Auric Armour
This detachment carries two rules and a keyword grant, which is unusual and is the reason it is worth 2 DP rather than 1. Auric Armour: while an ADEPTUS CUSTODES VEHICLE unit is at Starting Strength, unless it is an AIRCRAFT or it is Battle-shocked, add 2 to the Objective Control characteristic of models in that unit; while below Starting Strength, re-roll a Hit roll of 1; while Below Half-strength, re-roll a Hit roll of 1 and a Wound roll of 1. Moritoi Ancients: add 2 inches to the Move characteristic of models in ADEPTUS CUSTODES WALKER units and add 1 to Advance and Charge rolls made for such units. That second rule is word for word the whole of Might of the Moritoi's detachment rule, which is why the two share the ARMOURY tag and cannot be combined. Keywords: in the Muster Armies step you can select up to 2 ADEPTUS CUSTODES WALKER models, and those units gain the CHARACTER keyword, which by the pack's own designer's note means they can take Enhancements and one of them can be your Warlord. A Dreadnought that is a Character carrying a relic is the thing this detachment offers that nothing else in the faction does.