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The structural change is Detachment Points. In 10th edition you chose one detachment; in 11th you get a DP budget of roughly 2 DP at 1,000 points and 3 DP at 2,000 points, and spend it on detachments that each cost 1 to 3 DP, so you can now combine detachments.
How to play Covenite Coterie in 11th edition: the 2-DP Coven core that blunts high-Strength attacks army-wide, and the three stratagems the Faction Pack rewrote.
How to play Exhibition of Slaughter in 11th edition: the 1-DP Wych Cult detachment, the Monster and Vehicle hole in its rule, and the WYCH CULT tag that makes the obvious 3-DP pairing illegal.
How to play Kabalite Agonysts in 11th edition: the 1-DP Kabal shooting detachment, why it also covers Blades for Hire, and the KABAL tag that blocks the obvious 3-DP pairing.
How to play Kabalite Cartel in 11th edition: the 2-DP Kabal core that names an enemy unit as a Contract, and the three Contracts that decide what your army is good at.
How to play Realspace Raiders in 11th edition: the 2-DP detachment that pays you up to six Pain tokens before the first turn for bringing all three pillars.
How to play Reaper's Wager in 11th edition: the 3-DP detachment where Drukhari and Harlequins compete for kills, and losing the wager pays better than winning it.
How the 2+1 DP pairing of Skysplinter Assault and Kabalite Agonysts stacks three shooting buffs on one disembarking squad, and why it is legal when the Kabal double is not.
How to play Skysplinter Assault in 11th edition: the 2-DP detachment that pays every unit which disembarks, and the only Drukhari rule that treats all three pillars equally.
How to play Spectacle of Spite in 11th edition: the 2-DP Wych Cult detachment, the six Combat Drugs and the choice between one guaranteed buff and two random ones.
The 1+1+1 DP Drukhari list that fields Kabal, Wych Cult and Coven side by side, why it is legal when the obvious pairings are not, and the three Unique Tag traps to avoid.
How to play Tools of Torment in 11th edition: the 1-DP Coven detachment that hardens Talos and Cronos against heavy weapons, and what its rule actually says.