Taker Tribe: the artefact-hungry grabbers (AoS 4th Ed)
The tribe that wants trophies and treasure - the one route into extra artefacts and even a splash of magic.
SprueSentry strategy commentary for Age of Sigmar 4th edition, not official rules. Games Workshop updates points and rules regularly — always confirm against the current official rules and your latest dataslate before a game.
The Taker Tribe is themed around greedy gargants that collect trophies. In AoS 4th edition it is best known for granting a bonus artefact of power and, uniquely for this faction, a path to using manifestations via a specific item. This is a general summary; confirm the exact rule and any artefact list in your current faction pack.
What the formation does
Grants access to an extra artefact of power for a friendly non-unique hero (from the tribe's 'Titanic Trophies'-style selection), boosting one of your monsters with a bespoke bonus. It is also the faction's rare doorway into manifestation/summoning support through a specific artefact.
Who it suits
Players who want extra flexibility and a customizable hero, or who value having any access to manifestations in an otherwise magic-less army. A good all-rounder pick.
Key units
- A non-unique Mega-Gargant hero to carry the bonus artefact
- Supporting Mega-Gargants and Mancrushers as usual
- The specific artefact-bearer if you want manifestation access
When to pick it
Choose Taker when you want the extra artefact edge, a more flexible toolkit, or a bit of magic support. Verify the current artefact options and wording before locking it in.
Common questions
Does Taker Tribe give me spells?
Not directly - it gives artefacts, and one specific artefact opens limited manifestation/summoning use. It is the closest this melee army gets to magic. Check the current artefact text.
Is the bonus artefact worth it?
Often yes, since an extra buff on a centerpiece monster is impactful in such a small army. Confirm which artefacts are currently available and their effects.
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Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources — original commentary, not Games Workshop rules text.