Aeldari Β· detachment

Spirit Conclave: The 11th-Edition Aeldari Wraith Detachment

How to play Spirit Conclave in 11th edition β€” the 2-DP Wraith-construct detachment that gives your ghost warriors Battle Focus and turns dead psykers into vengeance.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

Spirit Conclave is the Aeldari Wraith-construct detachment: a 2-Detachment-Point package built around a durable core of Wraithguard, Wraithblades and Wraithlords led by Spiritseers. It reflects Warhammer 40,000 11th edition (10th-ed Codex: Aeldari + Faction Pack v1.0).

This is SprueSentry strategy commentary, not official rules. The June 2026 pack reworded one enhancement; points weren't cleanly confirmed, so verify against the current codex, pack and the Warhammer 40,000 app before a game.

What the Shepherds of the Dead detachment rule does

Two parts. Spirit Guides (Aura): while a Wraithblades, Wraithguard or Wraithlord unit is within 12" of your Asuryani Psykers it gains the Battle Focus ability β€” which Wraith constructs normally lack β€” and Wraithblades and Wraithguard become Battleline, so they score. And Vengeful Dead: when one of your Psykers is destroyed, the killer gets a token, and your Wraith attacks gain +1 to Hit and +1 to Wound against tokened units. So a dead Spiritseer isn't a loss β€” it turns your whole ghost army up a gear against that enemy.

Stratagems and when to use them

  • Wraithbone Armour (defensive) β€” -1 Damage to attacks against a Wraith unit. Superb tech to weather a big hit.
  • Seer's Eye (Shooting/Fight) β€” a Wraith unit ignores modifiers to AP and Damage, so -1-Damage tricks can't blunt your wraithcannons.
  • Blades From Beyond (Fight) β€” Devastating Wounds on a Wraithblades, Wraithlord or Wraithknight.
  • Crushing Strides (Charge) β€” mortal wounds after a Wraith charge (scaling up to 6D6 for a Wraithknight).
  • Soul Bridge β€” extend the Spirit Guides aura to a flanking Wraith unit.
  • Spirit Token β€” make a Wraith-held objective sticky.

Enhancements worth taking

All go on a Spiritseer:

  • Light of Clarity β€” big Objective Control boost to a nearby Wraith (+3 for Monster wraiths), letting a Wraithlord bully objectives.
  • Rune of Mists β€” Benefit of Cover against long-range shooting, for durability.
  • Stave of Kurnous β€” Precision on Critical Wounds, to snipe enemy characters.
  • Higher Duty (reworded for 11th ed) β€” a reactive 6" move when an enemy ends a move within 8".

Key units

  • Wraithguard (wraithcannon or D-scythe) β€” the durable Battleline gun core; ignore Damage reduction via Seer's Eye and score as troops.
  • Wraithblades β€” the Battleline melee anchor; the payoff for Blades From Beyond and Crushing Strides, plus Wraithbone Armour for survivability.
  • Spiritseer β€” the linchpin: the Spirit Guides aura, and the only carrier for all four enhancements. Bring more than one.
  • Wraithlord / Wraithknight β€” Monster and Titanic hammers that love Light of Clarity and Crushing Strides.
  • Farseer β€” an extra psyker to feed auras and, grimly, to place Vengeful Dead tokens.

When to pick Spirit Conclave

Choose it for a Wraith 'brick' army β€” a slow, extremely tough core of Wraithguard, Wraithblades and Wraithlords led by Spiritseers β€” rather than a fast Aspect or Guardian list. It's the pick for a durable midfield that trades well and holds objectives, and it's strong into high-Damage shooting (Wraithbone Armour and Rune of Mists blunt it). At 2 DP it leaves 1 DP for a support.

Sample gameplan: anchor the board with Wraithguard and Wraithblades led by Spiritseers so every Wraith unit sits in the 12" aura and gets Battle Focus; stretch it with Soul Bridge. Advance the brick onto midfield objectives, tanking fire with Wraithbone Armour and Rune of Mists. On the turn you commit to melee, charge with Wraithblades and fire Crushing Strides for mortal wounds, then swing with Blades From Beyond. Don't over-protect Spiritseers β€” trading one to place a Vengeful Dead token turns the rest of the army up a gear.

Common questions

How many Detachment Points is Spirit Conclave?

2 DP, leaving 1 DP at a 2,000-point game for a support detachment.

What is the Spirit Conclave detachment rule?

Shepherds of the Dead: your Asuryani Psykers grant nearby Wraith units the Battle Focus ability (which they otherwise lack) and make Wraithblades/Wraithguard Battleline; and when a Psyker dies, your Wraiths gain +1 to Hit and Wound against the unit that killed it.

What units are best in Spirit Conclave?

The Wraith constructs β€” Wraithguard and Wraithblades (now Battleline), Wraithlords and a Wraithknight β€” led by Spiritseers, who provide the aura and carry every enhancement. Bring multiple Spiritseers to spread the buff.

Why does Spirit Conclave want its psykers to die?

Its Vengeful Dead rule turns a destroyed psyker into a token on the killer, giving your Wraiths +1 to Hit and Wound against that unit. So trading a Spiritseer can be a deliberate play to sharpen the rest of the army's attacks.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.