Idoneth Deepkin · battle formation

Soul-raid Ambushers: teleport more units at once (AoS 4th Ed)

A mobility-focused battletome formation that lets you reposition more than one unit with the Storm tide, doubling down on manoeuvre.

Age of Sigmar 4th editionRules checked July 13, 2026

SprueSentry strategy commentary for Age of Sigmar 4th edition, not official rules. Games Workshop updates points and rules regularly — always confirm against the current official rules and your latest dataslate before a game.

Soul-raid Ambushers is one of the four core Idoneth Deepkin battle formations in Age of Sigmar 4th edition. It amplifies the army's signature repositioning, letting you move multiple units where a normal army could move one. This is an original summary; confirm the exact wording and conditions in your current faction pack, as this ability keys off other rules.

What the formation does

It enhances the Storm-tide reposition ability so you can pick more than one eligible target (reported as up to 2 instead of 1). That effectively lets you slide multiple units across the board in a round, sharpening the ambush-and-relocate game the army is built on. Confirm the exact number of targets and the precise interaction with the tide ability in your book.

Who it suits

Players who want to play the manoeuvre game hard - teleporting units onto objectives, out of danger, or into a favourable charge. It suits a mobile, tempo-driven list that treats board position as the primary weapon.

Key units

  • Fast cavalry (eels, Allopexes) - repositioning multiple threats multiplies your ability to dictate fights.
  • Namarti units - relocate onto or off objectives to swing the scoring game.
  • Isharann support (e.g. Soulscryer) - helps orchestrate where your force appears and reappears.

When to pick it

Pick it when your plan revolves around out-manoeuvring the opponent and controlling objectives rather than winning even fights. It rewards players comfortable with the tide sequence and with planning repositions several turns ahead. If you'd rather simply hit harder each turn, a cavalry-damage formation is a better fit.

Common questions

Does Soul-raid Ambushers rely on the tides to work?

Yes - as reported it upgrades a Storm-tide repositioning ability, so you need to be progressing that tide track to use it. That ties your formation choice to your tide plan, which is part of playing it well. Confirm the exact dependency in your faction pack.

Is repositioning two units really that strong?

For a manoeuvre army, moving multiple threats a turn is a big deal - it lets you claim objectives, dodge counter-charges and set up strikes the opponent can't easily screen. Its value scales with how aggressively you play the positioning game.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources — original commentary, not Games Workshop rules text.