Eldritch Raiders: The New Aeldari Corsair Detachment (11th Edition)
How to play Eldritch Raiders in 11th edition β the 2-DP Corsair raider detachment led by Prince Yriel, where the whole army charges after Advancing.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
Eldritch Raiders is the Aeldari Corsair (Anhrathe) raider detachment: a 2-Detachment-Point package led by Prince Yriel that dictates every engagement through relentless mobility. It reflects Warhammer 40,000 11th edition (Aeldari Faction Pack v1.0, June 2026), and its rules are confirmed from the official pack.
This is SprueSentry strategy commentary, not official rules. Corsair Enhancement points live in the Warhammer 40,000 app, so confirm those before a game.
What the Yriel's Own detachment rule does
Every Aeldari unit in the army can declare a charge in a turn it Advanced, and Anhrathe (Corsair), Rangers and Shroud Runners units re-roll their Advance rolls. That combination gives you enormous, reliable charge threat ranges the opponent simply can't screen against β the raiders are always faster than they look. It turns a fragile pirate army into one that constantly dictates where combat happens.
Stratagems and when to use them
- No Prey Too Big (Shooting) β when the attack's Strength is below the target's Toughness, +1 to Wound. Lets massed shuriken fire threaten monsters and vehicles.
- Ruthless Killers (Shooting/Fight) β +1 Damage to a Corsair Voidscarred unit's attacks. Your burst-damage spike on the elite raiders.
- Raiders' Spoils (Command) β +1 Objective Control to a unit in combat, to seize a contested point.
- Yriel's Example (defensive) β Feel No Pain 5+ against an incoming melee attack.
- Impeding Fire (defensive) β -2 to an enemy's Charge rolls, countering an alpha charge.
- Withdraw and Reinforce β pull a depleted Anhrathe unit into Reserves and return its destroyed models, redeploying at full strength.
Enhancements worth taking (Corsair Enhancements)
Each is attached to a different Anhrathe unit:
- Pirate Prince (Prince Yriel) β when you spend a Battle Focus token on this unit's Agile Manoeuvre, a 3+ refunds the token, keeping your mobility engine running.
- Alacritous Assault β the unit's melee weapons gain Lance (+1 to Wound on a charge), rewarding the advance-and-charge plan.
- Exotic Munitions β ranged weapons gain Anti-Monster 5+ and Anti-Vehicle 5+, so shuriken fire reliably wounds big targets.
- Adrenal Infusions β the unit performs the Fade Back manoeuvre for free (no token), for endless hit-and-run.
Key units
- Prince Yriel β the named leader the detachment is built around; carries Pirate Prince and is a strong melee character.
- Corsair Voidscarred β elite Anhrathe infantry and the sole Ruthless Killers target; flexible weapons make them the workhorse raiders.
- Corsair Voidreavers β cheaper Anhrathe bodies that surge forward with advance-and-charge and massed shuriken fire.
- Corsair Skyreavers β jump-pack Anhrathe that leap over the line to hit flanks.
- Shroud Runners / Rangers β re-roll Advances, enable Impeding Fire, and provide mobile scoring.
When to pick Eldritch Raiders
Take it for a fast, aggressive Corsair army that dictates every engagement. The universal advance-and-charge plus Advance re-rolls give unmatched threat range, the toolbox stratagems let light shuriken fire punch above its weight, and Withdraw and Reinforce recycles battered units. It's a tempo-and-mobility detachment for players who enjoy managing Battle Focus tokens. At 2 DP it leaves 1 DP for a support like Path of the Outcast.
Sample gameplan: push Voidscarred and Voidreavers up turn one, using Advance-and-charge to threaten charges the enemy can't screen. Give a Voidscarred unit Alacritous Assault or Exotic Munitions and lead Yriel's core unit with Pirate Prince to keep tokens flowing. Use No Prey Too Big to make shuriken volleys threaten armour, protect fragile units with Yriel's Example and Impeding Fire, and pull depleted bands out with Withdraw and Reinforce to sustain relentless pressure.
Common questions
How many Detachment Points is Eldritch Raiders?
2 DP, leaving 1 DP at a 2,000-point game for a support detachment like Path of the Outcast or Armoured Warhost.
What is the Eldritch Raiders detachment rule?
Yriel's Own: every Aeldari unit in the army can declare a charge in a turn it Advanced, and Anhrathe (Corsair), Rangers and Shroud Runners re-roll Advance rolls β giving the raiders huge, reliable charge threat ranges.
What units are best in Eldritch Raiders?
Prince Yriel as the leader, Corsair Voidscarred as the elite workhorse (and Ruthless Killers target), Voidreavers and jump-pack Skyreavers for aggression, and Shroud Runners/Rangers for mobile scoring and disruption.
How do Corsair Enhancements work in Eldritch Raiders?
Each is attached to a different Anhrathe unit: Pirate Prince (Yriel) refunds Battle Focus tokens, Alacritous Assault grants Lance, Exotic Munitions adds Anti-Monster/Vehicle 5+, and Adrenal Infusions gives free Fade Back moves.
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.