How to play Sekhetar Cohort in 11th edition: the 1-DP detachment that gives Sekhetar Robots psychic attacks, why the accuracy aura sits on your Sorcerer rather than on the robots, and why both enhancements are character upgrades.
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
Sekhetar Cohort is the Thousand Sons construct detachment: a 1-Detachment-Point package built entirely around the Sekhetar Robots datasheet. It reflects Warhammer 40,000 11th edition (Thousand Sons Faction Pack v1.2, legal for matched play from 26 August 2026), which prints its full rules on a single page.
One thing to be clear about before you spend the point: this detachment does nothing without Sekhetar Robots in your list. The detachment rule names them, all three stratagems name them, and both enhancements exist to buff them from a character. There is no fallback clause and no partial benefit.
The second thing is a structural point that changes how you play it. This reads like a robot detachment, but every one of its best effects is delivered from a character standing nearby. It is a character-and-escort package wearing a robot detachment's clothes, and a list that buys robots without buying the Sorcerers to walk beside them will underperform badly.
It carries no Unique Tag, so it pairs with every other detachment the 3 DP budget allows.
This is SprueSentry strategy commentary, not official rules. Its Detachment Point cost, force disposition and enhancement points come from the official Munitorum Field Manual v1.3, read on 27 August 2026, and the Warhammer 40,000 app is the final word as points updates land. New to the army? Start with the Thousand Sons army guide.
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.