Vanguard Wing: The Stormcast Eternals Fast-Skirmish Formation (AoS 4th Ed)
How to play Vanguard Wing β the Stormcast battle formation that leans into fast Vanguard Chamber cavalry and flyers with extra redeploys.
SprueSentry strategy commentary for Age of Sigmar 4th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
Vanguard Wing is the fast, skirmishing battle formation for Stormcast Eternals in Age of Sigmar 4th edition, built on the mobile Vanguard Chamber β Palladors, Raptors and Prosecutors.
SprueSentry strategy commentary, not official rules. Confirm exact wording against your battletome and current General's Handbook.
What the formation does
Once per turn, redeploy a friendly Vanguard Chamber unit that isn't in combat (on a 3+). Extra repositioning on already-fast units means you dictate the board: grab objectives, dodge threats, and reposition shooting for the best angle.
Who it suits
Players who like a mobile, objective-grabbing, harassment game rather than a stand-and-fight line. It rewards good movement and map-play β you win by tempo and scoring, using speed to always be where the enemy isn't.
Key units
- Vanguard-Palladors β fast cavalry for scoring and harassment; the formation's workhorse.
- Vanguard-Raptors with Longstrike Crossbows β mobile premium shooting you can reposition each turn.
- Prosecutors β flyers for objective grabs and hunting support heroes.
- A cheap Warrior-Chamber backfield β to hold your home objective while the Vanguard roams.
When to pick it
Pick Vanguard Wing when you want to out-manoeuvre the opponent and play the objective game, or when the mission set rewards mobility and board control. It's more demanding to pilot than Thunderhead Host and thinner in a straight melee, so use the redeploys to pick fights on your terms rather than trading blows.
Common questions
What does Vanguard Wing do?
Once per turn you can redeploy a Vanguard Chamber unit that isn't in combat on a 3+ β extra mobility on Palladors, Raptors and Prosecutors for objective play and harassment.
Is Vanguard Wing competitive?
It rewards strong movement and map-play, and fast Vanguard units have been recurring 2025-26 picks. It's more skill-intensive than the infantry formation and relies on tempo rather than raw combat, so it suits players comfortable with manoeuvre.
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.