Necromunda armies
14 armies. Pick a faction to see its boxes with live prices.
Faction-Neutral
15 kitsFaction-neutral products such as terrain, vehicles, rulebooks and cards usable by any gang.
House Cawdor
6 kitsImpoverished fanatics of the Cult of the Redemption who wield scavenged gear, fire and zealous fury.
House Escher
5 kitsAn all-female gang specialising in speed, blades and chemical warfare, ruled by matriarchs and their toxin-lords.
House Goliath
5 kitsBrutal, chem-enhanced muscle-bound gangers who rely on raw strength, heavy armour and close-range firepower.
House Orlock
5 kitsThe 'House of Iron,' a balanced, blue-collar gang of miners and heavies with broad access to weapons and vehicles.
Venators
5 kitsBounty-hunter alliances assembled from any available models to chase heads for coin.
House Delaque
4 kitsShadowy information brokers and spies who deal in secrets, stealth and psychic subterfuge.
House Van Saar
3 kitsTechno-aristocrats who field the underhive's most advanced energy weapons and rad-shielded bodysuits.
Palanite Enforcers
3 kitsThe armoured law of Hive Primus, sanctioned patrols and subjugators who impose order on the underhive.
Ash Waste Nomads
2 kitsWandering wasteland survivors who ride beasts and buggies across the toxic Great Equatorial Wastes.
Corpse Grinder Cults
2 kitsButcher-cultists of the Lord of Skin and Sinew who wage bloody war with cleavers and slaughter-masks.
Ironhead Squat Prospectors
1 kitStout Squat miners and claim-jumpers who prospect the deep hive with drills, exo-rigs and heavy weapons.
Outcasts
1 kitRagtag underdogs and hive scum who don't fit any house, banding together to survive.
Slave Ogryns
1 kitHulking labour-servitor ogryns fielded as a brute gang or as hired muscle in other outfits.
Not affiliated with Games Workshop. Product names identify kits for sale.