Seraphon · battle formation

Sunclaw Starhost: the Saurus-and-Kroxigor melee formation (AoS 4th Ed)

A close-combat Seraphon formation that boosts Saurus and Kroxigor with extra pile-in and mortal damage.

Age of Sigmar 4th editionRules checked July 13, 2026

SprueSentry strategy commentary for Age of Sigmar 4th edition, not official rules. Games Workshop updates points and rules regularly — always confirm against the current official rules and your latest dataslate before a game.

The Sunclaw Starhost is Seraphon's dedicated melee package, built around Saurus infantry and Kroxigor whose celestite weapons crackle with the Vengeance of Azyr. It's the pick when you want a hard-hitting infantry core rather than a magic or speed list. Exact ability values are set by your current faction pack and can be adjusted by Battlescrolls.

What the formation does

It enhances your Saurus and Kroxigor in combat - broadly, extra pile-in movement and additional mortal damage output (Vengeance of Azyr). The effect is to turn a solid infantry line into a genuine offensive threat. Confirm the precise trigger and numbers on your current warscroll.

Who it suits

Players who like a straightforward, aggressive melee plan: form a durable Saurus brick, add Kroxigor punch, and grind the enemy down. It's one of the more approachable Seraphon archetypes.

Key units

  • Saurus Warriors as the infantry core
  • Saurus Guard to protect characters and hold the line
  • Kroxigor (including Warspawned) for heavy melee output
  • A Saurus hero, potentially on Carnosaur, to lead the charge
  • Skinks as cheap screens so your brick reaches combat intact

When to pick it

Choose it when you want to fight head-on, when the mission rewards holding central ground with a tough block, or when you're newer and want a clear gameplan. It's less ideal if you'd rather win through magic or mobility.

Common questions

Do I still want magic in a Sunclaw list?

Yes - even a melee-focused Seraphon list benefits from a Slann or Skink caster for buffs, summoning, and dispels. Sunclaw shifts your emphasis toward combat, but Seraphon rarely want to abandon magic entirely. Balance to taste and to current points.

Is Sunclaw beginner-friendly?

It's among the most approachable Seraphon formations because the plan - build a strong infantry line and hit hard - is easy to grasp. It's a good on-ramp before exploring teleport or Skink-speed builds.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources — original commentary, not Games Workshop rules text.