Hunter's Instincts
Two detachment rules, and most write-ups only mention the first. Hunter's Instincts: each time a KROOT model from your army makes an attack, add 1 to the Hit roll if the target of that attack is below its Starting Strength, and add 1 to the Wound roll as well if the target is Below Half-strength. Skirmish Fighters: KROOT models from your army have a 6+ invulnerable save against melee attacks and a 5+ invulnerable save against ranged attacks. Selecting the detachment also gives KROOT CARNIVORE units the BATTLELINE keyword. The second rule is the one that changes how the army feels, because a 5+ invulnerable save against shooting on a T3 body is a much larger effect than the numbers suggest. On legality: the Munitorum Field Manual v1.3 and the community mirror both record UNIQUE: AUXILIARY on this detachment and on the Auxiliary Cadre, while Faction Pack v1.2 calls the Auxiliary Cadre's tag AUXILIARIES and does not print this detachment at all, so we claim no tag name as fact. Every source that names a tag on both puts the same tag on both, so the two cannot be taken together even though they cost exactly 3 DP between them.