Da Hunt Is On
At the start of your Command phase you nominate one enemy Monster, Vehicle or Character as your Prey. Beast Snagga units can re-roll Charge rolls against the Prey and improve their Armour Penetration by 1 when attacking it.
Watchtower check in progress
Checking the latest signal
SprueSentry is loading the requested page and its current information.
This is SprueSentry strategy commentary, not official rules. This detachment is printed in Codex: Orks, so the full text below follows community rules mirrors; the parts the Faction Pack changes were checked on 27 August 2026 against Orks Faction Pack v1.2 (legal for matched play from 26 August 2026). Detachment Point costs and enhancement points are published in the Munitorum Field Manual (v1.3, 26 August 2026) and the Warhammer 40,000 app, and they move with points updates.
At the start of your Command phase you nominate one enemy Monster, Vehicle or Character as your Prey. Beast Snagga units can re-roll Charge rolls against the Prey and improve their Armour Penetration by 1 when attacking it.
A Beast Snagga unit can charge even in a turn it Advanced or Fell Back, and re-roll the charge, as long as it goes after your Prey.
A Beast Snagga unit's melee gains Sustained Hits 1, and scores critical hits more easily against your Prey.
A mounted Beast Snagga unit deals mortal wounds after charging (more against the Prey).
A Beast Snagga unit makes a 6" move when an enemy Falls Back.
The bearer's unit gains Scouts 9". Beastboss on Squigosaur only.
Subtract 1 from Wound rolls against the bearer's unit when the attacker's Strength beats its Toughness. Beastboss on Squigosaur only.
+1 Damage to the bearer's melee weapons. Beast Snagga only.
The bearer holds an objective regardless of model count. Beast Snagga only.
The flagship hunter and the carrier for Glory Hog or Surly As A Squiggoth.
See the box: price and offersMounted Beast Snaggas that love the charge re-rolls and Unstoppable Momentum mortal wounds.
See the box: price and offersThe durable infantry core that gets +1 AP against the Prey.
See the box: price and offersA cheaper hunt leader for an infantry-forward build.
See the box: price and offersBig Beast Snagga machines that add durability, transport and their own anti-Prey punch.
How to play Da Big Hunt in 11th edition β the 2-DP Beast Snagga detachment that names an enemy Monster, Vehicle or Character as Prey each turn and hunts it down with re-rolled charges and extra AP.
BySprue Sentry
ReviewedAug 28, 2026
SourceOrks Faction Pack v1.2 (official GW PDF, legal from 26 August 2026)
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
Da Big Hunt is the Orks Beast Snagga detachment: a 2-Detachment-Point package for a hunting army of Squighog Boyz, Beast Snagga Boyz and a Beastboss that runs down the biggest thing on the table. It carries over from the Codex into Warhammer 40,000 11th edition via the Orks Faction Pack, which errata's it rather than reprinting it.
This is SprueSentry strategy commentary, not official rules. The mechanics below come from community rules databases (which agree closely) rather than a direct read of the printed detachment, so this page rests on weaker evidence than our pack-printed detachment pages. The pack's rewrites of the Da Hunt Is On rule and the Dat One's Even Bigga! stratagem were checked on 27 August 2026 against Faction Pack v1.2 (legal from 26 August 2026), which left both as the June pack had them. The 2-DP cost comes from the Munitorum Field Manual (v1.3, 26 August 2026) and the Warhammer 40,000 app.
At the start of your Command phase you nominate one enemy Monster, Vehicle or Character unit as your Prey until your next Command phase. When a Beast Snagga unit declares a charge against your Prey (with it nearby) it can re-roll the Charge roll, but must end that move engaged with the Prey; and each time a Beast Snagga model attacks your Prey, it improves that attack's Armour Penetration by 1. It's a focused assassination engine: pick the enemy's key monster, tank or leader, then reliably charge it and bite through its armour. Everything in the detachment points at killing that one target.
(Community sources list further stratagems such as a cover/Stealth ploy and a Strategic-Reserves redeploy; confirm the exact suite in the app.)
Take it (2 DP) for a dedicated Beast Snagga army whose plan is to delete the enemy's biggest threat β a Knight, a monster, a key character β fast and reliably. Da Hunt Is On stacks charge re-rolls with the army-wide Waaagh! (Advance-and-charge) and adds AP where it matters most, so a Squighog slam into the Prey is hard to avoid and hard to survive. It's narrower than the generalist detachments β it wants Beast Snagga units and an obvious priority target β so it's weaker against low, swarmy armies with nothing worth hunting. At 2 DP it leaves 1 DP for a support.
Sample gameplan: deploy Squighog Boyz and a Beastboss on Squigosaur (Glory Hog for Scouts 9") to threaten early. Each Command phase, name the enemy's scariest Monster, Vehicle or Character as Prey. Call the Waaagh! or spend Dat One's Even Bigga! to charge it from range with a re-roll, pile in your mounted mobs with Unstoppable Momentum for mortal wounds, and grind it out in melee with Drag It Down and the +1 AP from the detachment rule. Where D'ya Fink You're Going? stops a wounded Prey from simply falling back out of reach.
2 DP (community/app-sourced), leaving 1 DP at a 2,000-point game for a support detachment. Confirm the cost in the Warhammer 40,000 app before a game.
Da Hunt Is On: at the start of your Command phase you name an enemy Monster, Vehicle or Character as your Prey; your Beast Snagga units can re-roll charges made against the Prey and improve their Armour Penetration by 1 when attacking it β a focused single-target hunting engine.
Beast Snagga units: a Beastboss on Squigosaur as the hunter (carrying Glory Hog or Surly As A Squiggoth), Squighog Boyz and a Nob on Smasha Squig for mounted charges, Beast Snagga Boyz as the core, and Kill/Hunta Rigs for durability and delivery.
Less so. The detachment keys off naming a single Monster, Vehicle or Character as Prey, so it shines against armies with an obvious high-value target and is weaker against low, swarmy lists that offer nothing big to hunt. Against hordes, lean on the Waaagh! and raw Beast Snagga output rather than the Prey mechanic.
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.