Dakka! Dakka! Dakka!
Your Ork Infantry units' ranged attacks gain Assault, and in your Shooting phase while the Waaagh! is active they also gain Sustained Hits 1.
Watchtower check in progress
Checking the latest signal
SprueSentry is loading the requested page and its current information.
This is SprueSentry strategy commentary, not official rules. The rules below are read from the pack's own printed pages, checked on 27 August 2026 against Orks Faction Pack v1.2 (legal for matched play from 26 August 2026). Detachment Point costs and enhancement points are published in the Munitorum Field Manual (v1.3, 26 August 2026) and the Warhammer 40,000 app, and they move with points updates.
Your Ork Infantry units' ranged attacks gain Assault, and in your Shooting phase while the Waaagh! is active they also gain Sustained Hits 1.
A unit's ranged attacks gain +1 AP against targets within 9". Layer it into a key mob's volley to punch through armour.
A unit's ranged attacks Ignore Cover, to strip a dug-in target.
After an enemy shoots one of your Infantry mobs, that mob snap-fires back at the attacker.
The bearer's unit gains Rapid Fire 1 (or +1 to an existing Rapid Fire value).
The bearer's gun gains Devastating Wounds and Hazardous: high payoff, but it can hurt the bearer.
How to play More Dakka! β the new 1-DP detachment that gives Ork Infantry Assault weapons and, under the Waaagh!, Sustained Hits, trading accuracy for sheer volume.
BySprue Sentry
ReviewedAug 28, 2026
SourceOrks Faction Pack v1.2 (official GW PDF, legal from 26 August 2026)
Sprue Sentry strategy commentary for 11th edition, not official rules. Games Workshop updates points and rules regularly; always confirm against the current official rules and latest update before a game.
More Dakka! is a rebuilt Orks shooting detachment, printed in full in the Orks Faction Pack. At it's a cheap, focused package that makes an infantry gunline-horde mobile and turns Ork volume-of-fire into real damage.
Cheap, numerous Infantry that benefit most from Assault and the Waaagh! Sustained Hits.
See the box: price and offersHeavy Infantry whose volume of fire scales hugely with Sustained Hits and Ignores Cover.
See the box: price and offersHigh-quality Ork guns that hit hard when stacked with the buffs.
See the box: price and offersAnti-vehicle Infantry; Assault keeps them mobile and Speshul Shells improves reliability.
Carries Dead Shiny Shootas or Da Gobshot Thunderbuss into a firing mob.
A cheap shooting support to bolt onto a 2-DP melee core. Green Tide no longer works here: it is a 3-DP detachment, so it uses the whole budget on its own.
This is SprueSentry strategy commentary, not official rules. The rules below are read from the pack's printed pages and were re-checked on 27 August 2026 against Faction Pack v1.2 (legal from 26 August 2026), which left this detachment unchanged. The 1-DP cost comes from the Munitorum Field Manual (v1.3, 26 August 2026) and the Warhammer 40,000 app, and moves with points updates.
Your Ork Infantry units' ranged attacks gain Assault (so they can Advance and still shoot), and in your Shooting phase while the Waaagh! is active they also gain Sustained Hits 1. That's the classic Ork answer to their unreliable ballistic skill: trade accuracy for volume, and let the whole horde advance up the board while still firing. Its ceiling turn is the Waaagh! turn, when every Ork Infantry unit adds sustained hits on top of the assault mobility.
Take it (1 DP) for a shooting-forward, infantry-heavy 'gunline horde' that wants mobility. The Assault-plus-Waaagh!-Sustained-Hits rule fixes Orks' unreliable shooting by trading accuracy for volume, and lets you advance up the board while still firing. Its cheap, focused profile suits massed Boyz, Lootas and Flash Gitz rather than vehicles, and it bolts onto a 2-DP melee core to add real ranged pressure. It's a deliberately streamlined rebuild of the classic More Dakka.
Sample gameplan: deploy a wide screen of Shoota Boyz, Lootas and Flash Gitz. Push up each turn using Assault to Advance-and-shoot while grabbing objectives. Time the Waaagh! for your biggest shooting turn so every Infantry unit adds Sustained Hits 1; layer Speshul Shells (+1 AP inside 9") into a key volley and Long, Uncontrolled Bursts to strip cover. Bait the enemy into shooting a screen, then punish with Call Dat Dakka?.
1 DP, making it a cheap shooting support to bolt onto a 2-DP melee core (a Bully Boyz elite list, say) or run as the backbone of an infantry gunline-horde at a 2,000-point game. It can't be bolted onto Green Tide: that horde detachment costs 3 DP and uses the whole budget.
Dakka! Dakka! Dakka!: your Ork Infantry ranged weapons gain Assault (advance and still shoot), and while the Waaagh! is active they also gain Sustained Hits 1 β trading Orks' poor accuracy for sheer volume of fire.
Massed Ork Infantry shooting: Shoota Boyz, Lootas, Flash Gitz and Tankbustas, plus a Warboss or Big Mek carrying Dead Shiny Shootas (Rapid Fire) or Da Gobshot Thunderbuss into a firing mob.
The Sustained Hits half only applies while the Waaagh! is active, so that's its ceiling turn β but the Assault half is always on, letting your infantry advance and still shoot every turn, which is valuable on its own.
Written by Sprue Sentry, grounded in the cited sources. Original commentary, not Games Workshop rules text.