Warhammer 40,000 app, and they move with points updates.
Your Speed Freeks units can shoot and declare a charge in a turn they Advanced or Fell Back.
The unit's ranged weapons gain Sustained Hits 1, improving to Sustained Hits 2 within 9".
Lethal Hits (Critical Hits on 5+) within 9", to punch through armour.
+1 to Wound in melee after charging, to trade up.
A reactive 6" move to plug gaps or screen deep strikes.
A 5+ invulnerable (4+ for lighter vehicles) to keep a key buggy alive.
Force a Battle-shock test at -1.
The bearer's unit can disembark after its Transport moves and still charge.
A chance to generate CP each turn the bearer is near the enemy, rewarding forward play.
6" Consolidation moves to chain between targets. Deffkilla Wartrike only.
A 6" move after shooting. Deffkilla Wartrike only.
Core Speed Freeks bodies that love the advance-and-charge rule and Dakkastorm.
The signature character; carries the Wartrike-only enhancements and buffs nearby Speed Freeks.
See the box: price and offersFast Speed Freeks buggies, ideal hit-and-run harassers.
Mobile shooting platforms that exploit shoot-after-Advance.
At 2 DP it leaves 1 DP for a shooting support.
At 2 DP it leaves 1 DP for a war-wagon support.
How to play Kult of Speed in 11th edition β the 2-DP all-mounted detachment whose buggies and bikes advance, shoot, and charge in the same turn.
BySprue Sentry
ReviewedAug 28, 2026
SourceOrks Faction Pack v1.2 (official GW PDF, legal from 26 August 2026)
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
Kult of Speed is the Orks Speed Freeks detachment: a 2-Detachment-Point package for an all-mounted, high-tempo army of bikes and buggies that never sits still. It's a Codex: Orks detachment that the 11th-edition Orks Faction Pack errata's rather than reprints.
This is SprueSentry strategy commentary, not official rules. Its detachment rule is quoted in the pack's rules updates and was checked on 27 August 2026 against Faction Pack v1.2 (legal from 26 August 2026), which left it unchanged; the stratagems and enhancements below still follow community rules mirrors of the codex. The 2-DP cost comes from the Munitorum Field Manual (v1.3, 26 August 2026) and the Warhammer 40,000 app.
Your *Speed Freeks units can shoot and declare a charge in a turn they Advanced or Fell Back* β the 11th-edition pack added the 'declare a charge' clause on top of the old shoot-after-Advance permission. That's enormous: your fast units dart forward (or peel off a losing fight), still fire, and still slam into combat the same turn, ignoring the normal movement penalties. It turns the whole army into hit-and-run tempo pieces that punish static gunlines and dominate the movement game.
Take it for an all-mounted, high-tempo Speed Freeks and buggy list that plays the movement game β grabbing objectives, harassing, and refusing to sit still. It rewards aggressive positioning and punishes static gunlines, since your units ignore Advance and Fall Back shooting penalties and can still charge. At 2 DP it leaves 1 DP for a support like More Dakka! or Rollin' Deff.
Sample gameplan: deploy a wall of buggies and warbikers. Turn one, Advance everything onto the midfield objectives and still shoot (and charge weak screens) thanks to Adrenaline Junkies. Use Dakkastorm or Blitza Fire on a priority target within 9" for burst damage, and Full Throttle on the charge. Fall Back out of bad fights while still shooting, then re-engage. Use More Gitz Over 'Ere! reactively to screen, and Speediest Freeks to keep a key buggy alive on an objective.
2 DP, leaving 1 DP at a 2,000-point game for a support detachment. (Some summaries wrongly list it as 1 DP β that number belongs to the four cheap detachments: More Dakka!, Rollin' Deff, Taktikal Brigade and Equatorial Hordes.)
Adrenaline Junkies: your Speed Freeks units can shoot and declare a charge in a turn they Advanced or Fell Back. The 11th-edition pack added the 'declare a charge' clause, making them full hit-and-run tempo pieces.
All-mounted Speed Freeks: Warbikers, the Deffkilla Wartrike, and the buggy line (Megatrakk Scrapjets, Shokkjump Dragstas, Kustom Boosta-blastas, Boomdakka Snazzwagons) that advance, shoot and charge.
Yes β it's built to punish static shooting armies. Your units advance onto objectives while still firing and charging, and can Fall Back out of a bad fight and still shoot, so the enemy rarely gets a clean shot at a stationary target.
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.