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19 armies. Pick a faction to see its boxes with live prices.
The last great kingdom of Men in the south, defending the White City against the hordes of Mordor.
Sauron's dark land, from which endless Orcs, trolls and evil men pour to lay waste to the free lands.
Saruman's industrialised fortress, breeding the fighting Uruk-hai for war.
The horse-lords of the Riddermark, fielding the finest cavalry among the Free Peoples.
The Goblins and horrors that infest the ruined Dwarf-halls of Khazad-dum, including a Balrog.
The mountain kingdoms of the Dwarves, from ancient Khazad-dum to Erebor and Dain's Iron Hills.
The armoured Gundabad Orcs, wargs and trolls marshalled by Azog the Defiler and his son Bolg.
Sauron himself, the Necromancer and the Ringwraiths, the greatest and most terrible evils of Middle-earth.
The Haradrim of the southern deserts, fielding war-beasts, poisoned blades and the towering Mumakil.
The alliance of Wizards and Elf-lords who banded together to drive the Necromancer from Dol Guldur.
The Witch-king's northern realm of evil, fielding Orcs alongside spectres and spirits of the dead.
The fallen northern kingdom, now represented by the Dunedain Rangers who covertly protect the free peoples.
The pirate raiders of the southern coasts and Black Numenoreans who harry Gondor from the sea.
The Ents of Fangorn Forest, tree-herders who rose up to tear down Isengard.
The reclusive Wood Elves of Mirkwood who guard the Greenwood against the shadow of Dol Guldur.
Galadriel's woodland realm of Silvan Elves, the Galadhrim, hidden among the mallorn trees.
The Elven refuge of Elrond, home to ancient High Elf warriors and heroes of the Last Alliance.
Disciplined warriors of the East in golden armour, allied to Sauron alongside the Variags of Khand.
The nine companions who set out from Rivendell to destroy the One Ring, an all-hero force.
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