Daughters of Khaine Β· battle formation

Coven of Blood: an objective-holding stealth formation (AoS 4th Ed)

Makes your Daughters units effectively invisible at range while they contest an objective, so you can sit on the board and survive shooting.

Age of Sigmar 4th editionRules checked July 13, 2026

SprueSentry strategy commentary for Age of Sigmar 4th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

Coven of Blood is a board-control formation that rewards standing on objectives. While your units contest an objective you control, enemies more than roughly 9" away cannot see them, blunting ranged threats. Exact wording and range should be confirmed in your current battletome.

What the formation does

While a Daughters unit is contesting an objective you control, it is not visible to enemy models beyond about 9". In practice that shuts off most shooting and long-range magic against units parked on objectives, letting your fragile aelves hold ground they otherwise could not.

Who it suits

Players who want to grind out the primary game on objectives and who face shooting-heavy metas. It plays to the Daughters' weakness (durability) by simply removing enemy line of sight while you score.

Key units

  • Witch Aelves and Sisters of Slaughter as cheap, numerous objective-holders
  • Melusai (Blood Sisters/Stalkers) to hold and threaten simultaneously
  • Khinerai to grab distant objectives and benefit from the concealment there

When to pick it

Pick it into gunlines and ranged-magic armies, or on missions with spread-out objectives where you need your holders to live through enemy shooting phases. Less impactful against pure melee armies that will just walk into you.

Common questions

Does the concealment work if I do not hold the objective?

The benefit is tied to contesting an objective you control, so you generally need to be on and holding the point. Confirm the precise trigger wording in your battletome.

Does it stop melee attacks?

No. It is about visibility at range. Enemies that close to melee can still charge and fight you normally, so it does not fix your close-combat fragility.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.