Aeldari Β· detachment

Ghosts of the Webway: The 11th-Edition Aeldari Harlequins Detachment

How to play Ghosts of the Webway in 11th edition β€” the 2-DP mono-Harlequins hit-and-run detachment that charges through enemies and never stands still.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

Ghosts of the Webway is the codex Harlequins detachment: a 2-Detachment-Point package for a fast, evasive, mission-focused mono-Harlequin army. (It's the Harlequins detachment despite the name β€” not a generic Webway deep-strike detachment.) It reflects Warhammer 40,000 11th edition (10th-ed Codex: Aeldari + Faction Pack v1.0).

This is SprueSentry strategy commentary, not official rules. Points weren't cleanly confirmed for 11th edition, so verify against the current codex, pack and the Warhammer 40,000 app before a game.

What the detachment rule does

Two parts. Travelling Players lets you include up to three each of Troupe Master, Shadowseer and Death Jester (normally one), and makes Troupes Battleline with Objective Control 2 so they score. Acrobatic Onslaught lets Harlequins move through enemy models when making a charge β€” so screens can't stop your Troupes reaching the units that matter. It plays as a fast, elusive hit-and-run army, backed by reserve and redeploy tricks, rather than a webway gimmick.

Stratagems and when to use them

  • Mocking Flight (Movement) β€” a unit that Fell Back can still shoot and declare a charge this turn. The core escape-and-re-strike play.
  • Bloody Dance (opponent's Charge phase) β€” an out-of-sequence charge to counter-punch (no charge bonus).
  • Tricksters' Retort (reactive) β€” a short reposition move when an enemy moves nearby.
  • Exit the Stage β€” pull an unengaged unit into Strategic Reserves to redeploy.
  • Staged Death β€” a destroyed Harlequins character returns at half wounds where it fell.
  • Heroes' Fall (Fight) β€” a 4+ fight-on-death for a dying Harlequins unit.

Enhancements worth taking

  • Cegorach's Coil (Troupe Master) β€” mortal wounds after the bearer's unit charges (each model rolls, 4+ wounds).
  • Mistweave (Shadowseer) β€” the bearer's unit gains Infiltrators for aggressive forward deployment.
  • Mask of Secrets (Shadowseer) β€” enemies suffer a penalty trying to Fall Back from the bearer, helping pin them.
  • Murder's Jest (Death Jester) β€” the bearer scores Critical Hits against below-half-strength units.

Key units

  • Troupes (12-model blocks led by a Shadowseer) β€” the core hammer and, here, Battleline OC 2 scorers; a Shadowseer adds protection.
  • Troupe Master β€” a melee force-multiplier and Cegorach's Coil carrier; take up to three.
  • Shadowseer β€” protects Troupes and carries Mask of Secrets or Mistweave; up to three.
  • Skyweavers (jetbikes) β€” fast anti-tank and cleanup, best from reserves.
  • Starweaver transports β€” deliver Troupes safely for scaled assaults and missions.
  • Death Jester β€” a sniper/utility character (Murder's Jest turns hits to crits on weakened units).

When to pick Ghosts of the Webway

Take it for a mono-Harlequin (or heavily Harlequin) hit-and-run army that plays a mobile, evasive, mission-focused game β€” charging through enemies, falling back to re-strike, and using reserves to control engagement timing. It's for a player comfortable with fragile, high-skill positioning. At 2 DP it leaves 1 DP for a support. If you prefer a durable, transport-heavy Harlequin list with sticky objectives, look at the newer Serpent's Brood instead.

Sample gameplan: deploy Troupe blocks with Shadowseers, optionally Infiltrating one via Mistweave; hold others in reserve or in Starweavers. Use superior speed and Acrobatic Onslaught to pick favourable charges, Mocking Flight to fall back and re-charge, and Tricksters' Retort or Bloody Dance to react. Squeeze extra value from dying units with Staged Death and Heroes' Fall, and win on objectives and tempo rather than attrition.

Common questions

Is Ghosts of the Webway a Harlequins detachment?

Yes. Despite the name, it's the codex Harlequins detachment (Travelling Players + Acrobatic Onslaught), not a generic Aeldari webway deep-strike detachment. It plays as a fast, evasive hit-and-run army.

How many Detachment Points is Ghosts of the Webway?

2 DP, leaving 1 DP at a 2,000-point game for a support detachment.

What is the Ghosts of the Webway detachment rule?

Travelling Players lets you take up to three each of Troupe Master, Shadowseer and Death Jester and makes Troupes Battleline with OC 2; Acrobatic Onslaught lets Harlequins move through enemy models when charging, so screens can't stop them reaching key targets.

Ghosts of the Webway or Serpent's Brood?

Ghosts of the Webway is the mobile, evasive mono-Harlequin hit-and-run detachment; Serpent's Brood is the newer, transport-heavy Harlequin detachment with army-wide Sustained Hits and a big melee spike. Pick Ghosts for tempo and evasion, Serpent's Brood for durable board control.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.