Dance of Distortion
Friendly Harlequins units have Stealth. This detachment has the ACROBATIC tag and cannot be taken with another ACROBATIC detachment.
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This is SprueSentry strategy commentary, not official rules. The detachment rule, stratagems and enhancements below are taken from the free Aeldari Faction Pack version 1.3, legal for matched play from 26 August 2026. Detachment Point costs and enhancement points are not in that document; they are checked against the official Munitorum Field Manual web edition, but points move with balance updates, so treat the values here as a planning aid and confirm them in the Warhammer 40,000 app before a game.
Friendly Harlequins units have Stealth. This detachment has the ACROBATIC tag and cannot be taken with another ACROBATIC detachment.
1CP. One friendly Troupe unit secures an objective it is controlling, so the objective stays yours after the unit moves off.
1CP. When a friendly Troupe unit is selected to fight, its melee attacks have [LANCE].
1CP. After a friendly Harlequins Vehicle unit has shot, it can make a normal move of up to D6", but is not eligible to declare a charge until the end of the turn.
Harlequins model only. This unit has Scouts 6".
Troupe unit only. This unit has Fights First.
The scoring and skirmish body, and the only unit Captivating Performance, Presaged Rehearsal and Shadowfall Masks all name.
See the box: price and offersThe Prelude Performer carrier, adding Scouts 6" to the package.
Delivers the Troupe onto an objective and, per the pack, can now take it back aboard in the same turn it disembarked.
See the box: price and offersA cheap Scouts 6" utility piece if you would rather spend Prelude Performer on a lone model.
See the box: price and offersA control core that wants an objective-securing element on the centre plate; a combination the pack reviewers call out.
Doubles down on holding ground, adding a mobile securer to a static objective core.
A slow Wraith brick that needs something fast to claim the objectives it cannot reach.
How to play Twilight Flickers β the 1-DP ACROBATIC Harlequin detachment that gives the army Stealth and flips objectives while staying hard to hit.
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
Twilight Flickers is a new Aeldari Harlequin evasion and objective detachment at just 1 Detachment Point β a slippery, objective-flipping package that keeps your fragile Harlequins hard to shoot. It reflects Warhammer 40,000 11th edition (Aeldari Faction Pack version 1.3, legal for matched play from 26 August 2026), and its rule, stratagems and enhancements are printed in full in that pack.
This is SprueSentry strategy commentary, not official rules. Points live in the Warhammer 40,000 app, so confirm there before a game.
Friendly Harlequins units gain Stealth β their holofields blur them through cover, so ranged attacks are -1 to Hit against them. For an army as fragile as Harlequins, army-wide Stealth is a real durability layer that lets your Troupes and characters live long enough to do their job. The detachment carries the ACROBATIC tag.
A compact three-stratagem suite:
Take it as a cheap 1-DP evasive objective package β Troupes in Starweavers plus a Troupe Master β bolted onto a wider Aeldari list when you want a hit-and-hold element rather than the melee-alpha of Fateful Performance. Mind the ACROBATIC tag: this detachment can't be taken with another ACROBATIC detachment, and the Munitorum Field Manual applies the tag to all four Harlequin detachments, so Fateful Performance, Ghosts of the Webway and Serpent's Brood are all off the table. Path of the Outcast has no tag and pairs freely. Choose between the two 1-DP Harlequin detachments by the job you need: hit-and-hold (Twilight Flickers) versus close-combat killing (Fateful Performance).
Sample gameplan: use army-wide Stealth plus Prelude Performer (Scouts 6") and Starweaver mobility to push Troupes up while staying hard to hit. Drive onto contested objectives, then use Captivating Performance at end of Movement to secure one and reposition off it, denying scoring while keeping models safe. In combat, spend Presaged Rehearsal for Lance on a charging Troupe, and after vehicle shooting use Phantasmal Mirage to fall back out of retaliation. Trade space and objectives on your terms.
1 DP, making it a cheap evasive objective support. It carries the ACROBATIC tag, as do Fateful Performance, Ghosts of the Webway and Serpent's Brood in the Munitorum Field Manual, so it can't be combined with any of them. Pair it with a non-Harlequin 2-DP core such as Seer Council, Guardian Battlehost or Spirit Conclave.
Dance of Distortion: your Harlequins units gain Stealth (-1 to be hit by ranged attacks), an army-wide durability layer that keeps fragile Harlequins alive while they flip objectives and skirmish.
Both are 1-DP ACROBATIC Harlequin detachments and can't be taken together. Twilight Flickers is the evasive, objective-flipping detachment (army-wide Stealth); Fateful Performance is the aggressive close-combat one (charge through screens). Pick by whether you want to hold or to kill.
Troupes as the scoring skirmishers (with Shadowfall Masks for Fights First), a Troupe Master with Prelude Performer for Scouts 6", Skyweavers for fast objective play, and Starweavers to deliver Troupes and use Phantasmal Mirage.
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.