T'au Empire Β· detachment

T'au Empire Kroot Hunting Pack Detachment Guide (11th Edition)

The alpha-strike ambush from the shadows: a Kroot-led infiltration force that pounces on weakened prey with stacking hit-and-wound bonuses.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

The Kroot Hunting Pack is T'au's most characterful detachment - a Kroot-forward army that trades the usual battlesuit gunline for infiltration, board control and predatory melee-and-shooting ambushes. It leans into the Kroot range GW expanded in 10th edition, turning Carnivores and their kin into a genuine main event rather than cheap auxiliaries. If you love a thematic, mobile, harass-and-pounce style and want something that plays nothing like a standard T'au gunline, this is it. This is SprueSentry commentary on the detachment's shape and playstyle, not a copy of the official rules; specific values and stratagem costs shift with errata, so build from the current Faction Pack and the Warhammer 40,000 app. It is worth reading the T'au Empire army guide too, since even a Kroot-led list still benefits from markerlight support and disciplined target priority.

The detachment rule

The Kroot Hunting Pack gives your Kroot models multiple detachment rules that reward hunting weakened prey. Broadly, a Keen Hunter's Instincts-style rule improves your hit rolls against enemy units that have already taken casualties, with an additional bonus to wound rolls against units that are near destruction - so your Kroot get better and better at finishing off anything you have started to grind down. The doctrine is a pack predator: use infiltration and mobility to pick off exposed, softened targets rather than trading head-on with elite units. Combined with the detachment's positioning tools, this makes Kroot excellent at controlling the board, harassing flanks and cleaning up wounded enemy squads. The trade-off is that raw Kroot are fragile and low-damage into fresh, tough targets, so the whole plan depends on choosing the right prey. Exact bonus values and the casualty thresholds that trigger them are errata-sensitive, so confirm the current rule wording in the Faction Pack.

Stratagems and when to use them

The Hunting Pack's stratagems support ambush, mobility and finishing power. Expect tools that improve your Kroot's positioning and infiltration, let them reposition to pounce on a softened unit, and spike their damage in the turn you commit to a kill. The general playbook is to use movement and positioning stratagems to set up favourable engagements - getting your packs onto a wounded or isolated target - then spend an offensive stratagem to guarantee the kill once the odds are in your favour. Because Kroot thrive on picking their fights, the discipline is patience: do not throw a pack into a fresh elite unit just because it is close; wait until something is softened and vulnerable, then swarm it. Specific stratagem names, CP costs and effects change with balance updates, so treat this as the pattern and verify the current stratagems in the Faction Pack before building a combo around any one of them.

Enhancements

Kroot Hunting Pack enhancements attach to your Kroot Characters (such as a Kroot Flesh Shaper or Trail Shaper) to sharpen the pack's hunting edge - improving mobility, resilience, or the unit's ability to reposition and pounce. One notable option in the Kroot toolkit lets units deploy or arrive from reserves in a Student of Kauyon-style way, extending your infiltration and ambush reach. Evaluate enhancements by which one best enables your predatory plan: mobility and reserve tricks are usually worth more than flat damage, because getting the right pack onto the right softened target is the hard part. Put the enhancement on the Character leading your most important hunting unit. As with all detachments, enhancement names, point costs and effects are updated by errata and dataslates, so choose from the current live list in the Faction Pack rather than assuming previous options are unchanged.

Key units

The detachment revolves around Kroot Carnivores (which this detachment can turn into a Battleline scoring core), supported by Kroot Hounds for speed, Krootox Rampagers and Kroot Farstalkers for extra punch and utility, and Kroot Characters to lead and buff the packs. Kroot Flesh Shapers and similar leaders enable the pack's rules and carry enhancements. You can still splash T'au support - a few Pathfinders or drones for markerlights, or a suit or two for heavy lifting - but the identity is Kroot-forward board control. The list-building priority is enough mobile bodies to control the table and pick your fights, plus the leaders that unlock the pack rules. This is also a budget-friendly, characterful project for hobbyists who want something visually distinct. Confirm current datasheets and points, since Kroot profiles and costs are periodically revised by dataslates.

When to take the Kroot Hunting Pack

Take the Kroot Hunting Pack if you want a thematic, board-control-focused army that plays completely differently from a standard T'au gunline - mobile, predatory and built to harass and pounce rather than sit and shoot. It rewards players who enjoy positioning, patience and picking favourable fights, and it is a great fit for hobbyists drawn to the striking Kroot aesthetic. It is generally considered a more niche, lower-tier competitive choice than Mont'ka or Kauyon, so temper expectations if you are chasing top tournament results - though it can be a genuinely fun and tricky army to face. Under 11th edition's DP budget you might also field Kroot utility via the cheaper 1-DP Auxiliary Cadre if you only want a Kroot splash rather than a full Kroot army; compare DP costs in the Faction Pack. For markerlight and target-priority fundamentals, read the T'au Empire army guide.

Common questions

Can I play an all-Kroot T'au army?

The Kroot Hunting Pack is designed to make Kroot the core of the army, turning Carnivores into a Battleline scoring backbone and giving all Kroot predatory hunting rules. You can still add a little T'au support like Pathfinders or drones for markerlights. It is the closest thing to an all-Kroot army in the current rules.

Is the Kroot Hunting Pack competitive?

It is more of a thematic, board-control detachment than a top-tier tournament choice - it is generally rated below Mont'ka, Kauyon and Retaliation Cadre for raw power. It can still be tricky and fun to pilot and to face. If you love the Kroot aesthetic and mobile harassment play, it delivers; check current dataslates for its standing.

What does the Hunting Pack do well?

It excels at board control, infiltration and finishing off weakened enemy units - its rules improve your hit and wound rolls against units that have already taken casualties. The plan is to pick softened, isolated prey and swarm it rather than trade head-on with fresh elite units. Verify current bonus values and thresholds in the Faction Pack.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.