How to Play Adeptus Mechanicus in Warhammer 40,000 11th Edition
Your 11th-edition AdMech playbook: the Detachment Points budget, how Doctrina Imperatives really work now, and how to choose among all ten legal detachments.
BySprue Sentry
ReviewedAug 27, 2026
SourceFaction Pack: Adeptus Mechanicus v1.2 (official GW PDF, legal from 26 August 2026)
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
This guide reflects Warhammer 40,000 11th edition, which launched on 20 June 2026, and is checked against the Adeptus Mechanicus Faction Pack v1.2, legal for matched play from 26 August 2026. AdMech do not have an 11th-edition codex: they run on the 10th-edition Codex: Adeptus Mechanicus plus that free official Faction Pack, which prints five detachments in full, amends the army rule and three more detachments, and adds four new datasheets.
Ten detachments are legal for matched play. Detachment Point costs and points are not in the pack; they live in the Munitorum Field Manual and the Warhammer 40,000 app, so confirm them there before a game.
Two things define the Machine Cult in 11th edition. First, the Detachment Points (DP) system lets you field more than one detachment out of a budget instead of locking into one, and AdMech have three cheap 1-DP detachments built to splash. Second, your army rule, the Doctrina Imperatives, is a pair of opposed stances whose best clauses are gated on being Battleline, or standing near Battleline, which quietly makes Skitarii Rangers and Vanguard the spine of almost every list.
What changed for Adeptus Mechanicus in 11th edition?
The structural change is Detachment Points. In 10th edition you chose one detachment; in 11th you get a DP budget β roughly 2 DP at 1,000 points and 3 DP at 2,000 points β and spend it on detachments that each cost 1 to 3 DP, so you can now combine detachments.
For AdMech that means the seven returning codex detachments were joined by three brand-new 1-DP detachments: Cohort Acquisitus, Lords of the Forge and Luminen Auto-choir. Ten are legal in total.
The Faction Pack does three other things worth knowing. It restates the Doctrina Imperatives army rule in full, so the current wording is first-party rather than inherited. It amends three codex detachments in its Rules Updates section: Cohort Cybernetica's rule, the Rad-Zone Corps bombardment table, and Skitarii Hunter Cohort's rule plus its Veiled Hunter enhancement. And it adds four new datasheets β Thulia Ghuld, Hastarii Exterminators, Hastarii Fusiliers and the Servitor Battleclade.
One datasheet change matters more than its size suggests: the Skitarii Marshal, Cybernetica Datasmith and Technoarcheologist all lost 'Leader' and gained 'Support'. A Marshal can now be attached to a unit that already has a Leader, which is why so many 11th-edition AdMech lists stack two characters on the same brick.
Your army rule: Doctrina Imperatives
AdMech units share the Doctrina Imperatives, two opposed stances that can be active for a unit. Faction Pack v1.2 restates both.
Protector Imperative gives that unit's ranged weapons Heavy, improves their Ballistic Skill by 1, and β if the unit is Battleline and/or within 6\" of a friendly AdMech Battleline unit β subtracts 1 from the Hit roll of melee attacks targeting it.
Conqueror Imperative gives that unit's ranged weapons Assault, improves melee Weapon Skill by 1, and β under the same Battleline condition β improves that attack's Armour Penetration by 1.
Read the third clause of each carefully, because it is the whole shape of the faction. The best part of both imperatives only fires when the unit is Battleline itself or standing near Battleline, so Skitarii Rangers and Vanguard are not filler, they are infrastructure. A gun platform parked out of Battleline range is running at reduced output.
The other thing to know is that several enhancements and stratagems turn both imperatives on for one unit at the same time: Omnicogitator and Cognitive Reinforcement among the enhancements, Cantic Thrallnet and Transcendent Cogitation among the stratagems. Anything that stacks both is worth a hard look, and Eradication Cohort's whole detachment rule is built on top of that idea.
How Detachment Points work for Adeptus Mechanicus
Your DP budget scales with game size: about 2 DP at 1,000 points and 3 DP at 2,000 points. Costs:
- 3-DP detachments (Eradication Cohort, Haloscreed Battle Clade) fill your whole 2,000-point budget on their own, so they run solo.
- 2-DP detachments (Cohort Cybernetica, Data-Psalm Conclave, Explorator Maniple, Rad-Zone Corps, Skitarii Hunter Cohort) leave 1 DP spare for a support.
- 1-DP detachments (Cohort Acquisitus, Lords of the Forge, Luminen Auto-choir) are the glue.
Those DP values are not printed in the Faction Pack, but they are published officially in the Munitorum Field Manual, and Wahapedia and Wargamer independently agree on all ten. None of them is contested. Points updates move them, so confirm in the app before you build.
There is exactly one pairing restriction. AdMech have a single Unique Tag, DATA-PSALM, carried by Data-Psalm Conclave and Luminen Auto-choir. No two detachments may share a tag, so those two can never be fielded together. Every other combination that fits the budget is legal.
The Adeptus Mechanicus detachment landscape
Ten detachments are legal. By role, with DP costs:
- Haloscreed Battle Clade (3 DP) β the flexible generalist; each Command phase you grant a few units a shared Override ability. Start here.
- Eradication Cohort (3 DP) β an all-out Skitarii aggression package built on the Doctrina re-rolls.
- Cohort Cybernetica (2 DP) β Kastelan Robots and vehicles; every stratagem fires in your Command phase.
- Data-Psalm Conclave (2 DP) β Cult Mechanicus, with one Benediction chosen for the whole battle. Carries DATA-PSALM.
- Explorator Maniple (2 DP) β everything keys off one nominated Acquisition objective marker.
- Rad-Zone Corps (2 DP) β attrition and area denial; a bombardment that grinds the enemy deployment zone all game.
- Skitarii Hunter Cohort (2 DP) β Stealth plus a deep redeploy and withdraw toolkit.
- Cohort Acquisitus (1 DP, new) β recon and detection through the Recon Augury keyword.
- Lords of the Forge (1 DP, new) β every Tech-Priest gets a 4+ invulnerable save and Feel No Pain 5+.
- Luminen Auto-choir (1 DP, new) β Electro-Priest support. Carries DATA-PSALM.
If you only remember one line from this section: Lords of the Forge is the reason the 3-DP detachments have a hard sell. A single point turning every Tech-Priest in your army into a 4+ invulnerable, Feel No Pain 5+ model is a very large amount of durability for the price, and the pack's own review consensus is that a 2 + 1 split around it is the default shape of an 11th-edition AdMech list.
Choosing your detachment (and what to pair it with)
Pick a core from your collection and playstyle:
- All-comers / unsure β Haloscreed Battle Clade (3 DP). Skitarii melee and firefights β Eradication Cohort (3 DP). Both fill the budget and run alone.
- Kastelan Robots and vehicles β Cohort Cybernetica. Electro-Priests and Kataphrons β Data-Psalm Conclave. Objective-anchored gunline β Explorator Maniple. Grinding attrition β Rad-Zone Corps. Skitarii infantry with tricks β Skitarii Hunter Cohort. All are 2 DP and leave a point spare.
If your core is a 2-DP detachment, spend the leftover DP on a 1-DP support:
- Lords of the Forge to make every Tech-Priest genuinely hard to remove, and to give a Command-phase-locked core something to spend command points on in other phases.
- Cohort Acquisitus to add recon, detection and a withdraw trick to a list that has none.
- Luminen Auto-choir if you actually field Electro-Priests β but note it cannot pair with Data-Psalm Conclave, since both carry DATA-PSALM.
A concrete 2,000-point example: Cohort Cybernetica (2 DP) + Lords of the Forge (1 DP). Cybernetica's six stratagems all trigger in your Command phase, which leaves the rest of your turn with nothing to spend on; Lords fills exactly that gap while hardening the Datasmith and Tech-Priests holding the list together.
Battleline discipline and command-point habits
Two habits carry AdMech games. First, respect the Battleline clause. The strongest half of each Doctrina Imperative only applies when the unit is Battleline or within 6\" of a friendly AdMech Battleline unit. That turns cheap Skitarii Rangers and Vanguard blocks into a positioning obligation, not an afterthought: move them so your Kataphrons, Robots and Dunecrawlers are always inside that bubble.
Second, watch which phase your stratagems live in. This is unusually lopsided for AdMech. Cohort Cybernetica's entire suite fires in your Command phase, so a mono-Cybernetica list can find itself with command points and nothing to do with them in the Shooting or Fight phases. Rad-Zone Corps and Skitarii Hunter Cohort have two-command-point stratagems that want banking for a specific moment. A 2 + 1 split quietly fixes this, because you draw on both detachments' stratagems.
And since the Skitarii Marshal is now a Support character, plan your characters as pairs: a Marshal carrying a detachment enhancement can share a unit with a Tech-Priest Dominus or Manipulus that already leads it.
Where to start
If you are new or returning, build a Haloscreed Battle Clade list first. It is the most forgiving detachment, it works with almost any AdMech collection, and its Command-phase Override choice teaches you the rhythm of the army without asking you to commit to Robots, priests or a single objective marker.
Once you are comfortable, try a 2 + 1 DP split. The cleanest one to learn on is a 2-DP core plus Lords of the Forge, because it makes your characters durable enough to survive the mistakes you are still making.
Because AdMech are still on a faction pack rather than a full 11th-edition codex, expect a future codex to re-tune this detachment lineup and its points. Until then, everything here reflects the current, live rules.
Common questions
How many detachments do Adeptus Mechanicus have in 11th edition?
Ten are legal for matched play: Eradication Cohort and Haloscreed Battle Clade at 3 DP; Cohort Cybernetica, Data-Psalm Conclave, Explorator Maniple, Rad-Zone Corps and Skitarii Hunter Cohort at 2 DP; and Cohort Acquisitus, Lords of the Forge and Luminen Auto-choir at 1 DP. Wahapedia also lists three Boarding Actions detachments, but those are a separate game mode.
Do Adeptus Mechanicus have an 11th-edition codex?
Not yet. They use the 10th-edition Codex: Adeptus Mechanicus plus the official Adeptus Mechanicus Faction Pack, currently version 1.2 and legal for matched play from 26 August 2026. The pack prints five detachments in full, amends the army rule and three more detachments, and adds four datasheets. A full codex may change things later.
What is the Adeptus Mechanicus army rule in 11th edition?
Doctrina Imperatives, restated in full by Faction Pack v1.2. The Protector Imperative gives a unit's ranged weapons Heavy and +1 Ballistic Skill, plus -1 to be hit in melee if the unit is Battleline or near friendly AdMech Battleline. The Conqueror Imperative gives Assault and +1 Weapon Skill, plus +1 Armour Penetration under the same Battleline condition.
Which Adeptus Mechanicus detachments are new in 11th edition?
Three, all costing 1 DP. Cohort Acquisitus is a recon and detection package built on the Recon Augury keyword. Lords of the Forge gives every Tech-Priest a 4+ invulnerable save and Feel No Pain 5+. Luminen Auto-choir buffs Electro-Priests and carries the DATA-PSALM tag.
What is the best Adeptus Mechanicus detachment for beginners?
Haloscreed Battle Clade. At 3 DP it is a self-contained package that works with almost any collection, and its Command-phase Override choice teaches the army's rhythm without committing you to Kastelan Robots, Electro-Priests or a single objective marker.
Can I take Data-Psalm Conclave and Luminen Auto-choir together?
No. Both carry the DATA-PSALM Unique Tag, and no two detachments in your army may share a tag. It is the only pairing restriction Adeptus Mechanicus have; every other combination that fits your Detachment Point budget is legal.
How many Detachment Points do Adeptus Mechanicus get?
Roughly 2 DP at 1,000 points and 3 DP at 2,000 points, the same as every faction. AdMech detachments cost 1 to 3 DP, so at 2,000 points you can take one 3-DP detachment or a 2-DP core plus a 1-DP support.
- Faction Pack: Adeptus Mechanicus v1.2 (official GW PDF, legal from 26 August 2026) Β· 2026-08-26
- Munitorum Field Manual, Adeptus Mechanicus (official, Detachment Points and enhancement points) Β· 2026-08-26
- Warhammer 40,000 downloads index (pack version and last-updated date) Β· 2026-08-26
- Adeptus Mechanicus, Warhammer 40,000 11th edition (Wahapedia) Β· 2026-08
- Warhammer 40k detachments guide, updated for 11th edition (Wargamer) Β· 2026-08
- 11th Edition Faction Pack Review: Adeptus Mechanicus (Tabletop Battles) Β· 2026-06-11
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.