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The structural change is Detachment Points. In 10th edition you chose one detachment; in 11th you get a DP budget β roughly 2 DP at 1,000 points and 3 DP at 2,000 points β and spend it on detachments that each cost 1 to 3 DP, so you can now combine detachments.
How to play Blitz Brigade in 11th edition β the 2-DP transport-assault detachment where every unit that disembarks re-rolls Advance and Charge, delivering mobs straight into combat.
How to play Bully Boyz in 11th edition β the 2-DP elite Nobz-and-Meganobz detachment that calls a second Waaagh! for your 'ard boyz.
How to play Da Big Hunt in 11th edition β the 2-DP Beast Snagga detachment that names an enemy Monster, Vehicle or Character as Prey each turn and hunts it down with re-rolled charges and extra AP.
How to play Dread Mob in 11th edition β the 2-DP walker-and-Mek detachment whose 'push the button' rule rolls (or picks) a different weapon ability for your Dreads, Kans and Mek machines each phase.
How to play Freebooter Krew in 11th edition β the 2-DP pirate detachment that names a loot objective each turn and hands Sustained Hits to units fighting over it.
How to pair Green Tide (2 DP) with More Dakka! (1 DP) at 2,000 points β a massed Boyz horde that shrugs off fire and shoots on the move, using your full 3 Detachment Points.
How to play Green Tide in 11th edition β the 2-DP massed-Boyz detachment with an invulnerable save, model resurrection, and a full-mob payoff.
How to play Kult of Speed in 11th edition β the 2-DP all-mounted detachment whose buggies and bikes advance, shoot, and charge in the same turn.
How to play More Dakka! β the new 1-DP detachment that gives Ork Infantry Assault weapons and, under the Waaagh!, Sustained Hits, trading accuracy for sheer volume.
How to play Rollin' Deff β the new 1-DP detachment that gives Battlewagons, Hunta Rigs and Kill Rigs auto-Advance, re-roll charges, and a ram-you-flat playstyle.
How to play Speedwaaagh! in 11th edition β the 2-DP detachment that turbo-boosts Speed Freeks and Trukks to a flat 24" move with Assault weapons, trading the charge for a shooting-on-the-move blitz.
How to play Taktikal Brigade in 11th edition β the rebuilt 1-DP Blood Axes detachment that makes Stormboyz Battleline and lets Boyz, Kommandos and Stormboyz act on the move.
How to play War Horde in 11th edition β the 3-DP all-comers detachment, its army-wide Sustained Hits melee, and how it stacks with the Waaagh!.