Seer Council: The 11th-Edition Aeldari Psyker Detachment
How to play Seer Council in 11th edition β the 2-DP Farseer detachment where the Strands of Fate dice live on, making its stratagems cheap or free.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
Seer Council is the Aeldari psyker detachment: a 2-Detachment-Point package built around Farseers and Warlocks. It's also where Strands of Fate survives β the fate-dice mechanic that used to be the army rule is now this detachment's flavour. It reflects Warhammer 40,000 11th edition (10th-ed Codex: Aeldari + Faction Pack v1.0).
This is SprueSentry strategy commentary, not official rules. Remember the army rule is Battle Focus; Strands of Fate is specific to this detachment. Points weren't cleanly confirmed, so verify against the current codex, pack and the Warhammer 40,000 app before a game.
What the Strands of Fate detachment rule does
At the start of the first battle round you roll a pool of Fate dice β 3 at Incursion, 6 at Strike Force, 9 at Onslaught β and keep the results. Each of the detachment's six stratagems is tied to a Fate value (1-6); when you use one, if your pool holds a matching die you may discard it to reduce that stratagem's cost by 1 CP (so the 1-CP stratagems become free). It's a rationed, semi-random economy of discounted plays β reward for a patient player who reads the game and spends the right die at the right moment.
The Fate stratagems and when to use them
- Presentiment of Dread (Fate 1, Command) β force an enemy Battle-shock test at -1.
- Forewarned (Fate 2, Fight) β -1 to Hit and Wound against a psyker-guarded Infantry unit.
- Unshrouded Truth (Fate 3, Movement) β psychically redeploy a unit more than 9" from enemies.
- Fate Inescapable (Fate 4, Shooting) β Ignores Cover, plus +1 AP on Critical Wounds.
- Isha's Fury (Fate 5, reactive) β 6D6 mortal wounds against an enemy that moved within 9" of a psyker.
- Psychic Shield (Fate 6, defensive) β a guarded unit can only be shot from within 18".
Enhancements worth taking
- Lucid Eye β in your Command phase, nudge one Fate die by Β±1, so you always have the value you need. The enabler for the whole engine.
- Runes of Warding β Feel No Pain 4+ against mortal wounds, Psychic Attacks and Devastating Wounds.
- Torc of Morai-Heg β tax enemy stratagems used near the bearer (+1 CP).
- Stone of Eldritch Fury β +12" range to the bearer's ranged psychic weapons.
Key units
- Farseer (foot or Skyrunner) β the core Asuryani Psyker that unlocks the stratagems, carries enhancements, and provides Doom/Guide support.
- Warlock Conclave β attached to a Guardian block, it forms a durable psyker bubble that turns on Forewarned and Fate Inescapable.
- Guardian Defenders / Storm Guardians β the cheap Infantry the stratagems protect and buff.
- Warlock Skyrunners β fast, easy-to-hide psyker utility and objective play.
- Dark Reapers β reliable long-range damage that loves Ignores Cover and the defensive suite.
When to pick Seer Council
Take it for a psyker-heavy, control-oriented list that wins on objectives and out-maneuvers rather than alpha-strikes. The free or discounted stratagems reward a patient player who can bank the right Fate values and spend them at the decisive moment. Its enhancements are more utility than raw power, so lean into the control game. At 2 DP it leaves 1 DP for a support.
Sample gameplan: roll your Fate pool round one and plan which values to keep. Deploy psyker bubbles centrally, screen with Storm Guardians, and hold objectives. Reposition threatened blocks with Unshrouded Truth, weather fire and melee with Psychic Shield and Forewarned, and punish enemy movement with Isha's Fury and Presentiment of Dread. Use Lucid Eye each Command phase to guarantee the die you need, and grind out primary while spending CP-efficient (often free) stratagems every turn.
Common questions
How many Detachment Points is Seer Council?
2 DP, leaving 1 DP at a 2,000-point game for a support detachment.
Is Strands of Fate the Aeldari army rule?
No β the army rule is Battle Focus. Strands of Fate survives only as the Seer Council detachment's rule: a pool of Fate dice you spend to discount this detachment's stratagems (a matching die makes a 1-CP stratagem free).
How do the Fate dice work in Seer Council?
You roll 3/6/9 dice by game size at the start. Each of the six stratagems maps to a Fate value 1-6; if your pool has a matching die, you can discard it to reduce that stratagem's cost by 1 CP. The Lucid Eye enhancement lets you nudge a die Β±1 to fix the pool.
What units are best in Seer Council?
Asuryani Psykers β Farseers and a Warlock Conclave attached to Guardians β plus the Guardian and Dire Avenger infantry the stratagems protect, and Dark Reapers for reliable long-range damage under the buffs.
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.