Murdertalon Raiders - Chaos Space Marines Detachment Guide (11th Edition)
A new 1 DP aerial-assault package with Purge the Foe flavour: reward jump and flying infantry for hunting broken, weakened prey.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly — always confirm against the current official rules and your latest dataslate before a game.
This is SprueSentry strategy commentary on the new Murdertalon Raiders detachment, not a reproduction of the official rules. Murdertalon Raiders is one of the three brand-new 1 DP Chaos Space Marines detachments in the 11th-edition Faction Pack, carrying the Purge the Foe theme and built around fast, flying infantry striking from above - a Night Lords-flavoured terror-assault package. For the army-wide picture, see the Chaos Space Marines army guide. Verify all costs and wording in the current Faction Pack and Warhammer 40,000 app.
What the detachment rule does
Murdertalon Raiders rewards jump and flying infantry for preying on the wounded. Reporting on the pack describes its rule as letting your Infantry Fly units re-roll certain hit rolls against enemies that are Battle-shocked or below half strength - so you swoop in, finish off units the enemy has already committed or that you have rattled, and clear the board. It pairs naturally with tools that inflict Battle-shock, turning terror into tangible re-rolls. It is a mobile, opportunistic detachment for players who like Raptors, Warp Talons and jump characters. Treat the specific re-roll wording as indicative and confirm it in the current pack, since launch details can be errata'd.
The stratagems and when to use them
Expect stratagems that support diving assaults and the Purge the Foe theme: charge and fight-on-arrival boosters, fear or Battle-shock effects that switch on your re-rolls, and mobility tricks to reposition your fliers. Use a Battle-shock or debuff stratagem first to set up the condition your rule keys off, then a combat booster when your fliers land the charge on the now-vulnerable target. With only 1 DP you will run a lean stratagem list, so sequence them to combo. Confirm current CP costs and ranges in the app.
Enhancements worth taking
Murdertalon Raiders enhancements will generally attach to a jump or flying character to make a diving unit deadlier on the charge or better at applying fear. Put an offensive enhancement on your main assault unit, and mobility or survivability enhancements on the character leading it so it survives the counter. As with any 1 DP detachment, the enhancement cap is shared across your army - budget carefully and pick from the current Faction Pack. Exact point values live in the app; do not invent one.
Key units
Build around Infantry Fly units - Raptors, Warp Talons and jump-pack characters like a Chaos Lord with a jump pack - to deliver fast, board-wide threats. Support pieces that inflict Battle-shock help you switch on the re-rolls. It rewards a mobile, jump-heavy collection rather than a gunline or a vehicle-led army. Because it is 1 DP, it also works as an assault splash on a larger core detachment. Check each unit's current keywords (especially Fly and Infantry) in the app, since CSM datasheets saw adjustments at 11th's launch.
When to take it
Take Murdertalon Raiders when you own Raptors, Warp Talons and jump characters and want a fast, opportunistic army that hunts weakened units - or when you want a cheap 1 DP assault package to add mobility and finishing power to a bigger core. It is a focused pick, not a whole-army engine, so it shines in a DP mix. If you want raw pact output or a gunline instead, Pactbound Zealots or Devotees of Destruction suit better. Back to the army guide.
Common questions
Is Murdertalon Raiders new for 11th edition?
Yes - it is one of the three brand-new 1 DP Chaos Space Marines detachments in the 11th-edition Faction Pack, with the Purge the Foe theme. Confirm its current rules in the pack and the Warhammer 40,000 app.
What does its rule key off?
Preying on the weak - reporting describes Infantry Fly units re-rolling certain hits against Battle-shocked or under-half-strength enemies. Pair it with Battle-shock effects to switch the re-rolls on. Treat the exact wording as indicative and verify it in the current pack.
What models does it want?
Jump and flying infantry - Raptors, Warp Talons and jump-pack characters - plus tools to inflict Battle-shock. It rewards a mobile assault collection over a gunline. Check current keywords and DP cost in the Faction Pack and app.
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Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources — original commentary, not Games Workshop rules text.