Da Big Hunt: The 11th-Edition Orks Beast Snaggas Detachment
How to play Da Big Hunt in 11th edition β the 2-DP Beast Snagga detachment that names an enemy Monster, Vehicle or Character as Prey each turn and hunts it down with re-rolled charges and extra AP.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
Da Big Hunt is the Orks Beast Snagga detachment: a 2-Detachment-Point package for a hunting army of Squighog Boyz, Beast Snagga Boyz and a Beastboss that runs down the biggest thing on the table. It carries over from the Codex into Warhammer 40,000 11th edition (Orks Faction Pack, June 2026).
This is SprueSentry strategy commentary, not official rules. The mechanics below come from community rules databases (which agree closely) rather than a direct read of the printed detachment; the DP cost lives in the Warhammer 40,000 app. Confirm everything against the current codex, Faction Pack and app before a game.
What the Da Hunt Is On detachment rule does
At the start of your Command phase you nominate one enemy Monster, Vehicle or Character unit as your Prey until your next Command phase. When a Beast Snagga unit declares a charge against your Prey (with it nearby) it can re-roll the Charge roll, but must end that move engaged with the Prey; and each time a Beast Snagga model attacks your Prey, it improves that attack's Armour Penetration by 1. It's a focused assassination engine: pick the enemy's key monster, tank or leader, then reliably charge it and bite through its armour. Everything in the detachment points at killing that one target.
Stratagems and when to use them
- Dat One's Even Bigga! (Charge) β a Beast Snagga unit can charge even in a turn it Advanced or Fell Back, and re-roll the charge, as long as it goes after your Prey. The core 'get there' tool.
- Drag It Down (Fight) β a Beast Snagga unit's melee gains Sustained Hits 1, and scores critical hits more easily against your Prey.
- Unstoppable Momentum (Charge) β a mounted Beast Snagga unit deals mortal wounds after charging (more against the Prey), rewarding the Squighog slam.
- Where D'ya Fink You're Going? (opponent's Movement) β a Beast Snagga unit makes a 6" move when an enemy Falls Back, chasing down a target trying to escape.
(Community sources list further stratagems such as a cover/Stealth ploy and a Strategic-Reserves redeploy; confirm the exact suite in the app.)
Enhancements worth taking
- Glory Hog (Beastboss on Squigosaur) β the bearer's unit gains Scouts 9", a big pre-game move to line up the first hunt.
- Surly As A Squiggoth (Beastboss on Squigosaur) β subtract 1 from Wound rolls against the bearer's unit when the attacker's Strength beats its Toughness, making your warlord genuinely hard to shift.
- Proper Killy (Beast Snagga) β +1 Damage to the bearer's melee weapons, more punch into the Prey.
- Skrag Every Stash! (Beast Snagga) β the bearer holds an objective regardless of model count, a handy scoring anchor.
Key units
- Beastboss on Squigosaur β the flagship hunter and the carrier for Glory Hog (Scouts) or Surly As A Squiggoth; fast, tough and brutal into the Prey.
- Squighog Boyz / Nob on Smasha Squig β mounted Beast Snaggas that love the charge re-rolls and Unstoppable Momentum mortal wounds.
- Beast Snagga Boyz β the durable infantry core that gets +1 AP against the Prey.
- Beastboss (on foot) β a cheaper hunt leader for an infantry-forward build.
- Kill Rig / Hunta Rig β big Beast Snagga machines that add durability, transport and their own anti-Prey punch.
When to pick Da Big Hunt
Take it (2 DP) for a dedicated Beast Snagga army whose plan is to delete the enemy's biggest threat β a Knight, a monster, a key character β fast and reliably. Da Hunt Is On stacks charge re-rolls with the army-wide Waaagh! (Advance-and-charge) and adds AP where it matters most, so a Squighog slam into the Prey is hard to avoid and hard to survive. It's narrower than the generalist detachments β it wants Beast Snagga units and an obvious priority target β so it's weaker against low, swarmy armies with nothing worth hunting. At 2 DP it leaves 1 DP for a support.
Sample gameplan: deploy Squighog Boyz and a Beastboss on Squigosaur (Glory Hog for Scouts 9") to threaten early. Each Command phase, name the enemy's scariest Monster, Vehicle or Character as Prey. Call the Waaagh! or spend Dat One's Even Bigga! to charge it from range with a re-roll, pile in your mounted mobs with Unstoppable Momentum for mortal wounds, and grind it out in melee with Drag It Down and the +1 AP from the detachment rule. Where D'ya Fink You're Going? stops a wounded Prey from simply falling back out of reach.
Common questions
How many Detachment Points is Da Big Hunt?
2 DP (community/app-sourced), leaving 1 DP at a 2,000-point game for a support detachment. Confirm the cost in the Warhammer 40,000 app before a game.
What is the Da Big Hunt detachment rule?
Da Hunt Is On: at the start of your Command phase you name an enemy Monster, Vehicle or Character as your Prey; your Beast Snagga units can re-roll charges made against the Prey and improve their Armour Penetration by 1 when attacking it β a focused single-target hunting engine.
What units are best in Da Big Hunt?
Beast Snagga units: a Beastboss on Squigosaur as the hunter (carrying Glory Hog or Surly As A Squiggoth), Squighog Boyz and a Nob on Smasha Squig for mounted charges, Beast Snagga Boyz as the core, and Kill/Hunta Rigs for durability and delivery.
Is Da Big Hunt good against horde armies?
Less so. The detachment keys off naming a single Monster, Vehicle or Character as Prey, so it shines against armies with an obvious high-value target and is weaker against low, swarmy lists that offer nothing big to hunt. Against hordes, lean on the Waaagh! and raw Beast Snagga output rather than the Prey mechanic.
- Orks Faction Pack v1.0 (official GW PDF) Β· 2026-06
- 11th Edition Faction Pack Review: Orks (Tabletop Battles) Β· 2026-07-11
- Faction Focus: Orks (Warhammer Community) Β· 2026-05-04
- New Ork Detachments for 11th Edition (Spikey Bits) Β· 2026-05
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.