Aeldari Β· detachment

Corsair Coterie: The New Aeldari Corsair Objective Detachment (11th Edition)

How to play Corsair Coterie in 11th edition β€” the 2-DP Corsair detachment that punishes enemies for approaching the objectives you already hold.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

Corsair Coterie is the Aeldari Corsair objective-raiding detachment: a 2-Detachment-Point package that grabs objectives, makes them sticky, and punishes anyone who tries to take them back. It reflects Warhammer 40,000 11th edition (Aeldari Faction Pack v1.0, June 2026), and its rules are confirmed from the official pack.

This is SprueSentry strategy commentary, not official rules. Corsair Enhancement points live in the Warhammer 40,000 app, so confirm those before a game.

What the Relentless Raiders detachment rule does

While you control an objective, each time an enemy unit ends a move within range of it, roll a D6 β€” on a 2+ that enemy takes D3 mortal wounds. On top of that, Void Thieves makes objectives held by your Anhrathe units sticky (they stay yours until the opponent out-controls them), and Veterans of the Void lets each Anhrathe unit take a unique Corsair Enhancement. It's a defensive board-control engine: seize the midfield, then bleed anyone who disputes it.

Stratagems and when to use them

  • Pirates' Due (Fight) β€” re-roll Wounds; for Anhrathe, re-roll Wounds against anything near an objective.
  • Outcast Ambush (Shooting) β€” Rangers or Shroud Runners gain Ignores Cover, Rapid Fire 1 and +1 AP. A big sniper spike.
  • Into the Breach (Shooting) β€” an Anhrathe unit that killed something makes a D6+1" move.
  • Lethal Ruse (Movement) β€” charge after Falling Back, plus 6D6 mortal wounds against a unit you were engaging.
  • Cloak and Shadow (defensive) β€” Stealth and an 18" targeting bubble for a unit near your objective.
  • Vengeful Sorrow (defensive) β€” a surge move for a unit that lost models to shooting.

Enhancements worth taking (Corsair Enhancements)

Each goes on a different Anhrathe unit:

  • Voidstone β€” a 5+ invulnerable save for the bearer's unit; superb on a key objective-holder.
  • Webway Pathstone β€” Deep Strike, plus a once-per-battle self-return to Strategic Reserves.
  • Archraider β€” a character in the unit gains Lord of Deceit, taxing enemy stratagems used within 12" (+1 CP).
  • Infamy β€” an aura that lowers the Objective Control of enemies within 3", helping you out-hold them.

Key units

  • Prince Yriel β€” the Anhrathe hero; grants his unit Sustained Hits 1 and +1 to Hit, and redeploys up to three units into Reserves for aggressive raiding.
  • Corsair Voidscarred β€” flexible Anhrathe troops that hold and contest objectives (fuelling Void Thieves) and carry Corsair Enhancements like Voidstone.
  • Corsair Voidreavers β€” skimmer-borne Anhrathe assault that leads the raid.
  • Rangers / Shroud Runners β€” the Outcast Ambush targets, and screening objective-sitters that trigger the Relentless Raiders mortal wounds.
  • An Anhrathe character β€” carries Archraider to tax enemy stratagems near your raiders.

When to pick Corsair Coterie

Take it for an objective-raiding, board-control army that punishes the enemy for approaching the objectives you already hold. It's strong into armies that must physically move onto your objectives (they eat D3 mortal wounds on a 2+), and great when you want Anhrathe units to make objectives sticky and then fade away. It rewards an Anhrathe/Corsair-heavy roster, since most bonuses key off the Anhrathe keyword. At 2 DP it leaves 1 DP for a support like Path of the Outcast.

Sample gameplan: grab midfield objectives early with Voidscarred (put Voidstone on a key holder for a 5++). Once you control them, Void Thieves keeps them yours even after your holders die, and Relentless Raiders chips D3 mortal wounds off every enemy that moves in. Use Yriel to hold units in Reserves and drop Voidreavers into the backfield; after they kill something, Into the Breach repositions them. On defence, layer Cloak and Shadow and Vengeful Sorrow to keep raiders alive, and Lethal Ruse to disengage and re-charge with a burst of mortal wounds.

Common questions

How many Detachment Points is Corsair Coterie?

2 DP, leaving 1 DP at a 2,000-point game for a support detachment. It's one of two Corsair detachments in the Faction Pack, alongside the more aggressive Eldritch Raiders.

What is the Corsair Coterie detachment rule?

Relentless Raiders: while you control an objective, an enemy that ends a move within range of it takes D3 mortal wounds on a 2+; your Anhrathe make objectives sticky (Void Thieves); and each Anhrathe unit can take a Corsair Enhancement.

Eldritch Raiders or Corsair Coterie?

Both are 2-DP Corsair detachments. Eldritch Raiders is the aggressive advance-and-charge raider (led by Prince Yriel's Yriel's Own rule); Corsair Coterie is the defensive objective-holder that punishes enemies for approaching the ground you already control. Pick by whether you want to attack or to hold.

What units are best in Corsair Coterie?

Corsair Voidscarred as objective-holders (with Voidstone for a 5++), Voidreavers for raiding, Rangers and Shroud Runners as the Outcast Ambush snipers and objective-sitters, and Prince Yriel to lead and redeploy the raid.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.