How to Play Aeldari in Warhammer 40,000 11th Edition
Your 11th-edition Aeldari playbook: Battle Focus tokens and Agile Manoeuvres, the Detachment Points budget, and how to choose among fifteen detachments including new Corsairs and Harlequins.
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
This guide reflects Warhammer 40,000 11th edition, which launched on 20 June 2026. Aeldari don't have a dedicated 11th-edition codex yet β they run on their 10th-edition Codex: Aeldari plus the official Aeldari Faction Pack, whose current release is version 1.3, legal for matched play from 26 August 2026. That reissue landed as part of a wave in which Games Workshop re-dated around twenty Faction Packs and the Universal Rules Updates to the same day, so this is the current, post-update state. Points and Detachment Point costs live in the Warhammer 40,000 app, so confirm the specifics there before a game.
Two things define the Aeldari in 11th edition. First, the Detachment Points (DP) system lets you field one to three detachments out of a budget β and with 15 detachments to choose from, the range of armies is enormous. Second, an ASURYANI army runs on Battle Focus, a token-driven mobility engine, and the pack's Rules Updates open with an amendment to one of its Agile Manoeuvres.
What changed for Aeldari in 11th edition?
The structural change is Detachment Points. You get a DP budget β roughly 2 DP at 1,000 points and 3 DP at 2,000 points β and spend it on detachments that each cost 1 to 3 DP, so you can combine detachments.
Fifteen Aeldari detachments are legal. The Faction Pack prints seven of them in full β Armoured Warhost, Fateful Performance, Path of the Outcast, Twilight Flickers, Serpent's Brood, Eldritch Raiders and Corsair Coterie β which is how the Corsairs and Harlequins come to sit inside the core faction. Of those seven, Tabletop Battles' review of the pack describes four as genuinely new for 11th edition (Armoured Warhost, Fateful Performance, Path of the Outcast, Twilight Flickers) and the Corsair and Serpent's Brood detachments as returning. The other eight come from the 10th-edition Codex: Aeldari, and every single one of them is amended somewhere in the pack's Rules Updates section, so check that page even for a detachment you think you know. There's no full 11th-edition codex yet, so a future book could change things.
Your army rule: Battle Focus
If your Army Faction is ASURYANI, your army rule is Battle Focus. At the start of each battle round you receive a pool of Battle Focus tokens β 2 at Incursion, 4 at Strike Force, 6 at Onslaught β and unspent tokens are lost at the end of the round. You spend a token to let an eligible unit perform one of six Agile Manoeuvres: Swift as the Wind (+2" Move), Flitting Shadows (the unit can't be shot by Fire Overwatch), Star Engines (a Vehicle that Advances gains [ASSAULT] on its ranged weapons), Sudden Strike (6" Pile-in and Consolidation moves), Opportunity Seized (a D6+1" move when an enemy Falls Back) and Fade Back (a D6+1" move after being shot). A unit can only perform one Agile Manoeuvre per phase, so the tokens are a rationed mobility economy: the Aeldari don't out-muscle you, they out-position you.
The pack's Rules Updates open by rewriting Star Engines, so use the current wording above rather than an older printing.
One thing to be careful about: "Strands of Fate". In 10th edition that fate-dice mechanic was the Aeldari army rule, and it is easy to find older articles that still say so. In 11th edition the Seer Council detachment has a detachment rule called Strands of Fate, and it is a different thing: you roll 3, 6 or 9 dice by battle size and discard matching dice to make that detachment's stratagems cheaper. Separately, Wahapedia's 11th-edition Aeldari page still lists a Strands of Fate army rule for an army whose Faction is AELDARI, alongside Battle Focus for ASURYANI. The Faction Pack is silent on the point, and we're not going to guess which applies to a mixed list. For a normal craftworld army, plan around Battle Focus tokens, and check the Warhammer 40,000 app if your Army Faction isn't ASURYANI.
How Detachment Points work for Aeldari
Your DP budget scales with game size: about 2 DP at 1,000 points and 3 DP at 2,000 points. The pack doesn't print DP costs, but three independent sources agree on all fifteen β Wahapedia's 11th-edition Aeldari page, Wargamer's 11th-edition detachments guide and Tabletop Battles' review of the pack β so nothing here is a guess:
- 3-DP detachments (Warhost, Aspect Host) fill your whole 2,000-point budget with one strong package.
- 2-DP detachments (Windrider Host, Guardian Battlehost, Spirit Conclave, Seer Council, Ghosts of the Webway, Devoted of Ynnead, Eldritch Raiders, Corsair Coterie, Serpent's Brood) leave 1 DP spare for a support.
- 1-DP detachments (Armoured Warhost, Fateful Performance, Twilight Flickers, Path of the Outcast) are the glue β bolt one onto a 2-DP core.
The Unique Tag restriction, honestly stated. The pack prints a UNIQUE: ACROBATIC banner on exactly two detachment pages, Fateful Performance and Twilight Flickers, and both say in their own rule text that they can't be taken with another ACROBATIC detachment. Wahapedia, however, lists four ACROBATIC detachments, adding Ghosts of the Webway and Serpent's Brood β even though the pack reprints Serpent's Brood in full without a banner. That's an unresolved conflict, so we don't claim a tag for those two. Because the restriction may well apply, we never recommend pairing two Harlequin detachments. Confirm in the app before you build one.
Note also that Path of the Outcast carries no Unique Tag in either the pack or the mirrors, so it pairs freely, including with a Harlequin detachment.
The Aeldari detachment landscape
Fifteen detachments span the whole faction. Highlights by role, with DP costs:
- Warhost (3 DP) β the flexible all-comers generalist. Start here.
- Aspect Host (3 DP) β elite Aspect Warrior shrines.
- Windrider Host (2 DP) β hyper-mobile jetbikes that hit and fade.
- Guardian Battlehost (2 DP) β disciplined infantry objective play.
- Spirit Conclave (2 DP) β durable Wraith constructs.
- Seer Council (2 DP) β Farseer/Warlock psykers (home of Strands of Fate now).
- Ghosts of the Webway (2 DP) β the codex Harlequins hit-and-run detachment.
- Devoted of Ynnead (2 DP) β Ynnari and the death-god's followers.
- Eldritch Raiders (2 DP) β aggressive Corsair raiders (charge after Advancing).
- Corsair Coterie (2 DP) β Corsair objective-raiding.
- Serpent's Brood (2 DP) β Harlequin transports with Sustained Hits.
- Armoured Warhost (1 DP) β grav-tanks that advance and still shoot.
- Fateful Performance (1 DP) β Harlequin close-combat.
- Twilight Flickers (1 DP) β Harlequin evasion and objectives.
- Path of the Outcast (1 DP) β Ranger snipers from concealment.
Choosing your detachment (and what to pair it with)
Pick a core from your collection and playstyle:
- All-comers / unsure β Warhost. Jetbikes β Windrider Host. Aspect Warriors β Aspect Host. Wraiths β Spirit Conclave. Psykers β Seer Council. Corsairs β Eldritch Raiders or Corsair Coterie. Harlequins β Serpent's Brood or Ghosts of the Webway.
If your core is a 2-DP detachment, spend the leftover DP on a 1-DP support (if your core is a Harlequin detachment, take a non-Harlequin support):
- Armoured Warhost to add mobile grav-tank firepower.
- Path of the Outcast to add Ranger and Shroud Runner snipers for board control and character-hunting.
- Fateful Performance or Twilight Flickers to fold in a Harlequin element onto a non-Harlequin core.
Two concrete 2,000-point examples: an Eldritch Raiders Corsair core (2 DP) + 1-DP Path of the Outcast pairs fast aggressive raiders with Rangers and Shroud Runners that both detachments already buff; and a Seer Council core (2 DP) + 1-DP Armoured Warhost bolts a Fire Prism firebase onto a psychic control army, which is a combination the pack reviewers call out as a natural fit because the Seer Council already fields the Aeldari Psyker that Armoured Warhost's enhancements require.
Battle Focus and command-point discipline
Two habits win Aeldari games. First, spend Battle Focus tokens with intent. They're limited, so use Agile Manoeuvres to win the positioning battle at the decisive moment β a reactive move to dodge a charge, a fall-back-and-shoot to escape and still fire, or an extra move to seize an objective β rather than dribbling them away. Second, lean into mobility, not attrition. Aeldari units are fragile; the plan is to strike, reposition, and never present a good target. Trade space for tempo and out-score.
And since 11th edition lets you run two detachments, remember you can use both detachments' stratagems β a 2 + 1 split quietly widens your toolbox.
Where to start
If you're new or returning, build a Warhost list first. It's the flexible all-comers detachment, it works with almost any Aeldari collection, and it teaches Battle Focus token management without extra sub-systems. Once you're comfortable, experiment with a 2 + 1 DP split β a Corsair, Windrider, Seer or Wraith core plus a 1-DP support β to find your style.
Because Aeldari are on a Faction Pack rather than a full 11th-edition codex, watch for a future codex that could re-tune detachments and points, and re-check the pack's version number: it has already moved to version 1.3 as of 26 August 2026. Until then, everything here reflects the current, live rules.
Common questions
Is the Aeldari army rule Strands of Fate or Battle Focus?
For an ASURYANI army it's Battle Focus: 2, 4 or 6 tokens per battle round by battle size, spent on Agile Manoeuvres. The fate-dice Strands of Fate you may remember from 10th edition now appears as the Seer Council detachment rule, where discarding a matching dice makes that detachment's stratagems cheaper. One caveat we'd rather flag than hide: Wahapedia's 11th-edition Aeldari page still lists a separate Strands of Fate army rule for an army whose Faction is AELDARI rather than ASURYANI, and the Faction Pack doesn't settle it. Check the Warhammer 40,000 app if your Army Faction isn't ASURYANI.
How many Detachment Points do Aeldari get?
Roughly 2 DP at 1,000 points and 3 DP at 2,000 points. Detachments cost 1-3 DP, so at 2,000 points you can take one 3-DP detachment (Warhost or Aspect Host) or a 2-DP core plus a 1-DP support. The Faction Pack doesn't print DP costs, but Wahapedia, Wargamer and Tabletop Battles agree on all fifteen.
Do Aeldari have an 11th-edition codex?
Not yet. They use their 10th-edition Codex: Aeldari plus the official Aeldari Faction Pack, currently version 1.3 and legal for matched play from 26 August 2026. It prints seven detachments in full, adds new datasheets, and amends all eight codex detachments in its Rules Updates. A full codex may change things later.
Can I take two Harlequin detachments together?
We'd treat it as illegal until the app says otherwise. Fateful Performance and Twilight Flickers each print the ACROBATIC Unique Tag and say they can't be taken with another ACROBATIC detachment, so those two definitely can't combine. Wahapedia also lists Ghosts of the Webway and Serpent's Brood as ACROBATIC, though the pack reprints Serpent's Brood in full without a tag banner. That's unresolved, so pair any Harlequin detachment with a non-Harlequin one.
Does Path of the Outcast have the ACROBATIC tag?
No. Neither the Faction Pack's Path of the Outcast page nor Wahapedia's ACROBATIC list includes it, so it carries no Unique Tag and pairs freely with any 2-DP core, Harlequin ones included. If you've read otherwise, that claim is wrong.
What's the best Aeldari detachment for beginners?
Warhost. It's the flexible all-comers generalist, works with almost any collection, and lets you learn Battle Focus token management before you move on to the more specialised Corsair, Harlequin, Aspect or Wraith detachments.
- Faction Pack: Aeldari, version 1.3 (official) Β· 2026-08-26
- Warhammer 40,000 downloads (Warhammer Community) Β· 2026-08-26
- Download new Xenos Faction Packs today (Warhammer Community) Β· 2026-06-09
- Aeldari become masters of manoeuvrability with Battle Focus (Warhammer Community) Β· 2025
- Aeldari, Warhammer 40,000 11th edition (Wahapedia) Β· 2026-08
- Warhammer 40k detachments guide, updated for 11th edition (Wargamer) Β· 2026-08
- 11th Edition Faction Pack Review: Aeldari (Tabletop Battles) Β· 2026-06-09
- 11th Edition Aeldari Detachments (Spikey Bits) Β· 2026-05-26
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.