Eternal Starhost: the teleporting magic-and-objectives formation (AoS 4th Ed)
A redeploy-focused Seraphon formation that repositions units around your wizards for objective play and ambushes.
SprueSentry strategy commentary for Age of Sigmar 4th edition, not official rules. Games Workshop updates points and rules regularly — always confirm against the current official rules and your latest dataslate before a game.
The Eternal Starhost leans into Seraphon's celestial magic and mobility, using a teleport-style ability (Celestial Translocation) to move units near your wizards. It suits a Slann- or Kroak-led list that wants to control objectives and answer threats from range. Ability wording and any restrictions can change with Battlescrolls, so verify the current text in your faction pack.
What the formation does
It grants a teleport/redeploy ability that lets friendly units relocate near your Wizards during the game. In practice this is a board-control and repositioning tool: pull a unit off a losing fight, drop onto an undefended objective, or spring a unit into a better position. Confirm the exact range, timing, and unit eligibility on your current warscroll.
Who it suits
Players who want a magic-forward, objective-driven game and enjoy outmaneuvering rather than out-slugging the opponent. It rewards planning turns ahead and using your casters as anchors for the teleport network.
Key units
- Slann Starmaster or Lord Kroak as the magical anchor and teleport hub
- Skink Starseer / Starpriest for extra casts, dispels, and support
- Skinks and fast riders to exploit repositioning for objectives and screening
- A durable monster or two (Bastiladon, Stegadon) to hold the midfield
When to pick it
Choose it in objective-heavy missions, against armies you'd rather dodge than trade with, or whenever your list is built around a strong caster core. Skip it if you intend to win through a static melee brick.
Common questions
Does Eternal Starhost need a big caster?
It gets the most value from a strong wizard core (Slann or Kroak plus Skink support), since the teleport ability keys off your Wizards. You can run it lighter, but a magic-led list makes the formation shine. Confirm the ability's exact requirements in your current faction pack.
Is it good for beginners?
It's fun but demands forward planning - teleports reward thinking a turn or two ahead. Newer players may prefer a more straightforward melee or monster formation first, then move to Eternal once they're comfortable with objective play.
- Faction Pack Overview: Seraphon - Age of Sigmar 4th Edition (Goonhammer) · 2024
- Seraphon faction rules (Wahapedia, AoS 4th) · 2024-2026
- Seraphon Faction Pack (Warhammer Community PDF) · 2024
- December Battlescroll Review: Seraphon (Woehammer) · 2025-12-27
- Age of Sigmar Battlescroll Updates (Warhammer Community) · 2026
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources — original commentary, not Games Workshop rules text.