Pilgrims of Haixiah: mobility and objective-control formation (AoS 4th Ed)
A board-control formation that loosens the Power Through command so units can reposition and contest objectives more freely.
SprueSentry strategy commentary for Age of Sigmar 4th edition, not official rules. Games Workshop updates points and rules regularly — always confirm against the current official rules and your latest dataslate before a game.
Pilgrims of Haixiah is the movement and objective-focused Lumineth formation for AoS 4th edition. It rewards a list that wants to control the board rather than simply out-fight the enemy. The reported effect (a "Trick of the Light"-style loosening of Power Through) should be verified against your current battletome.
What the formation does
It gives your units greater access to the Power Through command, allowing movement/repositioning even without meeting the usual charge condition. In practice this means more reliable objective grabbing, redeploys and pressure across the table.
Who it suits
Players who win by controlling objectives and dictating position rather than by raw damage. It suits mobile, flexible lists and anyone who wants their small Lumineth footprint to cover more of the board.
Key units
- Vanari Dawnriders for fast objective play
- Hurakan Windchargers and Sevireth for evasive repositioning
- Vanari Auralan Sentinels to apply ranged pressure while you maneuver
- Scinari support heroes to buff and control alongside the movement game
When to pick it
Choose it in objective-heavy missions or against armies you cannot out-muscle in a straight fight, where movement tricks and board control win the game. It is weaker if your plan is to stand and grind in melee. Confirm the exact command wording and any conditions before building around it.
Common questions
Is this a competitive pick?
Board control and objective play are strong in current AoS missions, so a mobility formation can be very effective. Its value depends on the season's missions and scoring, so weigh it against your local meta and the current General's Handbook.
Does it help in melee at all?
Only indirectly, by letting you choose better fights and reach objectives. For a dedicated combat plan, Warhost of Duality is the more direct choice.
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Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources — original commentary, not Games Workshop rules text.