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The structural change is Detachment Points. In 10th edition you chose one detachment; in 11th you get a DP budget of roughly 2 DP at 1,000 points and 3 DP at 2,000 points, and spend it on detachments that each cost 1 to 3 DP, so you can now combine detachments.
How to play Champions of Contagion in 11th edition: the 2-DP detachment that lets you change your chosen Plague every battle round, its four character-locked enhancements, and the contested tag.
How to play Contagion Engines in 11th edition: the 1-DP detachment that gives four named daemon engines Advance-and-shoot, which units it does not cover, and the contested tag that keeps one pairing off our list.
How to play Death Lord's Chosen in 11th edition: the 2-DP Terminator detachment whose rule turns every Afflicted enemy unit into mortal wounds, and why Contagion Range is its real scaling stat.
How to play Flyblown Host in 11th edition: the 1-DP detachment that gives up to two Plague Marines units Infiltrators, what the rule does not do, and the contested tag behind one pairing we skip.
The 1+2 DP Death Guard list where Contagion Range is a damage stat: how extending your characters' aura turns your opponent's Command phase into a second shooting phase.
How to play Mortarion's Hammer in 11th edition: the 2-DP armour detachment whose rule only reaches enemies more than 12 inches away, the Stinking Mire rewrite, and the pairing we skip.
How to play Paragons of Putrescence in 11th edition: the 1-DP detachment that pushes your characters' Contagion Range to the 12 inch cap, and why the second Plague everyone mentions is an enhancement, not the rule.
How to play Shamblerot Vectorium in 11th edition: the 2-DP horde detachment that adds a free ten-model Poxwalkers unit most battle rounds, and how many models you actually need to own.
How to play Tallyband Summoners in 11th edition: the 2-DP detachment that lets Plague Legions daemons into a Death Guard army, the 7 inch bubble that makes it work, and the Beckoning Blight rewrite.
Contagion Engines with Mortarion's Hammer, and Flyblown Host with Champions of Contagion: why both look perfect, why two official documents disagree about whether they are legal, and what to build instead.
How to play Virulent Vectorium in 11th edition: the 3-DP detachment whose rule secures the ground you hold, why it runs alone, and where Disgustingly Resilient actually lives.