Strategy guide

How to Play Aeldari in Warhammer 40,000 11th Edition

Your 11th-edition Aeldari playbook: Battle Focus tokens and Agile Manoeuvres, the Detachment Points budget, and how to choose among fifteen detachments including new Corsairs and Harlequins.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

This guide reflects Warhammer 40,000 11th edition, which launched on 20 June 2026. Aeldari don't have a dedicated 11th-edition codex yet β€” they run on their 10th-edition Codex: Aeldari plus the official Aeldari Faction Pack v1.0 (legal 20 June 2026), which folds in Corsairs and Harlequins and updates points. Points and Detachment Point costs live in the Warhammer 40,000 app, so confirm the specifics there before a game.

Two things define the Aeldari in 11th edition. First, the Detachment Points (DP) system lets you field one to three detachments out of a budget β€” and with 15 detachments to choose from, the range of armies is enormous. Second, your army rule is Battle Focus, a token-driven mobility engine. One myth to bust up front: Battle Focus, not Strands of Fate, is the Aeldari army rule β€” Strands of Fate now survives only inside the Seer Council detachment.

What changed for Aeldari in 11th edition?

The structural change is Detachment Points. You get a DP budget β€” roughly 2 DP at 1,000 points and 3 DP at 2,000 points β€” and spend it on detachments that each cost 1 to 3 DP, so you can combine detachments.

The Aeldari Faction Pack layered this onto the codex and, unusually, added seven new detachments on top of the eight codex ones β€” most notably folding the Corsairs (Eldritch Raiders, Corsair Coterie) and Harlequins (Serpent's Brood, Fateful Performance, Twilight Flickers) into the core faction, plus a new Armoured Warhost grav-tank detachment and a reworked Path of the Outcast sniper detachment. That's 15 detachments total β€” one of the widest ranges of any faction. There's no full 11th-edition codex yet, so a future book could change things.

Your army rule: Battle Focus (not Strands of Fate)

Battle Focus is the Aeldari army rule. At the start of each battle round you gain a pool of Battle Focus tokens (roughly 2 / 4 / 6 at Incursion / Strike Force / Onslaught). You spend a token to let an eligible unit perform one of six Agile Manoeuvres β€” extra moves, falling back and still acting, reactive repositioning, and the like. Each manoeuvre is generally once per phase, and a unit can only use one Battle Focus ability per phase, so the tokens are a rationed mobility economy: the Aeldari don't out-muscle you, they out-position you.

Common misconception: many older articles call the army rule Strands of Fate (the fate-dice mechanic). That is out of date. Strands of Fate is no longer the army rule β€” a revised fate-dice version survives only as the flavour of the Seer Council detachment, where the dice reduce that detachment's stratagem costs. For a normal Aeldari list, plan around Battle Focus tokens.

How Detachment Points work for Aeldari

Your DP budget scales with game size: about 2 DP at 1,000 points and 3 DP at 2,000 points. Costs:

  • 3-DP detachments (Warhost, Aspect Host) fill your whole 2,000-point budget with one strong package.
  • 2-DP detachments (Windrider Host, Guardian Battlehost, Spirit Conclave, Seer Council, Ghosts of the Webway, Devoted of Ynnead, Eldritch Raiders, Corsair Coterie, Serpent's Brood) leave 1 DP spare for a support.
  • 1-DP detachments (Armoured Warhost, Fateful Performance, Twilight Flickers, Path of the Outcast) are the glue β€” bolt one onto a 2-DP core.

One restriction to note: the two Harlequin ACROBATIC detachments (Fateful Performance and Twilight Flickers) share a Unique Tag and can't be taken together.

The Aeldari detachment landscape

Fifteen detachments span the whole faction. Highlights by role, with DP costs:

  • Warhost (3 DP) β€” the flexible all-comers generalist. Start here.
  • Aspect Host (3 DP) β€” elite Aspect Warrior shrines.
  • Windrider Host (2 DP) β€” hyper-mobile jetbikes that hit and fade.
  • Guardian Battlehost (2 DP) β€” disciplined infantry objective play.
  • Spirit Conclave (2 DP) β€” durable Wraith constructs.
  • Seer Council (2 DP) β€” Farseer/Warlock psykers (home of Strands of Fate now).
  • Ghosts of the Webway (2 DP) β€” the codex Harlequins hit-and-run detachment.
  • Devoted of Ynnead (2 DP) β€” Ynnari and the death-god's followers.
  • Eldritch Raiders (2 DP) β€” aggressive Corsair raiders (charge after Advancing).
  • Corsair Coterie (2 DP) β€” Corsair objective-raiding.
  • Serpent's Brood (2 DP) β€” Harlequin transports with Sustained Hits.
  • Armoured Warhost (1 DP) β€” grav-tanks that advance and still shoot.
  • Fateful Performance (1 DP) β€” Harlequin close-combat.
  • Twilight Flickers (1 DP) β€” Harlequin evasion and objectives.
  • Path of the Outcast (1 DP) β€” Ranger snipers from concealment.

Choosing your detachment (and what to pair it with)

Pick a core from your collection and playstyle:

  • All-comers / unsure β†’ Warhost. Jetbikes β†’ Windrider Host. Aspect Warriors β†’ Aspect Host. Wraiths β†’ Spirit Conclave. Corsairs β†’ Eldritch Raiders or Corsair Coterie. Harlequins β†’ Serpent's Brood or a 1-DP Harlequin detachment.

If your core is a 2-DP detachment, spend the leftover DP on a 1-DP support (mind the Harlequin tag rule):

  • Armoured Warhost to add mobile grav-tank firepower.
  • Path of the Outcast to add concealed Ranger snipers for board control and character-hunting.
  • Fateful Performance or Twilight Flickers to fold in a Harlequin element.

Example at 2,000 points: an Eldritch Raiders Corsair core (2 DP) + 1-DP Path of the Outcast pairs fast aggressive raiders with hidden Rangers that pick off enemy characters.

Battle Focus and command-point discipline

Two habits win Aeldari games. First, spend Battle Focus tokens with intent. They're limited, so use Agile Manoeuvres to win the positioning battle at the decisive moment β€” a reactive move to dodge a charge, a fall-back-and-shoot to escape and still fire, or an extra move to seize an objective β€” rather than dribbling them away. Second, lean into mobility, not attrition. Aeldari units are fragile; the plan is to strike, reposition, and never present a good target. Trade space for tempo and out-score.

And since 11th edition lets you run two detachments, remember you can use both detachments' stratagems β€” a 2 + 1 split quietly widens your toolbox.

Where to start

If you're new or returning, build a Warhost list first. It's the flexible all-comers detachment, it works with almost any Aeldari collection, and it teaches Battle Focus token management without extra sub-systems. Once you're comfortable, experiment with a 2 + 1 DP split β€” a Corsair, Windrider or Aspect core plus a 1-DP support β€” to find your style.

Because Aeldari are on a Faction Pack rather than a full 11th-edition codex, watch for a future codex that could re-tune detachments and points. Until then, everything here reflects the current, live rules.

Common questions

Is the Aeldari army rule Strands of Fate or Battle Focus?

Battle Focus. The army gains Battle Focus tokens each battle round and spends them on Agile Manoeuvre mobility tricks. Strands of Fate is no longer the army rule β€” the fate-dice mechanic now survives only inside the Seer Council detachment.

How many Detachment Points do Aeldari get?

Roughly 2 DP at 1,000 points and 3 DP at 2,000 points. Detachments cost 1-3 DP, so at 2,000 points you can take one 3-DP detachment (Warhost or Aspect Host) or a 2-DP core plus a 1-DP support.

Do Aeldari have an 11th-edition codex?

Not yet. They use their 10th-edition Codex: Aeldari plus the official Aeldari Faction Pack v1.0 (legal 20 June 2026), which adds seven detachments (including Corsairs and Harlequins) and updates points. A full codex may change things later.

Can I take two Harlequin detachments together?

No. Fateful Performance and Twilight Flickers both carry the ACROBATIC Unique Tag, and two detachments can't share a tag, so they can't be combined. Pair one with a non-ACROBATIC core instead.

What's the best Aeldari detachment for beginners?

Warhost. It's the flexible all-comers generalist, works with almost any collection, and lets you learn Battle Focus token management before you move on to the more specialised Corsair, Harlequin, Aspect or Wraith detachments.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.

Detachment deep-dives

Armoured Warhost: The New 1-DP Aeldari Vehicle Detachment (11th Edition)

How to play Armoured Warhost β€” the new 1-DP detachment that gives Aeldari grav-tanks and gunships Assault so they fire at full weight after moving.

Aspect Host: The 11th-Edition Aeldari Aspect Warrior Detachment

How to play Aspect Host in 11th edition β€” the 3-DP elite Aspect Warrior detachment that lets each shrine pick the re-roll it needs.

Corsair Coterie: The New Aeldari Corsair Objective Detachment (11th Edition)

How to play Corsair Coterie in 11th edition β€” the 2-DP Corsair detachment that punishes enemies for approaching the objectives you already hold.

Devoted of Ynnead: The 11th-Edition Aeldari Ynnari Detachment

How to play Devoted of Ynnead in 11th edition β€” the 2-DP Ynnari detachment that turns your own casualties into free moves, retaliation and Fights First.

Eldritch Raiders: The New Aeldari Corsair Detachment (11th Edition)

How to play Eldritch Raiders in 11th edition β€” the 2-DP Corsair raider detachment led by Prince Yriel, where the whole army charges after Advancing.

Fateful Performance: The New 1-DP Aeldari Harlequin Melee Detachment (11th Edition)

How to play Fateful Performance β€” the 1-DP ACROBATIC Harlequin detachment whose Troupes charge straight through enemy screens.

Ghosts of the Webway: The 11th-Edition Aeldari Harlequins Detachment

How to play Ghosts of the Webway in 11th edition β€” the 2-DP mono-Harlequins hit-and-run detachment that charges through enemies and never stands still.

Guardian Battlehost: The 11th-Edition Aeldari Objective Detachment

How to play Guardian Battlehost in 11th edition β€” the 2-DP infantry detachment that makes Guardians and Dire Avengers accurate, resilient objective-holders.

Path of the Outcast: The 1-DP Aeldari Ranger Sniper Detachment (11th Edition)

How to play Path of the Outcast β€” the 1-DP Ranger and Shroud Runner recon detachment that snipes and screens while staying hidden.

Seer Council: The 11th-Edition Aeldari Psyker Detachment

How to play Seer Council in 11th edition β€” the 2-DP Farseer detachment where the Strands of Fate dice live on, making its stratagems cheap or free.

Serpent's Brood: The New Aeldari Harlequin Transport Detachment (11th Edition)

How to play Serpent's Brood in 11th edition β€” the 2-DP mechanized Harlequin detachment with army-wide Sustained Hits and scoring Troupes.

Spirit Conclave: The 11th-Edition Aeldari Wraith Detachment

How to play Spirit Conclave in 11th edition β€” the 2-DP Wraith-construct detachment that gives your ghost warriors Battle Focus and turns dead psykers into vengeance.

Twilight Flickers: The New 1-DP Aeldari Harlequin Evasion Detachment (11th Edition)

How to play Twilight Flickers β€” the 1-DP ACROBATIC Harlequin detachment that gives the army Stealth and flips objectives while staying hard to hit.

Warhost: The 11th-Edition Aeldari Generalist Detachment

How to play Warhost in 11th edition β€” the 3-DP all-comers detachment that doubles down on Battle Focus tokens and Aeldari mobility.

Windrider Host: The 11th-Edition Aeldari Jetbike Detachment

How to play Windrider Host in 11th edition β€” the 2-DP jetbike hit-and-fade detachment that lives in Strategic Reserves and vanishes between turns.