Orks Β· combination

Green Tide + More Dakka!: A 3-DP Orks Shooty-Horde Combo

How to pair Green Tide (2 DP) with More Dakka! (1 DP) at 2,000 points β€” a massed Boyz horde that shrugs off fire and shoots on the move, using your full 3 Detachment Points.

11th editionRules checked July 13, 2026

SprueSentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly β€” always confirm against the current official rules and your latest dataslate before a game.

In Warhammer 40,000 11th edition you spend Detachment Points on your detachments β€” about 3 DP at a 2,000-point game β€” and can field more than one, with each detachment rule applying army-wide. That lets you bolt a cheap 1-DP support onto a 2-DP core. This combo pairs Green Tide (2 DP) with More Dakka! (1 DP) for a durable, shooty Boyz horde.

This is SprueSentry strategy commentary, not official rules. Detachment rules and DP costs come from the current Faction Pack and the Warhammer 40,000 app β€” confirm the exact points and that both detachments are legal together before a game.

Why these two detachments combine

Both are infantry-horde detachments with no conflicting archetype, and their rules stack cleanly on the same models. Green Tide's Mob Mentality gives every Boyz unit a 6+ invulnerable save (5+ at 10+ models) β€” durability. More Dakka!'s Dakka! Dakka! Dakka! gives all Ork Infantry ranged weapons Assault, plus Sustained Hits 1 while the Waaagh! is active β€” mobility and firepower. A single 20-Boyz mob therefore advances up the board still shooting (Assault), hard to kill (invuln + resurrection), and on the Waaagh! turn puts out a wall of Sustained Hits shooting and the melee/durability of the army-wide Waaagh!. Two rules, one unit type, no wasted overlap.

How to split your Detachment Points

At 2,000 points you have roughly 3 DP. Green Tide is the 2-DP core (it's the more rules-dense detachment β€” invuln, resurrection stratagems, full-mob enhancements), and More Dakka! is the 1-DP support that costs little but upgrades every infantry gun in the list. You get both detachment rules army-wide, both stratagem suites, and a shared enhancement pool (typically up to four enhancements at 2,000 points) β€” so you can take Green Tide's Raucous Warcaller and More Dakka!'s Dead Shiny Shootas on different characters. Confirm the 2+1 split in the app, since DP values shift with balance updates.

Units that make the combo sing

  • Shoota Boyz in units of 20 β€” the ideal chassis: they're Boyz (Green Tide invuln + resurrection) and Infantry with ranged weapons (More Dakka! Assault + Sustained Hits). They advance, shoot, and survive.
  • Lootas and Flash Gitz β€” heavy Ork guns that scale hugely with Assault mobility and Waaagh! Sustained Hits (they don't get the Boyz invuln, but they love the More Dakka! half).
  • A Warboss or Painboss on a big Boyz mob β€” carries Green Tide's Raucous Warcaller (lock the 5+ invuln) or More Dakka!'s Dead Shiny Shootas (Rapid Fire), and a Painboss adds Feel No Pain on top of the invuln.
  • Trukks / Battlewagon β€” optional delivery so a mob arrives intact and in rapid-fire range.

A turn-by-turn gameplan

Deploy a wide front of 20-strong Shoota Boyz mobs with Lootas and Flash Gitz behind, a character in each key mob. Early turns: push up using Assault to Advance-and-shoot while grabbing objectives, leaning on the 6+/5+ invuln and Come On Ladz! resurrection to stay at full-mob strength (which keeps both the 5+ invuln and every upgraded stratagem online). The Waaagh! turn: time it for your biggest combined volley β€” every Infantry unit adds Sustained Hits 1 in shooting, the Boyz gain the Waaagh!'s 5+ invuln, +1 Strength/Attack and charge-after-Advance, and you crash the horde in. Competitive Streak re-rolls Wounds in the fight; Speshul Shells or Long, Uncontrolled Bursts punch a key target. Late game: the shooting keeps scoring while resurrected mobs hold objectives.

When to pick this combo (and when not to)

Pick it when you want the classic Ork green tide but refuse to be a pure melee brick β€” this build shoots meaningfully every turn and is far harder to shift than a naked horde. It's forgiving, objective-friendly, and cheap to pilot. Skip it if your list leans on vehicles or elite Meganobz/walker units, since Green Tide only buffs Boyz and the shooting payoff wants massed Infantry β€” in that case a wagon or Dread Mob core suits you better. If you'd rather have the flexible generalist instead, the 3-DP War Horde does a bit of everything in a single detachment, but it can't stack two rules the way this 2+1 split does.

Common questions

Is Green Tide + More Dakka! legal in one army?

Yes, subject to confirming DP in the app: at ~3 DP for a 2,000-point game you can field a 2-DP detachment plus a 1-DP detachment, and both detachment rules apply army-wide. Green Tide (2) + More Dakka! (1) = 3 DP with no shared archetype or conflicting tag.

Do both detachment rules apply to the same Boyz?

Yes β€” that's the point. A Shoota Boyz mob is both a Boyz unit (so it gets Green Tide's invulnerable save and resurrection) and an Infantry unit with ranged weapons (so it gets More Dakka!'s Assault and, under the Waaagh!, Sustained Hits). The two rules stack on one model.

How do I split the 3 Detachment Points?

Green Tide is the 2-DP core (more rules and stratagems) and More Dakka! is the 1-DP support. You keep both stratagem suites and a shared enhancement pool, so you can mix Green Tide and More Dakka! enhancements across your characters.

Green Tide + More Dakka! or just War Horde?

War Horde (3 DP) is a flexible one-detachment generalist. The Green Tide + More Dakka! split (2+1) instead stacks two specialised rules on a Boyz horde β€” durability and resurrection plus advance-and-shoot firepower β€” which hits harder if your list is genuinely infantry-heavy. Take War Horde for a mixed force, this combo for a committed green tide.

Rules sources

Written by SprueSentry with SprueSentry editorial (hand-authored, research-grounded), grounded in the cited sources β€” original commentary, not Games Workshop rules text.