How to Play Aeldari in Warhammer 40,000 11th Edition
Your 11th-edition Aeldari playbook: Battle Focus tokens and Agile Manoeuvres, the Detachment Points budget, and how to choose among fifteen detachments including new Corsairs and Harlequins.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
This guide reflects Warhammer 40,000 11th edition, which launched on 20 June 2026. Aeldari don't have a dedicated 11th-edition codex yet β they run on their 10th-edition Codex: Aeldari plus the official Aeldari Faction Pack v1.0 (legal 20 June 2026), which folds in Corsairs and Harlequins and updates points. Points and Detachment Point costs live in the Warhammer 40,000 app, so confirm the specifics there before a game.
Two things define the Aeldari in 11th edition. First, the Detachment Points (DP) system lets you field one to three detachments out of a budget β and with 15 detachments to choose from, the range of armies is enormous. Second, your army rule is Battle Focus, a token-driven mobility engine. One myth to bust up front: Battle Focus, not Strands of Fate, is the Aeldari army rule β Strands of Fate now survives only inside the Seer Council detachment.
What changed for Aeldari in 11th edition?
The structural change is Detachment Points. You get a DP budget β roughly 2 DP at 1,000 points and 3 DP at 2,000 points β and spend it on detachments that each cost 1 to 3 DP, so you can combine detachments.
The Aeldari Faction Pack layered this onto the codex and, unusually, added seven new detachments on top of the eight codex ones β most notably folding the Corsairs (Eldritch Raiders, Corsair Coterie) and Harlequins (Serpent's Brood, Fateful Performance, Twilight Flickers) into the core faction, plus a new Armoured Warhost grav-tank detachment and a reworked Path of the Outcast sniper detachment. That's 15 detachments total β one of the widest ranges of any faction. There's no full 11th-edition codex yet, so a future book could change things.
Your army rule: Battle Focus (not Strands of Fate)
Battle Focus is the Aeldari army rule. At the start of each battle round you gain a pool of Battle Focus tokens (roughly 2 / 4 / 6 at Incursion / Strike Force / Onslaught). You spend a token to let an eligible unit perform one of six Agile Manoeuvres β extra moves, falling back and still acting, reactive repositioning, and the like. Each manoeuvre is generally once per phase, and a unit can only use one Battle Focus ability per phase, so the tokens are a rationed mobility economy: the Aeldari don't out-muscle you, they out-position you.
Common misconception: many older articles call the army rule Strands of Fate (the fate-dice mechanic). That is out of date. Strands of Fate is no longer the army rule β a revised fate-dice version survives only as the flavour of the Seer Council detachment, where the dice reduce that detachment's stratagem costs. For a normal Aeldari list, plan around Battle Focus tokens.
How Detachment Points work for Aeldari
Your DP budget scales with game size: about 2 DP at 1,000 points and 3 DP at 2,000 points. Costs:
- 3-DP detachments (Warhost, Aspect Host) fill your whole 2,000-point budget with one strong package.
- 2-DP detachments (Windrider Host, Guardian Battlehost, Spirit Conclave, Seer Council, Ghosts of the Webway, Devoted of Ynnead, Eldritch Raiders, Corsair Coterie, Serpent's Brood) leave 1 DP spare for a support.
- 1-DP detachments (Armoured Warhost, Fateful Performance, Twilight Flickers, Path of the Outcast) are the glue β bolt one onto a 2-DP core.
One restriction to note: the two Harlequin ACROBATIC detachments (Fateful Performance and Twilight Flickers) share a Unique Tag and can't be taken together.
The Aeldari detachment landscape
Fifteen detachments span the whole faction. Highlights by role, with DP costs:
- Warhost (3 DP) β the flexible all-comers generalist. Start here.
- Aspect Host (3 DP) β elite Aspect Warrior shrines.
- Windrider Host (2 DP) β hyper-mobile jetbikes that hit and fade.
- Guardian Battlehost (2 DP) β disciplined infantry objective play.
- Spirit Conclave (2 DP) β durable Wraith constructs.
- Seer Council (2 DP) β Farseer/Warlock psykers (home of Strands of Fate now).
- Ghosts of the Webway (2 DP) β the codex Harlequins hit-and-run detachment.
- Devoted of Ynnead (2 DP) β Ynnari and the death-god's followers.
- Eldritch Raiders (2 DP) β aggressive Corsair raiders (charge after Advancing).
- Corsair Coterie (2 DP) β Corsair objective-raiding.
- Serpent's Brood (2 DP) β Harlequin transports with Sustained Hits.
- Armoured Warhost (1 DP) β grav-tanks that advance and still shoot.
- Fateful Performance (1 DP) β Harlequin close-combat.
- Twilight Flickers (1 DP) β Harlequin evasion and objectives.
- Path of the Outcast (1 DP) β Ranger snipers from concealment.
Choosing your detachment (and what to pair it with)
Pick a core from your collection and playstyle:
- All-comers / unsure β Warhost. Jetbikes β Windrider Host. Aspect Warriors β Aspect Host. Wraiths β Spirit Conclave. Corsairs β Eldritch Raiders or Corsair Coterie. Harlequins β Serpent's Brood or a 1-DP Harlequin detachment.
If your core is a 2-DP detachment, spend the leftover DP on a 1-DP support (mind the Harlequin tag rule):
- Armoured Warhost to add mobile grav-tank firepower.
- Path of the Outcast to add concealed Ranger snipers for board control and character-hunting.
- Fateful Performance or Twilight Flickers to fold in a Harlequin element.
Example at 2,000 points: an Eldritch Raiders Corsair core (2 DP) + 1-DP Path of the Outcast pairs fast aggressive raiders with hidden Rangers that pick off enemy characters.
Battle Focus and command-point discipline
Two habits win Aeldari games. First, spend Battle Focus tokens with intent. They're limited, so use Agile Manoeuvres to win the positioning battle at the decisive moment β a reactive move to dodge a charge, a fall-back-and-shoot to escape and still fire, or an extra move to seize an objective β rather than dribbling them away. Second, lean into mobility, not attrition. Aeldari units are fragile; the plan is to strike, reposition, and never present a good target. Trade space for tempo and out-score.
And since 11th edition lets you run two detachments, remember you can use both detachments' stratagems β a 2 + 1 split quietly widens your toolbox.
Where to start
If you're new or returning, build a Warhost list first. It's the flexible all-comers detachment, it works with almost any Aeldari collection, and it teaches Battle Focus token management without extra sub-systems. Once you're comfortable, experiment with a 2 + 1 DP split β a Corsair, Windrider or Aspect core plus a 1-DP support β to find your style.
Because Aeldari are on a Faction Pack rather than a full 11th-edition codex, watch for a future codex that could re-tune detachments and points. Until then, everything here reflects the current, live rules.
Common questions
Is the Aeldari army rule Strands of Fate or Battle Focus?
Battle Focus. The army gains Battle Focus tokens each battle round and spends them on Agile Manoeuvre mobility tricks. Strands of Fate is no longer the army rule β the fate-dice mechanic now survives only inside the Seer Council detachment.
How many Detachment Points do Aeldari get?
Roughly 2 DP at 1,000 points and 3 DP at 2,000 points. Detachments cost 1-3 DP, so at 2,000 points you can take one 3-DP detachment (Warhost or Aspect Host) or a 2-DP core plus a 1-DP support.
Do Aeldari have an 11th-edition codex?
Not yet. They use their 10th-edition Codex: Aeldari plus the official Aeldari Faction Pack v1.0 (legal 20 June 2026), which adds seven detachments (including Corsairs and Harlequins) and updates points. A full codex may change things later.
Can I take two Harlequin detachments together?
No. Fateful Performance and Twilight Flickers both carry the ACROBATIC Unique Tag, and two detachments can't share a tag, so they can't be combined. Pair one with a non-ACROBATIC core instead.
What's the best Aeldari detachment for beginners?
Warhost. It's the flexible all-comers generalist, works with almost any collection, and lets you learn Battle Focus token management before you move on to the more specialised Corsair, Harlequin, Aspect or Wraith detachments.
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.