Adeptus Mechanicus: Cohort Acquisitus Detachment Guide (11th Edition)
The Skitarii recon package: augur-guided target-spotting, cover-ignoring firepower, and fast carbine platforms that reposition and shoot through terrain.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly — always confirm against the current official rules and your latest dataslate before a game.
Cohort Acquisitus is where most new Adeptus Mechanicus generals should begin, and where many experienced ones will anchor their list. It is the Skitarii detachment, built around reconnaissance, speed, and denying the enemy the safety of cover. Rather than trying to out-damage a killing army, it wins the information war: your fast elements find hidden targets, and your line then removes them while ignoring the terrain that should have protected them. It leans on the models most AdMech players already own in bulk, so it is cheap to assemble and forgiving to pilot. This is a positional, objective-focused detachment that rewards good movement over rules-stacking. Everything below is SprueSentry commentary; confirm exact profiles against the current Faction Pack. Back to the army guide.
The detachment rule
Cohort Acquisitus is themed around what previews call Noospheric Recon and Enhanced Augurs: your units become better at analysing and spotting the enemy, with reporting describing an extended detection range that lets fast recon elements reveal hidden or infiltrating targets. Paired with that is the detachment's signature offensive angle, ignoring cover while on the move, which turns the edition's more defence-friendly cover rules against the opponent. The net effect is that terrain stops being a shield for the enemy, and your Skitarii firepower keeps its value as you reposition. This is a control-and-reveal engine rather than a raw damage multiplier: it makes your existing guns count for more by stripping away the things that normally reduce them. Exact ranges and the precise wording of the cover-ignoring benefit should be checked against the printed Faction Pack, since preview numbers like a plus-three-inch augur range are the kind of value most likely to be tuned before or after release.
Stratagems and when to use them
The named stratagem to know is Defect Scrutiny, which lets your recon-augury units support each other so that pairs of units share Ignores Cover on their shooting. The tactical pattern is to use one fast unit to spot a target the enemy thought was safe, then unlock cover-ignoring fire from a supporting unit to punish it. That is a classic AdMech tempo play: information first, damage second. Hold the stratagem for a turn where the enemy has tucked a key unit into terrain expecting protection, rather than spending it on a target you would have killed anyway. As with every 11th-edition detachment, treat the CP cost and the exact number of units affected as values to confirm in the current pack. Because Cohort Acquisitus rewards board presence, also budget your Command Points across the game rather than dumping them early; the detachment wants you alive and positioned on turns four and five.
Enhancements
Cohort Acquisitus enhancements lean into the recon-and-mobility identity, handing a Skitarii character tools that improve scouting, augur reach, or the survivability of the fast units doing your spotting. The intended home for most of them is a leader attached to your forward recon element, so the character moves with the unit that is doing the detachment's actual job. SprueSentry's advice is to prioritise an enhancement that keeps your spotter alive or extends its reach over one that adds a small amount of damage, because in this detachment information and positioning are what generate value. Remember the army-wide Enhancement cap (broadly two at 1,000 points and four at 2,000), so you are choosing a small number of upgrades, not loading every character. The specific enhancement names, their point costs, and their exact effects are among the details most likely to shift, so verify them in the official pack before locking your list.
Key units
The poster unit is Serberys Raiders, described in previews as jumping from fragile cavalry to an almost invisible carbine platform, with a long Lone Operative range and strong anti-infantry shooting when supported by the detachment. They are your scouts, spotters, and objective-grabbers in one. Around them, core Skitarii Rangers and Vanguard provide the battleline bodies that the Doctrina Imperatives and the detachment most want on the table, while Sicarian Ruststalkers and Infiltrators give you fast, precise melee and midfield control that the edition's Precision changes have made more attractive. A Skitarii Marshal is the natural leader. Add a durable fire anchor, a Dunecrawler or a Kastelan Robot unit, so you have a threat that does not rely on the recon gameplan. The point of the list is layered: fast eyes up front, resilient scoring bodies in the middle, and one or two reliable guns behind them.
When to take it
Take Cohort Acquisitus when your collection is Skitarii-forward, when you value objective control and board presence over alpha-strike damage, or when you simply want the most beginner-friendly way into the faction. It is also the ideal backbone in a two-detachment Strike Force list: pair it with Lords of the Forge for a tougher character core, or with Luminen Auto-Choir if you want a melee hammer to complement the shooting and scoring. Skip it, or de-prioritise it, if your army is built around Tech-Priests and vehicles or around an Electro-Priest deathstar, since those rosters get more from their own dedicated packages. If the reported one-DP cost holds, Cohort Acquisitus is cheap enough that it is rarely a wrong pick as part of a mixed list. Confirm its final DP cost and rules in the current Faction Pack, then match it to the models on your shelf.
Common questions
Is Cohort Acquisitus good for beginners?
Yes. It is the most forgiving Adeptus Mechanicus detachment because it rewards movement, screening, and objective play rather than complex rules interactions. If you own a Skitarii-heavy collection and want to learn the faction, this is the recommended starting point. Confirm the current rules in the Faction Pack before your first game.
What does the Ignores Cover mechanic actually do here?
Cover in 11th edition generally penalises attackers' accuracy against units in terrain. Cohort Acquisitus lets your units ignore that protection while on the move, and the Defect Scrutiny stratagem can share the benefit between units. It keeps your shooting effective against enemies hiding in terrain. Verify the exact wording in the printed pack.
Which single unit defines the detachment?
Serberys Raiders. Previews describe them going from fragile cavalry to a durable, hard-to-target carbine platform that scouts, spots hidden targets, and contributes reliable shooting. Build the detachment around keeping them alive and using them to reveal and punish the enemy's protected units.
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Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources — original commentary, not Games Workshop rules text.