Speedwaaagh!: The 11th-Edition Orks Speed Freeks Vehicle Detachment
How to play Speedwaaagh! in 11th edition β the 2-DP detachment that turbo-boosts Speed Freeks and Trukks to a flat 24" move with Assault weapons, trading the charge for a shooting-on-the-move blitz.
SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β always confirm against the current official rules and your latest dataslate before a game.
Speedwaaagh! is the Orks Speed Freeks vehicle detachment: a 2-Detachment-Point package for a fast, buggy-and-Trukk army that races across the board firing on the move. Its rules are confirmed from the Warhammer 40,000 11th edition Orks Faction Pack (June 2026), where it's reprinted in full.
Don't confuse the Speedwaaagh! detachment with the army-wide Waaagh! rule β they're separate things. This is SprueSentry strategy commentary, not official rules; the DP cost lives in the Warhammer 40,000 app, so confirm before a game.
What the Turbo Boostas detachment rule does
Each time a Speed Freeks or Trukk unit (excluding Aircraft) Advances, it can use its turbo: you don't roll for the Advance β instead, until the end of the phase its models get a Move characteristic of 24" but can only move in one straight line, and until the end of the turn their ranged weapons gain Assault (and the unit can't charge that turn). It's a reliable, enormous board-covering move that keeps you shooting: no Advance dice, guns still fire, but the tradeoff is you can't declare a charge with a unit that turbo'd. The Designer's Note is strict β a turbo'ing unit can't pivot or navigate around obstacles, so plan lanes.
Stratagems and when to use them
- On Da Move (Movement) β an Orks unit becomes eligible to shoot and charge in a turn it Fell Back or Advanced (unless it turbo'd), letting a non-turbo unit reposition and still fight.
- Mobile Dakkastorm (Shooting) β after a Speed Freeks/Trukk unit shoots, pick a hit target: your army's attacks against it get +2 Strength for the phase. Focus-fire a tough unit.
- Speshul Ammo (Shooting) β a unit's ranged weapons gain Anti-Monster 4+ and Anti-Vehicle 4+, your budget answer to big targets.
- Ded Killy Construction (Fight) β a Speed Freeks/Trukk unit's melee gains Lance, plus +1 Damage if it charged β for the buggies that ram in.
- Dust Trails (opponent's Shooting) β a targeted Orks unit gains Benefit of Cover.
- Evasive Manoova (end of opponent's Fight) β pull a free Speed Freeks/Trukk unit into Strategic Reserves to come back for another pass.
Enhancements worth taking
- Master Meknologist (Big Mek) β improve the bearer's ranged Ballistic Skill by 1, sharpening a key gun platform.
- Dakkamek (Mek) β when the bearer uses its Mekaniak ability, the selected Vehicle's ranged weapons gain Rapid Fire 1 until your next Command phase.
- Kustom Shokk Box (Deffkilla Wartrike) β on a turbo, the Wartrike's unit can move horizontally through terrain, freeing up those one-straight-line lanes.
- Supa-Burny Fuel (Deffkilla Wartrike) β huge boost to the Wartrike's killa jet weapons (burna to 3D6 Attacks, cutta to 3).
Key units
- Warbikers, Kustom Boosta-blastas, Boomdakka Snazzwagons, Megatrakk Scrapjets, Shokkjump Dragstas, Rukkatrukk Squigbuggies β the Speed Freeks buggy core; Assault-on-turbo means they cross the board and still unload.
- Deffkilla Wartrike β the natural Speed Freeks warlord and the carrier for Kustom Shokk Box or Supa-Burny Fuel.
- Trukks (with embarked Boyz/Nobz) β count as Trukk units, so they turbo up the field and disgorge a mob.
- Battlewagons / Big Mek support β heavier dakka and the Dakkamek/Master Meknologist enhancement platforms.
When to pick Speedwaaagh!
Take it (2 DP) for a genuine Speed Freeks / vehicle army that wins by speed, board control and volume of fire rather than a single alpha charge. The Turbo Boostas rule turns Orks' usual slow approach into a 24"-per-turn blitz while keeping guns online β ideal for objective play and for buggies that want to shoot every turn. It's weaker for a melee-first foot list, since the payoff is tied to Speed Freeks and Trukks. At 2 DP it pairs with a 1-DP support.
Sample gameplan: turn one, turbo your buggies up the flanks (one straight line β pick lanes with clear fire) and blaze away with Assault weapons onto forward objectives. Use Mobile Dakkastorm to spike Strength into a priority target and Speshul Ammo when a Monster or Vehicle shows itself. Keep a non-turbo unit in reserve for On Da Move flexibility, screen with Dust Trails, and use Evasive Manoova to recycle a battered buggy for another pass rather than trading it away.
Common questions
How many Detachment Points is Speedwaaagh!?
2 DP, leaving 1 DP at a 2,000-point game for a support detachment. The cost lives in the Warhammer 40,000 app, so confirm before a game.
What is the Speedwaaagh! detachment rule?
Turbo Boostas: when a Speed Freeks or Trukk unit (not Aircraft) Advances it can use its turbo β no Advance roll, a flat 24" Move in one straight line, and its ranged weapons gain Assault until end of turn, but it can't charge that turn.
Is Speedwaaagh! the same as calling a Waaagh!?
No. The army-wide Waaagh! is the Orks army rule (Advance-and-charge plus melee/durability, once per battle). Speedwaaagh! is a separate detachment whose Turbo Boostas rule is about speed and shooting on the move; a turbo'ing unit actually can't charge that turn.
What units are best in Speedwaaagh!?
Speed Freeks buggies (Warbikers, Kustom Boosta-blastas, Boomdakka Snazzwagons, Megatrakk Scrapjets, Shokkjump Dragstas), the Deffkilla Wartrike as warlord, and Trukks carrying Boyz β everything that gains Assault from turbo and wants to shoot every turn.
- Orks Faction Pack v1.0 (official GW PDF) Β· 2026-06
- 11th Edition Faction Pack Review: Orks (Tabletop Battles) Β· 2026-07-11
- Faction Focus: Orks (Warhammer Community) Β· 2026-05-04
- New Ork Detachments for 11th Edition (Spikey Bits) Β· 2026-05
Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β original commentary, not Games Workshop rules text.