Dawnbringer Crusade: the forward-pushing mobility formation (AoS 4th Ed)
An aggressive early-game formation that helps a Cities army cross the board and seize ground fast.
SprueSentry strategy commentary for Age of Sigmar 4th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
The crusade archetype leans into forward momentum β helping your force advance and grab objectives or firing positions early. This is original commentary for AoS 4th edition, not official rules; the exact name and bonus differ across the 2024 Faction Pack and the current Battletome, so confirm the live wording and numbers.
What the formation does
Broadly, this formation trades a static bonus for early-game mobility β typically improving movement or repositioning in the opening of the game so your comparatively slow line can reach objectives, board quarters, or good shooting angles before the enemy dictates the map. In some 4th-edition iterations it also enables slipping infantry around during the game. Treat specifics as variable; verify against the current battletome/faction pack.
Who it suits
Players who want a more proactive Cities army β infantry-forward or mixed lists that need to contest the centre and objectives early rather than sit back. It's a good antidote to Cities' natural slowness and to being out-deployed by faster armies.
Key units
- Freeguild Steelhelms β durable objective-takers that benefit most from getting up the board.
- Freeguild Cavaliers β cavalry that turns extra reach into earlier, scarier charges.
- Wildercorps Hunters β mobile scouts to screen the advance and grab flanks.
- Freeguild Marshal β to lead and buff the push.
When to pick it
Pick it when the mission rewards early board presence, when you're facing a slower or shootier opponent you want to close with, or when your list is infantry/cavalry heavy rather than a static gunline. Avoid it if your plan is a dug-in firebase that never moves.
Common questions
Does this formation make Cities an aggressive army?
It makes it faster off the line, but Cities remains combined-arms β you're using mobility to position your whole force, not to alpha-strike with one unit. Confirm the exact bonus in the current battletome.
Is it good against gunlines?
Generally yes β closing distance quickly reduces the time an enemy shooting army has to fire on you. Screen your advance so you don't just feed units into their guns.
- Cities of Sigmar β Faction Rules (Warhammer Community, official) Β· 2024
- Cities of Sigmar Faction Pack (official PDF, GW) Β· 2024-09
- Tabletop Battles Reviews: Cities of Sigmar Fourth Edition Battletome (Goonhammer) Β· 2026
- Cities of Sigmar (Wahapedia, AoS 4th edition rules index) Β· 2026
- Cities of Sigmar Battletome Review 2026 (Sprues & Brews) Β· 2026-05-16
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.