Skilled Crews
Friendly Aeldari Vehicle units' ranged attacks have [ASSAULT], so your grav-tanks and skimmers can Advance and still fire at full weight.
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This is SprueSentry strategy commentary, not official rules. The detachment rule, stratagems and enhancements below are taken from the free Aeldari Faction Pack version 1.3, legal for matched play from 26 August 2026. Detachment Point costs and enhancement points are not in that document; they are checked against the official Munitorum Field Manual web edition, but points move with balance updates, so treat the values here as a planning aid and confirm them in the Warhammer 40,000 app before a game.
Friendly Aeldari Vehicle units' ranged attacks have [ASSAULT], so your grav-tanks and skimmers can Advance and still fire at full weight.
1CP. When a friendly Aeldari Vehicle unit is selected to shoot, its attacks can re-roll one hit roll, one wound roll and one damage roll.
1CP. When a friendly Aeldari Vehicle unit makes a fall-back move, that move does not prevent it from being eligible to shoot.
1CP. When a friendly Aeldari Vehicle unit suffers a mortal wound, that unit has Feel No Pain 5+ against mortal wounds.
Aeldari Psyker model only. At the start of your Shooting phase, one visible friendly Aeldari Vehicle unit within 6" of the bearer gets +1 to hit rolls on its ranged attacks.
How to play Armoured Warhost β the new 1-DP detachment that gives Aeldari grav-tanks and gunships Assault so they fire at full weight after moving.
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
Armoured Warhost is a new Aeldari grav-tank detachment at just 1 Detachment Point β a mechanised firepower package for a list built around Fire Prisms, Falcons and Wave Serpents. It reflects (Aeldari Faction Pack version 1.3, legal for matched play from 26 August 2026), and its rule, stratagems and enhancements are printed in full in that pack.
Aeldari Psyker model only. The bearer has Lone Operative while within 3" of a friendly Aeldari Vehicle unit, and each Movement phase it can heal D3 wounds on an Aeldari Vehicle model within 3".
The single-big-shot grav-tank that gains the most from Assault, and the natural Soulsight target.
See the box: price and offersA gun-armed transport that can now reposition and still fire its main armament.
See the box: price and offersThe durable gunboat, and the vehicle Layered Wards is actually worth spending on.
See the box: price and offersCheap heavy weapons that convert Soulsight re-rolls into reliable anti-tank fire.
See the box: price and offersA fast skimmer weapons platform built for Advance-and-shoot play.
See the box: price and offersBoth enhancements are Aeldari Psyker only, so a psyker character is effectively mandatory.
See the box: price and offersA psyker core that already fields the Aeldari Psyker both enhancements need, and wants a firepower add-on.
An infantry scoring core that gains a mobile gunline, and War Walkers appear in both.
A jetbike core with little heavy anti-tank, which grav-tanks supply.
This is SprueSentry strategy commentary, not official rules. Some community write-ups listed stratagems that aren't in the pack; the rules below are taken directly from the Faction Pack. Points live in the app, so confirm there.
Your Aeldari Vehicle units' ranged weapons gain Assault β so your grav-tanks and gunships can Advance at Aeldari speed and still fire their heavy armament at full weight. That's a big deal for single-big-shot platforms like the Fire Prism: normally moving fast means giving up firepower, but here mobility and shooting come together. It's a straightforward, powerful firebase rule for a vehicle-heavy army.
The pack gives this detachment three focused stratagems:
Both enhancements go on an Aeldari Psyker (a Farseer or Warlock), so a psyker character is near-mandatory to unlock them:
At 1 DP it can be your main detachment for a vehicle-heavy Asuryani army, or a cheap firepower package alongside a 2-DP core. Take it when your list is built around grav-tanks and skimmers rather than infantry β you want gunboats and Fire Prisms firing at full weight after moving fast. It has no ACROBATIC or Ynnari lock, so it pairs freely.
Sample gameplan: deploy Fire Prisms, Falcons and Wave Serpents with a Farseer holding Guiding Presence. Advance and reposition freely turn one thanks to Assault, then put out full firepower β funnel Guiding Presence (+1 Hit) and Soulsight re-rolls into your key anti-tank shot each turn. Screen the psyker with Lone Operative from the Spirit Stone, use Vectored Engines to peel tanks out of melee while still shooting, and Layered Wards to tank incoming mortal-wound spikes.
1 DP. It's cheap enough to run as the main detachment for a vehicle-heavy list, or to bolt onto a 2-DP core as a firepower package. It has no ACROBATIC or Ynnari tag restriction.
Skilled Crews: your Aeldari Vehicle units' ranged weapons gain Assault, so your grav-tanks and gunships can Advance and still fire their heavy weapons at full weight.
Grav-tanks and skimmers: Fire Prisms, Falcons, Night Spinners, Wave Serpents and Vypers, plus Fly vehicles like the Hemlock. Include a Farseer or Warlock, since the detachment's enhancements can only go on an Aeldari Psyker.
Effectively yes. Both enhancements (Guiding Presence and Spirit Stone of Raelyth) can only be taken by an Aeldari Psyker, so a Farseer or Warlock is near-mandatory to unlock the detachment's buffs.
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.