Adeptus Custodes Β· detachment

Adeptus Custodes: Silent Hunters Detachment Guide (11th Edition)

The Sisters of Silence package. A 1 DP detachment that turns the null-maidens into mobile objective hunters who strip enemy stealth and detection, opening targets up for your gold warriors.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

Silent Hunters is the 11th-edition Faction Pack detachment that finally gives the Sisters of Silence a job beyond thematic sidekick. One of the three new 1 DP detachments, it leans into the Anathema Psykana as fast, nimble specialists who advance-and-act on objectives and suppress enemy defensive buffs, especially stealth and detection tricks, so the rest of your army can shoot cleanly. For an elite force that is always short on bodies, a cheap, mobile action-and-utility package is genuinely useful. This is SprueSentry commentary on how to get value from it, not official wording; confirm every specific against the pack and the 40k app. Back to the army guide.

The detachment rule

The core rule (reported as a Skin-Crawling Disorientation-style ability) lets your Anathema Psykana units perform actions while Advancing, and lets them nullify or disrupt a nearby visible enemy unit, degrading its stealth or effectively increasing how easily it can be seen and targeted. The dual value is the point: you get bodies that can sprint onto objectives and still complete secondary actions (a real problem-solver for a low-model army), plus a tool that peels away the defensive buffs opponents rely on. Against armies that lean on stealth, cover tricks, or hard-to-target screens, that suppression opens lanes for your Custodes guns and Dreadnoughts to do their work. Because the exact wording of what gets nullified and by how much matters a lot competitively, verify the rule's precise text, ranges, and any per-turn limits in the current Faction Pack.

Stratagems and when to use them

The reported detachment stratagem boosts Witchseeker flamers, granting Blast to their Torrent weapons so they scale up against larger units (a Synchronised Inferno-style effect). Use it when a Witchseeker squad can catch a chunky infantry unit or a screen, ideally the same turn you are stripping that target's protective buffs with the detachment rule. As with all Custodes lists, Command Points are scarce because your army is small, so spend the stratagem on a phase it clearly swings rather than every turn. There may also be a psyk-out upgrade that improves the Sisters against Psykers (re-rolling mortal wounds against them), which is situationally excellent into psychic-heavy foes. Confirm the stratagem names, CP costs, and exact keywords granted against the official pack before relying on them.

Enhancements

Silent Hunters is built around Anathema Psykana characters and squads rather than the classic gold Shield-Captains, so its enhancements and upgrades tend to sit on Sisters of Silence leaders or unit options (community reporting mentions a psyk-out grenade upgrade granting an Explosives-style keyword and re-rolls against Psykers). Match the enhancement to your plan: if you are using the detachment as an anti-psyker and objective-hunting toolkit, upgrades that improve mortal-wound output against Psykers or add flexibility to your action-runners are the most on-theme. Because this is a specialist detachment, double-check which models are eligible to carry each enhancement in the pack, and confirm the current names and effects, since upgrade wording is a common target for errata and balance passes.

Key units

The core of the detachment is the Sisters of Silence themselves: Prosecutors (bolter-armed, flexible), Witchseekers (flamers, anti-horde), and Vigilators (blades, melee), plus a Knight-Centura to lead them. They are fast, cheap-for-Custodes bodies with strong anti-psyker utility, which is exactly what a Custodes army usually lacks. You will still want a Custodes backbone (Custodian Guard, a Shield-Captain, maybe a Dreadnought or Vertus Praetors) to provide the actual heavy hitting, since the Sisters are enablers and objective-grabbers, not your main damage. This is a support detachment for a mixed force, so build the Sisters as the mobile utility arm around a durable gold core. Browse Sisters of Silence and Custodes boxes on SprueSentry boxes and see the full roster on the army page.

When to take it

Take Silent Hunters when you already like Sisters of Silence models and want them to pull their weight, or when you expect stealth-heavy and psyker-heavy fields and want tools to answer them. As a 1 DP package it slots neatly alongside a generalist Custodes core, giving you mobility, action economy, and buff-stripping that the base army struggles to provide. It is less about raw killing and more about enabling the rest of your list, so it suits players who value board control and secondary scoring over alpha-strike damage. Do not expect the Sisters alone to carry games; they multiply a strong Custodes core. Confirm the 1 DP cost and its Unique Tag in the pack so it legally combines with your chosen core. Back to the army guide.

Common questions

Is Silent Hunters a pure Sisters of Silence army?

It is Sisters-focused but you can still bring Custodes units alongside them; the detachment rule and stratagems reward the Anathema Psykana while your gold warriors provide the heavy hitting. If you want an all-Sisters force, compare it with the carried-over Null Maiden Vigil detachment in the Faction Pack.

What is the detachment actually good at?

Board control and utility: running objective actions while advancing, and stripping enemy stealth or detection buffs so the rest of your army can target cleanly. It is an enabler more than a damage dealer. Confirm the precise rule wording in the pack.

Are Sisters of Silence good into psykers?

Yes, that is their signature strength; they are anti-psyker specialists and this detachment leans into it, with reported upgrades improving mortal wounds against Psykers. Verify the exact anti-psyker rules and any stratagem interactions in the official 11th-edition Faction Pack.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.