Hedonites of Slaanesh · battle formation

Depraved Carnival: the free-repositioning formation (AoS 4th Ed)

A Hedonites battle formation built around small end-of-turn moves for objectives, screening and staying in the fight.

Age of Sigmar 4th editionRules checked July 13, 2026

SprueSentry strategy commentary for Age of Sigmar 4th edition, not official rules. Games Workshop updates points and rules regularly — always confirm against the current official rules and your latest dataslate before a game.

Depraved Carnival rewards manoeuvre over muscle. Its core effect lets chosen units make a short move (about D6") at the end of the turn while remaining in any existing combat, giving you free repositioning for objectives, screens and follow-up threats. This is an AoS 4th edition summary (June 2026 battletome); check the current wording for exact distances, how many units it affects and any keyword limits before you build around it.

What the formation does

It grants a small extra move (referenced as roughly D6") to chosen units at the end of the turn, and lets them make it while staying in an existing combat. That free reposition is used to swing onto objectives, adjust screens, or edge toward the next target. Verify the exact distance and unit count on the current battletome.

Who it suits

Players who want a flexible, objective-focused game and value board control over a single big alpha strike. It suits mixed lists that need to be in two places at once across the game.

Key units

  • Infantry blocks (mortal Sybarites, Daemonettes) that want to shuffle onto objectives
  • Any unit you want to keep in combat while repositioning slightly for scoring or screening
  • Cheap chaff that benefits from squeezing out a little extra reach each turn

When to pick it

Pick it in objective-heavy missions where a few inches of end-of-turn movement wins or holds ground, or when your list wants consistent control rather than raw speed. It is less exciting for an all-out fast alpha-strike build.

Common questions

How far does the Depraved Carnival move go?

Sources describe it as a short move of about D6" at the end of the turn, made while remaining in existing combat. Treat that as a reminder to check the exact figure and any modifiers on your current battletome rather than a fixed quotation.

Can the extra move grab an objective?

That's exactly what it's best for - nudging a unit onto contested ground at the end of the turn, or repositioning to hold what you have. Confirm timing against the current rules so you sequence it correctly relative to scoring.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources — original commentary, not Games Workshop rules text.