Armies

Necromunda armies

14 armies. Pick a faction to see its boxes with live prices.

Faction-Neutral

15 kits

Faction-neutral products such as terrain, vehicles, rulebooks and cards usable by any gang.

House Cawdor

6 kits

Impoverished fanatics of the Cult of the Redemption who wield scavenged gear, fire and zealous fury.

House Escher

5 kits

An all-female gang specialising in speed, blades and chemical warfare, ruled by matriarchs and their toxin-lords.

House Goliath

5 kits

Brutal, chem-enhanced muscle-bound gangers who rely on raw strength, heavy armour and close-range firepower.

House Orlock

5 kits

The 'House of Iron,' a balanced, blue-collar gang of miners and heavies with broad access to weapons and vehicles.

Venators

5 kits

Bounty-hunter alliances assembled from any available models to chase heads for coin.

House Delaque

4 kits

Shadowy information brokers and spies who deal in secrets, stealth and psychic subterfuge.

House Van Saar

3 kits

Techno-aristocrats who field the underhive's most advanced energy weapons and rad-shielded bodysuits.

Palanite Enforcers

3 kits

The armoured law of Hive Primus, sanctioned patrols and subjugators who impose order on the underhive.

Ash Waste Nomads

2 kits

Wandering wasteland survivors who ride beasts and buggies across the toxic Great Equatorial Wastes.

Corpse Grinder Cults

2 kits

Butcher-cultists of the Lord of Skin and Sinew who wage bloody war with cleavers and slaughter-masks.

Ironhead Squat Prospectors

1 kit

Stout Squat miners and claim-jumpers who prospect the deep hive with drills, exo-rigs and heavy weapons.

Outcasts

1 kit

Ragtag underdogs and hive scum who don't fit any house, banding together to survive.

Slave Ogryns

1 kit

Hulking labour-servitor ogryns fielded as a brute gang or as hired muscle in other outfits.

Not affiliated with Games Workshop. Product names identify kits for sale.