Adeptus Mechanicus · detachment

Adeptus Mechanicus: Lords of the Forge Detachment Guide (11th Edition)

The Tech-Priest package: fragile magi reforged into immovable anchors with better invulnerable saves, Feel No Pain, and tools to strip down enemy vehicles.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly — always confirm against the current official rules and your latest dataslate before a game.

Lords of the Forge answers a long-standing AdMech complaint: your Tech-Priest characters were vital buff engines but embarrassingly easy to snipe off the table. This detachment turns them into anvils. With an improved invulnerable save and Feel No Pain layered onto your magi, the characters that hold your army together can now lead from the front and survive the attention that leadership attracts. Around that durability sit tools to disrupt enemy vehicles and shield your own troops, giving the detachment a grindy, attritional feel that suits a vehicle-and-Kataphron core. It is less beginner-friendly than the Skitarii package because it rewards knowing exactly which character to protect and when, but it is deeply satisfying to pilot. Commentary below is SprueSentry's; verify all values in the current Faction Pack. Back to the army guide.

The detachment rule

The core of Lords of the Forge is a durability overlay for your Tech-Priest characters, described in previews under the banner of War-Form Mantles: an improved invulnerable save paired with Feel No Pain. Reporting has floated specific numbers, such as a four-plus invulnerable and a five-plus Feel No Pain, but these are exactly the kind of values that get adjusted, so treat them as illustrative rather than confirmed. The design intent is clear regardless of the exact figures: characters that were previously glass become genuine anvils able to sit at the front of your line, tank incoming fire, and keep projecting their auras and abilities. Because AdMech relies so heavily on character-driven buffs and repairs, making those characters hard to remove has a knock-on effect on the whole army's staying power. This is a resilience engine first; its offensive tools are secondary. Confirm the precise save and Feel No Pain values before you build around them.

Stratagems and when to use them

The named stratagem here is Baffling Data Screed, a flexible tool that can either debuff an enemy vehicle or protect your own troops depending on how you deploy it. That dual-use design is a gift for a control player: on a turn when the opponent's tank or walker is the problem, you turn it into the answer; on a turn when your line is under pressure, you use it defensively instead. The skill is in reading which mode the board needs, and not reflexively spending it on the first vehicle you see. Save it for a moment that swings the game, a key enemy vehicle about to fire into your anchor, or your Kataphrons about to weather an alpha strike. As always in 11th edition, confirm the CP cost and the exact targeting conditions in the current Faction Pack, since the wording that determines whether the buff or debuff applies is the kind of detail that gets errata'd.

Enhancements

Lords of the Forge enhancements amplify the Tech-Priest theme. The standout in previews is Holy Avarice, flavourfully described as letting a Tech-Priest run an archaeological dig and battlefield command in the same turn, meaning the character can pursue a secondary or resource objective while still leading the army. Others reinforce durability or the magi's support and repair role. SprueSentry's guidance is to put your enhancement on the character you most intend to push forward, since Lords of the Forge is built to make a front-line Tech-Priest viable, and an enhancement that adds utility or survivability compounds that plan. Respect the Enhancement cap (broadly two at 1,000 points, four at 2,000) and do not spread upgrades thinly. The names, costs, and precise effects of these enhancements are provisional from preview coverage, so verify them against the official pack before finalising your list.

Key units

The detachment lives and dies by its characters, so the key units are your Tech-Priests: a Tech-Priest Dominus as a durable front-line leader and repair anchor, and a Tech-Priest Manipulus or Enginseer to support your ranged units and vehicles. The bodies they protect and enable are the classic AdMech midfield: Kataphron Breachers and Destroyers as resilient heavy infantry, Kastelan Robots as a durable damage core, and vehicles such as the Onager Dunecrawler and Skorpius platforms that benefit from repairs and from having their support characters survive. Skitarii battleline still fills out the list for objectives, but the emphasis shifts toward a tougher, more attritional centre. The gameplan is to build an immovable midfield around a Tech-Priest who no longer dies to a stiff breeze, then grind the opponent off objectives while your repairs and Feel No Pain keep the core intact turn after turn.

When to take it

Take Lords of the Forge when your collection leans on Tech-Priests, Kataphrons, Kastelans, and vehicles, and when you want a grindy, hard-to-shift midfield rather than a mobile skirmish force. It is the strongest home for a player who enjoys attrition and positioning a durable anchor, and it pairs beautifully with a Skitarii-led Cohort Acquisitus backbone in a two-detachment Strike Force list, giving you scoring speed up front and an immovable core behind. It is a weaker fit if your army is light on characters and vehicles or if you want a fast, aggressive playstyle. Because it is character-dependent, it also asks more of a new player, who must learn which magus to protect and when to commit the durability tools. If the reported one-DP cost holds, it is efficient enough to slot alongside another detachment. Confirm its DP cost and the durability values in the current pack before you rely on them.

Common questions

How durable do Tech-Priests actually become in Lords of the Forge?

Previews describe an improved invulnerable save plus Feel No Pain layered onto your Tech-Priest characters, with figures like a four-plus invulnerable and five-plus Feel No Pain floated but not confirmed. The intent is to turn fragile support characters into front-line anvils. Verify the exact values in the official Faction Pack, as these numbers are commonly tuned.

Is this detachment beginner-friendly?

Less so than the Skitarii package. It rewards knowing which character to protect, when to push your durable anchor forward, and when to use its dual-purpose stratagem defensively versus offensively. Newer players may prefer Cohort Acquisitus first, then graduate to Lords of the Forge once comfortable with the faction.

What does the Baffling Data Screed stratagem do?

It is a flexible tool that can either weaken an enemy vehicle or protect your own troops, depending on how you use it. Save it for a swing moment rather than the first target you see. Confirm the CP cost and exact targeting conditions in the current Faction Pack.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources — original commentary, not Games Workshop rules text.