Nighthaunt · battle formation

Quicksilver Gheists: the mobility formation (AoS 4th Ed)

Adds a dice to a chosen unit's move each movement phase, letting it slip through enemies or crash into combat.

Age of Sigmar 4th editionRules checked July 13, 2026

SprueSentry strategy commentary for Age of Sigmar 4th edition, not official rules. Games Workshop updates points and rules regularly — always confirm against the current official rules and your latest dataslate before a game.

Quicksilver Gheists is the Nighthaunt battle formation built around raw repositioning, widely considered the strongest and most flexible option in the 2025 Battletome. This describes its general effect from current reviews; confirm exact wording, restrictions and any points cost in the current Battletome and seasonal battle profiles before playing.

What the formation does

Each of your movement phases, pick a friendly unit, roll a dice and add the result to that unit's Move for the move. The unit can pass through enemy units and can even end its move in combat, turning ordinary movement into a threat the opponent must respect everywhere. Reported to carry a points cost reflecting its power, so budget for it.

Who it suits

Players who want an aggressive, board-dominating game and who value flexibility over a niche trick. It pairs naturally with Nighthaunt's teleport-and-contest identity and suits beginners learning the army.

Key units

  • Fast strikers like Bladegheist Revenants that want to reach combat reliably
  • Hexwraiths and Dreadblade Harrows for objective grabs and flanking
  • The Black Coach as a hard-to-pin hammer
  • Cheap infantry (Chainrasps, Spirit Hosts) to occupy space the formation lets you reach

When to pick it

Choose it when you want a general-purpose, movement-first list, when the mission rewards aggressive objective play, or when you are still learning Nighthaunt and want the most forgiving toolkit.

Common questions

Why does Quicksilver Gheists cost points when many formations are free?

Reviewers report it carries a points cost because the extra movement is strong and flexible. Points and whether a cost applies are seasonal, so check the current battle profiles before finalising your list.

Can the boosted move really end in combat?

Per current reviews, yes: the chosen unit can pass through enemy units and end its move in combat. Verify the exact restrictions in the current Battletome, as movement rules and wording can change between updates.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources — original commentary, not Games Workshop rules text.