Acrobatic Onslaught
While a friendly Harlequins unit is making a charge move, that unit can move through enemy models. This detachment has the ACROBATIC tag and cannot be taken with another ACROBATIC detachment.
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This is SprueSentry strategy commentary, not official rules. The detachment rule, stratagems and enhancements below are taken from the free Aeldari Faction Pack version 1.3, legal for matched play from 26 August 2026. Detachment Point costs and enhancement points are not in that document; they are checked against the official Munitorum Field Manual web edition, but points move with balance updates, so treat the values here as a planning aid and confirm them in the Warhammer 40,000 app before a game.
While a friendly Harlequins unit is making a charge move, that unit can move through enemy models. This detachment has the ACROBATIC tag and cannot be taken with another ACROBATIC detachment.
1CP. When an enemy unit ends a move within 8" of a friendly unengaged Harlequins Infantry unit, that unit can make a normal move of up to D3+3".
1CP. Place one friendly unengaged Harlequins unit in strategic reserves.
1CP. When an enemy unit targets a friendly Harlequins unit, each model in that unit that is destroyed before the unit has fought stays on the battlefield on a 4+ until your unit has fought or the phase ends.
Shadowseer model only. This unit has Infiltrators.
Troupe Master model only. This unit can re-roll charge rolls.
The cheapest way to make this detachment pay: a single scoring, harassing model that loves Deceptive Feint and Exit the Stage.
See the box: price and offersA lone assassin that uses the move-through-models charge and the reactive D3+3" move.
See the box: price and offersThe melee body that ignores screens on the charge, and the unit Mistweave infiltrates forward.
See the box: price and offersThe only Mistweave carrier, and the reason to bring a Troupe at all.
See the box: price and offersCarries A Foot in the Future for the charge re-rolls the base rule does not give you.
A psychic control core that wants a cheap, self-sufficient disruption element.
A static scoring core that has no answer to a screened-off enemy character.
An objective-holding Corsair core that gains a mobile threat to pull enemies off their plans.
How to play Fateful Performance β the 1-DP ACROBATIC Harlequin detachment whose Troupes charge straight through enemy screens.
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
Fateful Performance is a new Aeldari Harlequin close-combat detachment at just 1 Detachment Point β an aggressive melee package whose Troupes ignore screens on the charge. It reflects Warhammer 40,000 11th edition (Aeldari Faction Pack version 1.3, legal for matched play from 26 August 2026), and its rule, stratagems and enhancements are printed in full in that pack.
This is SprueSentry strategy commentary, not official rules. Points live in the Warhammer 40,000 app, so confirm there before a game.
While a Harlequins unit makes a charge move, it can move through enemy models. That single line is potent: screens and chaff can't body-block your Troupes, so they reach the priority target β a backfield character, a key gun unit β that the opponent tried to wall off. The detachment carries the ACROBATIC tag. Note the base rule is just move-through; charge re-rolls come from an enhancement (below), and fight-on-death from a stratagem β don't assume they're army-wide.
This is a compact detachment with three stratagems:
Take it for an aggressive, melee-forward Harlequin list built around fast, reliable multi-charges. The move-through-models rule lets Troupes ignore screens to reach priority targets, and Heroes' Fall keeps them swinging as they die. It's best into gunlines and screen-heavy armies where getting into the backline wins the game. Mind the ACROBATIC tag: this detachment can't be taken with another ACROBATIC detachment, and the Munitorum Field Manual applies the tag to all four Harlequin detachments, so Twilight Flickers, Ghosts of the Webway and Serpent's Brood are all off the table. Path of the Outcast has no tag at all and pairs freely. At 1 DP it bolts onto a 2-DP core.
Sample gameplan: deploy a Shadowseer with Mistweave forward, load Troupes into Starweavers, and put A Foot in the Future on your Troupe Master. Turn one, rush up, disembark and declare multi-target charges β move through enemy chaff and re-roll to lock in the charge. In combat, hold Heroes' Fall to guarantee your unit fights, use Deceptive Feint to dodge counter-charges, and Exit the Stage to recycle a spent unit.
1 DP, making it a cheap melee-focused support. It carries the ACROBATIC tag, as do Twilight Flickers, Ghosts of the Webway and Serpent's Brood in the Munitorum Field Manual, so it can't be combined with any of them. Pair it with a non-Harlequin 2-DP core such as Seer Council, Guardian Battlehost or Corsair Coterie.
Acrobatic Onslaught: your Harlequins can move through enemy models when making a charge, so screens can't body-block your Troupes from reaching priority targets. Charge re-rolls come only from the Troupe Master enhancement A Foot in the Future, not the base rule.
Both are 1-DP ACROBATIC Harlequin detachments and can't be taken together. Fateful Performance is the aggressive close-combat detachment (charge through screens); Twilight Flickers is the evasive, objective-flipping detachment (army-wide Stealth). Pick by whether you want to kill or to hold.
Troupes led by a Troupe Master carrying A Foot in the Future (for reliable charges), a Shadowseer with Mistweave (Infiltrators), and Starweavers to deliver them into charge range turn one.
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.