The Royal Hunt: the serf-infantry aggression formation (AoS 4th Ed)
Gives your serf ghouls extra pile-in movement and chip mortal-wound output in the thick of combat.
SprueSentry strategy commentary for Age of Sigmar 4th edition, not official rules. Games Workshop updates points and rules regularly — always confirm against the current official rules and your latest dataslate before a game.
The Royal Hunt is an infantry-focused formation that squeezes more out of your massed serfs in melee. It adds movement and a little extra damage where your ghouls are already fighting. Confirm the precise trigger and numbers in your current battletome.
What the formation does
It grants serf units an extra pile-in move while they are in combat and adds chip mortal-wound output (reported as D3 mortal wounds on a roll). The extra pile-in improves your reach and lets more models fight, helping a horde punch above its weight.
Who it suits
Players who want an aggressive, infantry-led swarm that gets stuck in and keeps fighting, rather than relying on monsters. It pairs naturally with the army's recursion to keep those serfs on the table.
Key units
- Crypt Ghouls (serfs) as the main beneficiaries
- Abhorrant Heroes to recur and buff them
- Courtiers for additional support
- Elite knights as a secondary hammer
When to pick it
Choose it when you plan to win through infantry combat and objective saturation, especially into armies you can tarpit and slowly grind down while your serfs keep returning.
Common questions
Is extra pile-in movement actually useful?
Yes - it lets more of a big unit reach the fight, helps you wrap or reposition mid-combat, and squeezes extra board presence out of models that would otherwise be out of range.
Does this formation help my monsters?
Its benefits are aimed at serf infantry, not monsters. If your list is monster-centric, Royal Menagerie is usually the better fit; if it's body-heavy, The Royal Hunt rewards that.
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Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources — original commentary, not Games Workshop rules text.